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Showing content with the highest reputation since 12/19/2016 in all areas

  1. Ceafus 88

    Ceafus tries to build a town.

    Well, here goes nothing! I am working on a small town in a new region, I hope I do not let you guys down! We will start out with a small wind farm that the city council approved last month! As well as a small shore side pic! I hope to be able to update this soon with some pictures of the town, but as of right now it is just too small to show off!
    4 Points
  2. Bryan1998

    Show Us Your Interchanges!

    I tried to replicate a local interchange to say i did it. Created in a sandbox tile for proof of concept.
    4 Points
  3. pupper_donut

    god_donut's CS

    I decided to spam one of my new cities with EF5 equivialant tornadoes and thunderstorms, here are some pictures:
    3 Points
  4. pierreh

    The United Cities of Talaran

    The Rail Triangle Upgrade project in Deramey was finally brought to a satisfactory completion. It was not easy. Some citizens, supported by the Chamber of Commerce which complained about disrupting the commercial area next to the rail tracks triangle, proposed an underground solution, that got rejected mainly on account of the immense cost. Eventually a solution was proposed which was accepted by all parties concerned. Once the project was accepted, work proceeded swiftly and with a minimal amount of disruption. Only two commercial buildings needed to be demolished, and their owners were suitably compensated. Rail services had to be temporarily suspended and replaced by buses. The completed upgrade, with 3 commercial lots to be rebuilt, is shown in the following picture: The mayor inaugurated the new layout by riding on the first train using the upgraded rail triangle. Rail service resumed on the same day, with a new schedule featuring more trains.
    3 Points
  5. pupper_donut

    Christmas 2016

    I wanted to wish everyone a Merry Christmas! I hope you guys get to spend it with your family and friends (irl :P) Thanks for all you do! -Your amazing community admin
    3 Points
  6. 7499275

    In the Line of Duty: REDUX

    In the Line of Duty What is ITLOD? It is a personal project started by yours truly that is being made using Arma 2, A military simulation game. There is a story line behind this "movie" which will be disclosed once more of the production has been done. For now I leave you all with a teaser image. (making a post actually gives me motivation to continue working on this so... ) UPDATE: General plot line: 1999, Russian and American tensions are at an all time high. Russian forces lining up along foreign borders trying to assert dominance and all for easy expansion of the country. However the U.S Government does not take this lightly. They deploy a fast moving response team to Utes, a small island belonging to the United States since the height of the cold war. The military base on the island is quickly refurbished and restocked to allow for military strikes to be conducted out of the area. On March 24th the response team arrive at the derelict base and made sure the Russians had not already got a foot hold on the island. Two days later, March 26th a larger force has arrived and gotten into position at the base with more reinforcements inbound to the island. The base has one major drawback though, only a handful of small hangers, a carrier will need to be stationed in the sea nearby to help conduct air strikes in the area if the Russians do not back their forces down. So now after a few days I finally got part of this video project. Just the basic intro. Kind of an introduction to the plot line.
    3 Points
  7. OmniBLACK

    Omni's Cities XXL/XL Showcase

    A southwest desert town And a Marina style city
    3 Points
  8. Aldini10

    Aldini's C:S Works

    It's been some time now, so once again an update is needed. The city has developed quite a bit. I constructed a new freeway following the river for local traffic traveling to the industrial and office sections. Residential area interchange. I'm really happy that citizens are using this expressway. Not a lot can use it since it's on the edge of the city but I anticipate more traffic once the city sprawls farther out. Office area feeder ramps Industrial district. Latest aerial view. I'm planning on rezoning the lots on the right adjacent to the river since homes won't build there for some reason. It looks like a good area for another industrial district. What do you think? Thanks for looking!
    2 Points
  9. 7499275

    The Great (not so great) City of Charleston

    Decided to fire up Cities Skylines and this is the mess I'm INSTANTLY thrown into. Now due to a lot of traffic hitting my current business area's I am going to try and create a central business district. This district will also hopefully hold monuments and other tourists attractions so that most of the traffic in and out will be public transport. If not I'm hoping the road ways that are gonna be designed (still a work in progress) will be able to handle the load.
    2 Points
  10. Ceafus 88

    Ceafus tries to build a town.

