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  1. Today
  2. Pierre , thanks for your informative post on your cities population.. + .. you give what i assume to be the full region population total also ? this looks to be a very exciting time for you as you have no less than 6 cities that are now over 800 K population ! I am hoping that you plan future population milestone postings as each city exceeds the 1 million population mark ?
  3. It is time to present a general overview of the current development of the Talaran cluster. Here is a general view, with the city limits removed for better clarity: (Since I used the Steam version of the game I haven't been able to use the full screen width, in spite of the specification in the start parameters, hence the cut on both sides). Now for some statistics. In the following table the cities are listed in decreasing order of population. The first 6 cities are growing 'in parallel', the others lag behind to various degrees, with Arcens at the bottom of the list. I also show the age, in game years, of each city, and the average yearly growth of its population, as well as the total population of the cluster: All cities are relatively 'young'. I play at slow speed, and I pause the game during large zoning activities and during the construction of large infrastructures (especially when this entals interrupting roadways or transit infrastructures). The city with the best developement rate is Prandergal, one of the youngest at 38 game years; it also has one of the best potential for further growth nd will surely exceed one million Sims when fully developed. On the other hand, Polsay has nearly no more room to grow and will probably remain low in the list.
  4. Yesterday
  5. Thanks for the compliments Pierre I think the worst congestion i have so far is I have some rail lines now that vary from yellow to orange.. I was going to provide a pic or 2 but I think i will wait until i can get my city population at least back up to 720 K where I had it a short time ago ...
  6. Brian, you really manage to have your cities grow by leaps and bounds! And yet, as you told me yesterday in our chat, you have moderate congestion of your networks, or even little or none at all. You have a superb mastery of the game, and deserve great congratulations for this!
  7. Last week
  8. Ocean View Surpasses ( 700,000) Population !!!
  9. I am really loving your new suburb developments, especially the one in Peaster. That's one very smooth looking interchange, even if left undone. I like it!
  10. wow josh, this is a fantastic rail system you have already whipped together.. This is clearly beyond my own expectations of what this entailed ! How has this benefited ( effected), traffic congestion levels so far overall ?
  11. As the region's population continues to climb toward 200,000, let's take a look at some transportation improvements and some of the new development. The new red line station in Eagle Mountain. A level crossing along the red line rail in Tampere. Green line trains cross Peaster Eagle Mountain Road outside of Peden. The green line station in Peden. The work-in-progress intermodal transit center in Hemlock. An extension of the Grand Parkway is also in progress. The extension, will loop around the west side of Peden and pass south of the new development in Eagle Mountain and connect to the existing terminus at Highway 1320. The incomplete stack interchange at Grand Parkway and Highway 320 in Peden. A new arterial road and housing development seen in Peaster. Similar developments can also be found in Aspen Park and Tampere.
  12. Thanks much for your comments and questions guys ! I will take Josh questions first : I have all custom settings for the traffic capacities. but the( overall/ average) difficulty can best be described as slightly more difficult than Z ( Medium) Yes I have,, I upgraded that highway portion to a RHW- 4 And now on to Pierre - Those are actually parking garages with underground subway station function
  13. Interesting and clever design of the city, with an excellent optimization of the travel distances and durations of the commutes. No wonder the city is growing by leaps and bounds. The 6 large green 'things', visible in the central CBDs in both pictures, are train stations I suppose. Which station(s) are they?
  14. Great work, although I'm interested in knowing which network capacity setting you use for the traffic simulator (medium, high, ultra etc). The central highway is what I do in most of my cities, mainly to connect residential areas to industrial and commercial in order to create massive highway traffic jams . Have you resolved the congestion issue on the RHW-2 near the rail station as you showed a few updates ago?
  15. Earlier
  16. nice desktop image there Spook
  17. Wanted to share one more, this is with music playback stuff running, in case anyone was wondering how I listened to stuff like that.
  18. Definitely an interesting set of images...
  19. Today I would say its cold out side but summer should be starting up here soon!
  20. I probably will not use discord no need for me to use it I'm fine with SM chat at the moment but thanks for sharing anyways sorry I have not been posting on SM been kinda busy with stuff.

  21. wow man, you have really improved this a lot !
  22. been tweaking some more, here's my desktop currently, compiz FTW!
  23. of course brian, there's a lot there of all media types in the database, it's a great way to explore what cyberpunk is as far as a style both in storytelling and in reality.
  24. Josh, another suburb update ! If this is just a smaller update, well the amount of pics and your excellent descriptions still put my small sc4 updates to shame in comparison here.. Ya , i really wonder if those new turning lanes were part of the key to reducing traffic in your first pic. Of course I am hoping that is the case.. And jumping down to your last congestion pic, Yes it still looking we do have some further traffic congestion concerns to deal with here.. I will be curious of the great mass transit ideas you mentioned will play a major role later in the traffic reduction.
  25. Thanks TC and brian! Today, a short-ish update. Rapid expansion has necessitated the reconstruction of Peaster Highway in Eagle Mountain. Previously a two lane road with turn lane segments, the roadway is now a 2+2 configured arterial roadway with turning lanes at each intersection. This has thus far significantly reduced commute times and has provided more reliable access for inter-city traffic. The upgrades also included a new SPUI at the junction of Peaster Highway and Highway 320. Meanwhile, overcrowding at the Hemlock Station continues to worsen by the day. Calls for additional passenger rail services as well as a city bus line have been steadily growing louder. This station is served by the Tampere BlueLine, a rail line with four stops connecting the oil district to the west side of Tampere, including the Aspen Park area. While usage has been fairly consistent, the need for additional lines, especially heading south toward Eagle Mountain and Peden, have been growing. A few routes have been proposed, but none have been approved as of yet. A proposed intermodal transit center, indicated by the light blue circle, would connect the BlueLine and proposed red line to Eagle Mountain. In addition, a green line would begin near Aspen Park and connect the west side of Tampere to Peden. In addition, city bus lines with a central hub located at the intermodal center have been proposed. Finally, here's a traffic map. Problem areas shown in red include the Energy Corridor as well as areas surrounding the Hemlock Station, in addition to the northern portions of Eagle Mountain and, as expected, central Tampere. If approved, will the proposed city bus network and rail lines relieve pressure in these areas? We will soon find out.
  26. wow, spook.. thanks for the additional links there.. remind me in chat when i have some time to explore all those
  27. Josh, thanks for your posting ! I think i have planned out a pretty good system to use here. So i will try to elaborate on your answer thru a few pics .. i think I posted a similar pic when i first started the city. but with a more recent pic its easier to see now how I staggered the zones in a North - South fashion, which i think is one of the better lay out ideas to try and control traffic routing in Sc4. Since traffic is reliant on a pretty simple system of ( home to jobs) / morning commute and than from( jobs back to home) / evening commute again. But the main idea was a central highway system that cuts North to south across the entire map, and than supplemented by 2 main rail lines- Than later on I decided to add a full- city wide subway system.. My pic here will show you at what stage of development that has grown to. I just recently connected just about the entire map , North - South with it -
  28. hey take a look at the opening post, I just linked in a viewable/Searchable database of cyberpunk media. there's a lot
  29. Aldini, it is great your back creating a new CS , city Journal again ! And it looks like your off to a good start here also... I look forward to frequent updates now on this new developing city my friend..
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