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  1. 3 points
    July is on track to be the most active month since January
  2. 3 points
    pierreh

    The United Cities of Talaran

    By 'transit traffic' I meant traffic that passes thru the city, coming from a neighbor city and going to another neighbor city; something like 'transit passengers' in airports (also called transfer passengers) who exit from a plane and board another plane without leaving the airport's passenger zone. I realize that 'transit' has also another meaning in English, which it doesn't have in French, that of a transportation system, like in the expression 'rapid transit', etc. That 'pass-thru traffic' is caused by the structure of the cluster and the links I have defined between the cities, as shown in previous posts. It is causing me some worries, as it grows with the increases in population of the various cities.
  3. 2 points
    Aldini10

    Aldini's C:S Works

    I've gotten some higher density towers to be constructed on my downtown land as part of the city's master plan. It's coming out great!
  4. 2 points
    Aldini10

    Aldini's C:S Works

    Hey guys. I have been working on something interesting lately so I will just drop a few images in the meantime.
  5. 2 points
    pierreh

    The United Cities of Talaran

    A milestone was just achieved in Talaran: Salveille is the first city with a population over 900'000 Sims: About in the center of the picture, the statue of Salveille's first mayor, Edouard-Auguste de la Beaujarvière, who laid the first visionary plans of that city.
  6. 2 points
    pierreh

    The United Cities of Talaran

    I hadn't missed your latest update, but I was quoting from memory and somehow I still had the figure of 15 in mind. Meanwhile.... I have been neglecting the highways in my cluster, and I need now to turn my attention to some saturated stretches. The last time I upgraded a highway was many months ago, when I replaced a section of RHW-6S by RHW-8S, including a 90 degrees curve that gave me a bit of work. The usage of some highways has increased measurably. For example, working on Marlande this morning I noted a lot of automata on a RHW-4S section. I got curious and did a query in the congestion view, which showed this: The congestion color is 'only' light red, but the numbers are quite high, especially the number for the bus usage. This seems to be 'transit traffic' - I haven't looked at it in great detail yet. The diagonal RHW-4S junction at the bottom right has a darker shade of red, indicating that the numbers should even be higher there. The parclo junction will need to be replaced by a more powerful junction, using at least RHW-6S. Fortunately, the area next to the highways is undeveloped yet, I won't have to tear buildings down and I have some room to build. Separately I'll need to research why there is such a high number of bus users there, and try to move them to other means of transportation.
  7. 2 points
    Aldini10

    transit mania- ville

    The sims must love driving on that freeway. Cars will fly with the enormous abrupt elevation changes!
  8. 2 points
    Ceafus 88

    Milestone Thread

    33,000 Total Posts A milestone for the forum.
  9. 1 point
    Ceafus 88

    Aldini's C:S Works

    Beautiful pics Aldini!
  10. 1 point
    Aldini10

    Aldini's C:S Works

    The tall office towers actually do cause a lot of extra traffic to materialize in the vicinity. I don't remember about SC4 stats because I never got that far, but it's a fair amount. I introduced metro to combat road traffic, so now downtown has formed enormous amounts of pedestrian traffic. I will create a post outlining this situation very soon.
  11. 1 point
    Hika

    Overwatch

    Do you play this? Who's your main? Mine is Reaper. https://en.wikipedia.org/wiki/Overwatch_(video_game)
  12. 1 point
    bben

    Milestone Thread

    Thanks !, Donut This is my 1,500 posting ! And also Both Hika + Aldini have made postings today So we must be still doing pretty well for July posting total for the site ?
  13. 1 point
    Hika

    Post your Desktop!

    And I'm not even a D.Va main.... (that's the character in this image, from Overwatch)
  14. 1 point
    Aldini10