    Thank you @Aldini10 @7499275 and @bben I really appreciate it! ---------------- Among all of the farm growth... A small town begins to take shape..
    2 Points
  11. Bryan1998

    Pine Forest

    CHAPTER I: INTRODUCTION I've been working on a region for a couple of days now, called Pine Forest. It's a modified version of a region i downloaded awhile back. SECTION I: SHORT BEACH A nice, sprawling suburb... Looks good so far... ... it's being abandoned in droves There's some abandonment going on around Short Beach, which can be fixed by relieving some CO demand. SECTION II: LONGSIDE VIEW A nice, open highway... ... ripe for building a CBD another suburb, but what about that old, crusty interchange? This interchange shall do it. STAY TUNED FOR NEXT CHAPTER!
    2 Points
  12. pupper_donut

    god_donut's CS

    I've recently started working on a pre-made highway layout for a new city, here's a space-eating interchange and sunken stretch with el-rail over road through what will be the CBD:
    2 Points
  13. 7499275

    The Great (not so great) City of Charleston

    So I went to go build some more when a 8.7 tornado (I really which CS used real life scales for disasters...) struck the city. And no my pictures aren't as nice as Josh's
    2 Points
  14. Bryan1998

    Pine Forest

    CHAPTER II: ANOTHER SUBURB SECTION I: LONGSIDE VIEW After careful thought, I decided i was getting WAY ahead of myself with the CBD. I simply don't need it. So, i built (another) suburb. Here's an overhead view of Longside View... ... Remember this ...? ... a few additions to get on and off ... ... this too ... ... is that an industrial (I-HT) zone i see ...? ... yes it is... but it's not growing ...! ... moving on ... ... more stuffs ... ... and more ... ... and that's it! STAY TUNED FOR NEXT CHAPTER!
    2 Points
  15. bben

    transit mania- ville

    Thanks much your replies and advice ! I think I ended up using a combination of both Rocky and Josh ideas for # 2.. To handle the situation with # 1 I simply ran a new MIS route all the way into the CBD.. So let me show you all some pics of the new changes - 1) I opted for a branch off MIS route from the northern most ramp 2) as Rocky suggested I maintained 4 lanes for the RHW, headed north where it eventually crosses a rhw-2 as a OWR-4. Nam 35 was helpful here in providing a RHW 8s - OWR-4 transition . Also I was unsure if the rhw -2 X oOWR-4 was supported by NAM. But i tested it and apparently it is ! 3) Here is the extra MIS network which runs all the way into the main CBD. So the effects in reducing traffic congestion I felt were fairly dramatic- .. and finally a further zoomed out shot shows now 7 MIS networks feeding into the CBD. But traffic congestion is now more manageable there..
    2 Points
  16. 2 Points
  17. pupper_donut

    Flight Simulator X - Tutorial Series

    @bben thank you! @Ceafus 88 much more on this coming soon(ish). The GPS is fairly complex, but nothing like the flight management computer in real life planes Part 3: High Altitude Flight & Fuel Mixture Instead of cruising over an hour between DCA and TEB, we'll fly a short route - this time from KAVL to KTRI. Set up a VFR flight plan (refer to the previous post for instructions) and move the aircraft to the departure airport. We will need a cruising altitude of about 9,500 feet, since we are in higher terrain. As before, you'll have a powered down aircraft. Start it up, using the previous post and startup guide as reference. Since we're so close to the airport, we will set up our approach immediately. Bring up the GPS and set up the map (TERR, 2x CLR, range of 50nm). Go to PROC, verify Select Approach by pushing ENT, and select an ILS 23 VECTORS approach. Set the autopilot altitude to 9,500, and autopilot heading to 350. Remember not to engage the altitude hold, heading hold, or autopilot until airborne. Take off and once you're clear of the runway, turn on HDG, ALT, and AP on the autopilot. At high altitudes, air becomes thinner. The propeller needs air to push the aircraft forward. Although altitudes at or near 9,500 feet are no issue for the modern airliner, this is pushing the limits of our little C172. The thinner air means the propeller has to work harder to generate thrust. This means our ascent will be very, very slow. Once you've (finally) reached 9,500 feet, the plane will level off. Leave full throttle, for now, and once you're about 45 NM away from waypoint MOCCA, make a right turn to the heading opposite of the runway heading, in this case we can assume 230 degrees. Subtract 180 to get a heading of 50 degrees. Be sure to take in the views of the mountains we just flew over. Now, let's get to the point of this tutorial. As we discussed, the climb was agonizingly slow, with the airspeed meter dipping below 60 KIAS. Cruise speed won't exceed 80 KIAS. Now we're going to learn about something that you will wish you'd have known during the climb. First, take a look at the tachometer, right below the VSI. We've got full throttle on, and the tachometer is barely in the green. The engine is straining, and our airspeed is barely at 80 KIAS. What gives? The problem is fuel mixture. As with any combustion engine, an aircraft propeller engine requires the proper balance of air and fuel to ignite. Remember what we discussed earlier - that air is thinner at higher altitudes. Therefore, you need to reduce the amount of fuel being ignited in the engine as well to maintain that ratio. This is called leaning the fuel mixture, and is generally done above 3,000 feet. In fact, our previous flight to Teterboro would likely have benefited from a properly leaned fuel mixture as well. How do we lean the fuel mixture? Pull out that red lever next to the throttle - the one we said to keep at 100% during takeoff. Begin slowly pulling the knob out. You'll immediately notice the engine turning faster and speeds increasing. Keep pulling it out until you start noticing a deceleration and the engine sounding rough. When this happens, slowly push it back in again until the engine is smooth again and your RPM climbs and then stops. Try decreasing throttle and then re-adjusting the fuel mixture to maintain engine power. After some practice, you'll begin to get a "feel" for things. There are other methods that involve using other gauges that can be more effective, but especially since we're at such a high altitude, full throttle and a relatively lean mixture will work well for this flight. A higher mixture setting is said to be more "rich", while a lower setting is said to be "lean". Watch your GPS. When you get to within about 15 NM, the airport will be visible from your left window. Now is the time to begin preparing for descent and landing at runway 23. To start, look up the ILS frequency. Push NRST, scroll to KTRI, and push ENT. Go to the third page and get the frequency for ILS 23. If you need a recap on how to do all of this, refer to the previous post. Push FPL twice to get back to the map. Enter the frequency into the NAV 1 radio. Switch to the frequency and turn on audio for NAV 1. When you hear the morse code, you can turn audio off again. All of this is referenced in the ILS landing tutorial as well. Get the airport elevation, in this case, 1519 feet, and set it to something roughly 3,500 feet higher than that. Since there are hills in front of the runway you will want to have a good clearance above them. 5,000 feet will work nicely. Set the autopilot altitude to 5,000 feet, and vertical speed to -1000. Maintain about 100 KIAS during the descent. It's important to note that as we decrease our altitude, the air will become thicker again, which means you will need to adjust the fuel mixture accordingly. Push the knob back in until the engine begins straining, and then pull it back out slightly. Continue repeating this as you continue your descent. As you begin your final approach, set fuel mixture to full rich or 100%. Zoom in on the GPS to get a clear view of where we're at. We're going to continue on our heading of 50 degrees until we're down to 4,000 feet safe and sound, and then make a U-turn to MOCCA, and then begin our final approach. When you're about 7 or 8 NM away from MOCCA, turn directly left by subtracting 90 degrees. Since we can't turn to a heading of negative 40 degrees, you will subtract the 40 from 360, which gives us 320. Once you've made the turn, look out your left window and you should see the airport. Go ahead and turn off the heading hold switch and turn on the approach hold switch. As soon as you're established on the localizer, the plane will make a sharp left turn toward the runway. Once you catch the glide slope, the altitude hold switch will turn itself off and the plane will begin descending at the correct rate while maintaining the localizer. At this point, make sure your fuel mixture is at full rich and begin slowing to 70 KIAS. If you remember the first landing tutorial, we discussed a nifty device called the PAPI. Now is our first time seeing it in action. If we were flying a visual approach, the three red and one white would indicate that we are slightly below the glide slope and would need to slightly decrease our rate of descent. Since we're flying along the ILS glide slope, there is no need for concern as it will balance itself out. As you near the runway, set full flaps (30 degrees, press F7 three times). Disengage the autopilot, and use the throttle to maintain about 60 knots. Remember to flare as you cross the runway threshold. Congrats on another successful landing!
    2 Points
  18. bben

    What are you listening to? v2

    Hi everyone ! I just wanted to mention we now have a new music day fully in place.... Okay so every Wednesday will be alternate , 80's + 90 "s day ... Hope to see everyone having fun and enjoying some good music now on Wed's !
    2 Points
  19. pupper_donut

    Registrations Fixed

    New registrations were somehow only allowing the characters "2" and "0" to be used in usernames over the past week or so due to a misconfiguration. Sorry for any inconvenience. -pupper
    1 Points
  20. Towncrafter

    My Goodbye...

    It was good having you back, and I hope you can return soon.
    1 Points
  21. bben

    My Goodbye...

    Rocky I wish u all the best my dear friend !! it will be sad of course your absence from chat . But I hope you are able to work things out so you can return to us very soon !!
    1 Points
  22. Ceafus 88

    Euro Truck Simulator 2

    Nothing like driving like a mad man with an AA tank strapped to the back.
    1 Points
  23. 7499275

    Euro Truck Simulator 2

    First load with the new beast. Cargo: M-48 (United States Military Anti Aircraft) From: Hamburg, Germany Destination: Odensk, Denmark Weight: 14 U.S Tons So yeah just go ahead and ignore the spped I'm going with this load. I mean... I got a bad ass engine under the hood so it happens In all honesty though, my dad, uncle and cousin have all been truck drivers and it's something I've wanted to do for a very long time. Once I turn 21 in a year and a half this is what I plan on going to school to do.
    1 Points
  24. 7499275

    The Great (not so great) City of Charleston

    So again, as soon as I opened it up we had a random earth quake hit the city. Striking near the Eastern side of the city. Take out some road ways, part of a roundabout and some rail track. However though, I really like the way the close up looks now with this small ditch dug into it with the trees. I'm considering running some canals and dig more ditches to allow more water flow in and around the city. Not sure, what do y'all think? After rebuilding So the following picture was actually taken minutes before the earth quake struck. You can see the way the roadways and railways were laying before they got destroyed. Also a new district is being built out here! And lastly I now have a metro running below most of the city that is all connected so citizens can travel almost the whole city via public transport!
    1 Points
  25. pupper_donut

    god_donut's CS

    @7499275 To my knowledge, the vanilla game does not allow networks to be placed onto other networks. A mod such as Sharp Junction Angles (with built in Road Anarchy mod) is required. However, I've found that SJA does not allow pillars to be placed over road networks even with Anarchy turned on. This is where NoPillars is needed. Network Skins lets you change the pillar to something that isn't positioned right on top of the network below
    1 Points
  26. Aldini10

    god_donut's CS

    Exquisite work, man! Have you tried working with the Metro Overhaul mod? @7499275 You can construct such an interchange even without the No Pillars mod. The mod just makes building elevated networks easier than in vanilla C:S. Also @ the last question, yes.
    1 Points
  27. Bryan1998

    Pine Forest

    CHAPTER III: MORE SUBURBAN SPRAWL Sorry for the lack of updates, i ended up playing the region more than documenting it. SECTION I: Longside View As you can see i ditched the industrial zones in the north-west... ... a closer view... Here is the newest development in the north-east... ... a closer look... Here is some rail development... ...and some more! SECTION II: NEWPORT BRIDGE Here's a city you haven't seen yet... it's been the backbone of my region even before i started documenting it. It just wasn't "ready"... LARGE image: That was a short section... zoom in to see it's hugeness SECTION III: SHORT BEACH This suburb is pretty stagnant... it has no more room to grow. More rail... That's it guys! STAY TUNED FOR NEXT CHAPTER!!
    1 Points
  28. Ceafus 88

    transit mania- ville

    Awesome! I look forward to seeing this thing grow huge! How many people will you try to fit on this small piece of land?
    1 Points
  29. pierreh

    The United Cities of Talaran

    Here is another picture of the same train station, with the traffic query for it: When we add the figures for bus, train and 'elevated train' (which is in this case GLR) we get 112'435 - much less than the quarter million shown by the other query. But we would need to add the Sims on trains arriving from the bottom of the picture and passing thru the station, which are possibly not shown here. At an rate we can see that Sims arrive at the station from both directions, by GLR and by bus, and leave in the direction of Deramey and Cherenne; this is the morning commute. It is not easy to reconcile the figures. Also, queries on the rail tracks at the bottom of the picture show numbers, but no travel paths. It is possible that the traffic simulator has not yet completed its work since the upgrade of the train station. I'll keep watching that situation, while pondering the next upgrade steps.
    1 Points
  30. 7499275

    The Great (not so great) City of Charleston

    Now after a few mod changes and fixing of things I'm back. The industrial relocation program is a success so far. Taking some of the industry out of the original location and moving it down stream is working out quite well. Also expanding beside the rail road tracks. However I really like the look of development along river banks. So I MIGHT develop a CBD type of area near the cruise ship harbor to allow for tourist income. EDIT: Almost forgot to mention the population has hit a personal milestone for me, over 100,000. My goal for this city in paticular is to get over 1 million and than blow it all to hell with disasters and start a new city with new challenges. I might go island hoping with only low desnity zoning to see what I can accomplish with disasters.
    1 Points
  31. bben

    The Great (not so great) City of Charleston

    Okay , I like this idea, and i am looking forward to your next update as to if this will have the desired effect of traffic reduction in the congested areas you showed in your pics..
    1 Points
  32. Ceafus 88

    god_donut's CS

    Oh my god the destruction is so beautiful!
    1 Points
  33. Ceafus 88

    Aldini's C:S Works

    Sunken Highways are the best. Your cities are always so cleanly laid out, it amazes me.
    1 Points
  34. pupper_donut

    Flight Simulator X - Tutorial Series

    @bben and @Ceafus 88 This is just basics, there is a lot more that hasn't been covered Part 4: VOR Navigation & Mountain Flying (1/2) As you've probably found out by now, the GPS comes in handy for navigation. But hopefully you haven't learned to rely on it too much, because in this tutorial we are not going to use it. How, then, are we going to get from point A to B? The answer is by navigation between VORs. VOR, short for VMF Omnidirectional Range (VHF stands for very high frequency), is a short-range radio navigation system. Aircraft are equipped with VOR receivers, which receive radio signals transmitted by ground beacons. The ground stations transmit two radio signals: one is constant in all directions, and the other one rotates around the station at a rate of 30 times per second. Equipment on-board an aircraft compare the two signals to interpret a radial from the station. To head toward a VOR radial, first the VOR station's frequency must be entered into the navigation radio, similar to how we enter a runway's ILS frequency into the radio. We then enter a course into an instrument known as a VOR indicator. Radials point away from the VOR station. In this case, if we enter a course of 300 degrees, this means we will be flying along the reciprocal, which in this case is 120 degrees (300-180=120). Load up your C172 save and open up the flight planner. We'll fly a short hop across the Tetons from KJAC to KIDA. But we need to set up the flight plan differently. On the screen, instead of Direct - GPS, choose VOR to VOR. Change the cruising altitude to 10,500 feet. The C172 is unable to climb higher than 13,500, but about 10,000 is the highest the plane will climb to without losing significant vertical speed. When that's done, allow the simulator to move your aircraft to the correct airport and start up the plane. Now, on the menu bar, go to the Flights menu, go to Kneeboard, and choose NavLog. Resize the resulting window so you can see the entire thing. This is your flight plan, except on paper. We will take off from KJAC, head to the JAC VOR as soon as we take off, then head to the IDA VOR and from there, perform an ILS landing at runway 20 at KIDA. There are two bits of information that will be necessary here. In red, we have the VOR frequency. In blue we have the VOR radial we need to intercept. You may find it useful to write down the VOR name, frequency, and course so that the kneeboard isn't in the way. When you're ready, close the kneeboard. There are two VOR indicators, we will be using the second one, to the right of the VSI. The indicator has four parts: A Course Card, which is the circular part outside the instrument with the headings on it. The course card indicates the currently chosen VOR bearing. An Omnibearing Selector, which rotates the course card. Notice the little yellow arrow under N (North) on the course card. The selected bearing will always show at the top of the course card, under the yellow arrow at the top. Course Deviation Indicator (CDI). This consists of a needle which swings to the left or right to direct you back to the correct course. If the needle swings to the right, turn to the right until the line is centered. If it swings to the left, turn to the left. Keep an eye on the CDI in order to maintain course. A to-from indicator. This will consist of an arrow that points UP when you are heading TO the VOR station, and point DOWN when you are heading away FROM the VOR station. When the arrow points down, it is time to switch to the next VOR. When the VOR is out of range, or not tuned in, or the VOR station is inoperative, a red flag will be shown instead. First, on the NAV 2 radio, enter the JAC VOR frequency of 115.40 and turn on the NAV 2 audio. Don't forget to switch 115.40 from standby to active. Listen for the morse code. When you hear it, you can turn off NAV 2 audio. Watch the VOR 2 Indicator, you should see the CDI moving and the to/from indicator changing from a red flag to an arrow pointing upward. Enter the correct heading by turning the OBS selector slightly to the left for a course of 6 degrees. Now, set the autopilot to an altitude of 10,500. Set your trim and lean out your fuel mixture to about 50% and take off. Don't forget to monitor your fuel mixture since we are at a high altitude. When you're clear of the runway, turn on the autopilot and ALT switch and begin flying to the VOR. When the arrow begins pointing downward, get the next VOR radial, in this case, 252. Enter it into the VOR indicator, enter the frequency for IDA (113.85) into the NAV 2 radio, and watch the VOR indicator. Keep an eye on the mountains, as you will be flying very close to some of them. When flying between mountains look for valleys and mountain passes and fly along/between those. Attempting to gain altitude quickly enough to fly over the tops of mountains can result in a stall as you're losing too much air speed. The risks associated with mountain flying are, of course, worth the scenic views! Save the flight and we will pick up here later.
    1 Points
  35. Aldini10

    Aldini's C:S Works

    New city, this one I've set up as already having a freeway through it. The ramps are set up for future growth so I just have to upgrade them instead of re-configuring the highway. It's difficult to see, but the terrain is not completely flat. It varies by up to 14 meters around downtown. It's been heavily influenced by Seattle and San Francisco in some areas, although I only plan for this influence to be limited downtown. Overhead view. I plan to install the Alaskan Way Viaduct/Embarcadero at the waterline later. A few more pictures: http://imgur.com/a/uRvI3 Thanks for looking!
    1 Points
  36. Aldini10

    The Great (not so great) City of Charleston

    Creating an enormous industrial zone does that.
    1 Points
  37. 7499275

    The Great (not so great) City of Charleston

    Chapter 11: I F'ing hate traffic
    1 Points
  38. Ceafus 88

    Christmas 2016

    Thank you amazing community admin, I hope everyone's Christmas is amazing and you eat lots of food and enjoy lots of time with family!
    1 Points
  39. 7499275

    What are you listening to? v2

    I am an American, and I am an idiot! Jason Aldean - The Truth.
    1 Points
  40. bben

    Omni's Cities XXL/XL Showcase

    really nice update.. captures the realistic feel of a desert town well..
    1 Points
  41. 7499275

    The Great (not so great) City of Charleston

    Chapter 9: Screw it
    1 Points
  42. pierreh

    The United Cities of Talaran

    The rail specialists at Deramey have asked for more time to refine their proposal; this request has been accepted, even when rail travellers have sent a petition with several thousands of signatures to request more capacity on the trains. ------------ Meanwhile, another issue has been noted, on the RHW-6S highway linking Marlande and Arcens: This is a congestion view taken in Marlande. Aside from the connecting tile on the side of the RHW-6S highway where the measurement is taken. the highway shows only a medium level of congestion. Has anyone else already seen more than 50'000 bus travelers on a highway? Can I claim a record here? In RL, standing passemgers are not allowed on buses running on highways (at least in most western European countries) . They must all be seated. A standard bus has a seating capacity of about 50, If we apply this rule in the game (and I am inclined to do so), this means that we need a bit over 1100 buses per day to carry the commuters coming from Arcens. That's a lot of buses, especially if it all has to happen during the morning commute.. In the other direction the stats show 9528 cars, 1216 buses and 148 trucks - nothing to worry about...
    1 Points
  43. A marina/caribbean style city i'm working on
    1 Points
  44. 7499275

    The Great (not so great) City of Charleston

    Chapter 8: On the water So after adding new public transport to ease some of the hell on the roadways we have decided to actually remove all the sewage drain pipes! All of them! Instead using sewage treatment plants to treat the sewage before dumping into the river. Why? Because we are going to start bringing in tourists upstream! Now We have an entirely new road network laid out with new highway ramps.
    1 Points
  45. bben

    transit mania- ville

    Isles Update : I have now reached the milestone of the quarter million population mark !!
    1 Points
  46. Aldini10

    The Great (not so great) City of Charleston

    Fast growing city, my friend. The traffic is backing up on the freeway because you've only given traffic one ramp to exit from. You'll need to construct more ramps around the denser areas. However, if this traffic is just all those cims driving home from a massive area you just zoned residential, just waiting for traffic to un-swell will be fine.
    1 Points
  47. bben

    The Great (not so great) City of Charleston

    Rocky, yes, you have some traffic issues in this update to be sure.. Perhaps, Josh will come to the rescue again !
    1 Points
  48. Ceafus 88

    Aldini's C:S Works

    I just now got a chance to look at this and wow! I like what I am seeing! Keep up the good work my friend, I hope to see you back soon.
    1 Points
  49. pierreh

    The United Cities of Talaran

    This is an interim report on the highway upgrade. I found out in which city this was required, and I proceeded with the upgrade. Here is a more global view of the 'before' state: The part of the highway to upgrade from 6-lanes to 8-lanes stretches between points 1 and 7 in the picture. The avenue underpass at 2 doesn't require upgrading, since thre the highway has already 8 lanes. Other roadways that are affected by the upgrade are: 3 and 4 - road underpasses 5 - railway overpass 6 - avenue underpass The 90 degrees curve gave me a bit of trouble, but eventually I got it together and it is now in place. Most of the rest could be stitched back, including some subway tunnels that got partly demolished, along with 3 or 4 buildings. I got in trouble with the parclo (7). A merge of 2 RHW.4S into a RHW-8S, originally done with puzzle pieces, needs to be redone with another method, presumably with flexing, a technique that I haven't used yet. Until this issue is solved, the work remains incomplete and the city is at a standstill.
    1 Points
  50. SpookyZalost

    Pupper Realms: Map Renders

    who's building with you gd? that's a lot of progress in 2 months!
    1 Points