    Aldini's C:S Works

    Thank you @bben, I didn't notice thanks for letting me know. This is excellent! @pupper_donut thanks, I have known the skyline wasn't too interesting but it's coming well enough now. I was trying to focus on the undeveloped land around to make it look like it's not just a downtown area. As for the traffic, there are no major issues. Traffic flow hovers around 86%. Perhaps the only place I see future trouble for is the intersection in a post I made a while back. The road connecting the outer suburb villa to the inner city takes 160-180 vehicles per game instance. More growth is expected to occur in that area. Hopefully this does not create a Katy Freeway scenario. I am working to see how well this city can handle vehicle traffic without freeways, and when the time comes, I will split off this city with another saved game file where I construct freeways and check the differences. This should be an interesting experiment.
  15. 1 point
    Welcome to Simmania! We're a very relaxed, welcoming community for people who play city-building simulation games as well as Minecraft and other games. In order to maintain this sort of atmosphere, there are a few simple things we ask all members to abide by: Content: Racist, sexist, otherwise hateful, and pornographic content is strictly prohibited. Content inappropriate for users under 18 years of age may only be posted in designated forum sections and approved AJAX channels. This generally includes sexual, illicit gore, & drug themes. Moderation will use their discretion to determine what content is inappropriate. Flaming and berating other members of the community, or the community itself, is strictly prohibited. Moderation may take administrative action where necessary. adf.ly or similar services that allow you to make money off of links clicked will result in removal of the post or link in question if posted, and possible suspension or a ban. Black-hat SEO, scams, "make money online", or other shady advertising is disallowed and can result in suspension or a ban. Low quality content is discouraged on the forums. Low quality content includes one- or two-word posts, triple or quadruple posting (especially if the content is irrelevant or unimportant), content that does not follow the discussion at hand, and thread hijacking. Low quality posts will be removed. Controversial discussions should only be held in the designated forum section. In chat, controversial discussions may be moved to a separate channel. Discussions on the forums will be moved to the appropriate section when the discussion is deemed controversial. Etiquette & Behavior: Mutual respect is one of the cornerstones of our community. Our community consists of a wide range of individuals from different races, genders, sexual preferences, and ages. Everyone, including staff, is expected to demonstrate tolerant, respectful behavior toward others, including those who we dislike or disagree with. If you find yourself being bullied by another member, ignore the person and notify staff. Should you decide to react inappropriately you will find yourself being reprimanded appropriately. Controversial discussions may only be held on the forums in the appropriate section. In chat, we may ask that you move the discussion to a private channel if the chat room is busy. Backseat moderation is unhelpful and disruptive. Instead, please report any problems or incidents to moderation or administration. In chat, you can block a person's messages by clicking their screen name and choosing "Ignore/Accept". All members must comply with instructions given by moderation and administration. If you feel moderation was unfair in a decision, please notify administration. Warnings, Suspensions, and Bans: It is extremely rare that members are banned or suspended from Simmania. However, this does not mean that bans and suspensions have not taken place, and does not mean they will not take place again. Moderation has the right to suspend any member at any time prior to review by administration, but may not issue bans. Administration may issue a ban at any time for any reason. Bans and suspensions may not be appealed. If your account is banned or suspended, you will receive a thorough explanation including the duration of the suspension (if applicable). Bans are usually discussed beforehand among administration, moderation, and active members in good standing. Warnings are issued by staff members for minor violations. Three or more concurrent warnings will result in an automatic 3 day suspension, during which time your account may be banned or your suspension extended. Advertising & User Profiles: Light advertising is permitted in your profile, signature, and avatar, as well as in designated forum sections. Moderation and administration will use their discretion to determine if your advertising is too heavy. In this case, the content will be removed without notice. Signature images exceeding roughly 150 pixels tall will be removed without notice. You may not embed videos in your signature. All content rules apply to user profiles, including cover photos, avatars, and signatures. If you need help, or need to file a report: System issues, bugs, glitches: @samerton General non-technical issues: @pupper_donut @Aldini10 Guideline violations may be reported to any staff member. Thank you for reading and following these guidelines!
  16. 1 point
    pupper_donut

    1.12 - World Of Color Update

    This update adds a variety of new colored decorative blocks, including concrete (light gray concrete is fantastic for roads) available in all colors as well as new "glazed terracotta" which looks like patterned clay. Oh, and stained clay is now called terracotta. Anyone else tried the update? What other new stuff has been added?
  17. 1 point
    OmniBLACK

    Omni's FirePro Wrestling Showcase

    This is a wrestling game that was on the PS2 in 2007 Has old school graphics similar to the SNES, N64 days... I wasn't sure if I wanted to start a topic here but figured what the hey why not... Anyways I will periodically post some pics of creations I am working on or one's I have completed... I know most of you guys aren't wrestling fans but that doesn't mean we all can't enjoy a good creation when we see one no matter what it is... Hollywood Hulk Hogan (Lightning bolt attire 01) Hollywood Hulk Hogan (Hollywood Rules shirt) Bret "The Hitman" Hart
  18. 1 point
    bben

    Aldini's C:S Works

    Yes , it looks very nice Aldini Also I noticed , that you always have a great suburban sprawl.. Did you realize also your only + 1 rep points away from 100 ? A remarkable milestone you should be very proud of my friend !
  19. 1 point
    pierreh

    The United Cities of Talaran

    No it won't. I have arranged the links in the cluster, so that the Eternal Commuter issue cannot arise. Those links see a lot of traffic, but it is 'genuine', Sims travel in one direction only during the morning commute, and in the opposite direction during the evening commute.
  20. 1 point
    pupper_donut

    The Simmania "Counting" Thread (Part 五)

    4057 @Aldini10 not even this?
  21. 1 point
    bben

    The United Cities of Talaran

    Yes, i hope this will not lead to the eternal Commuter issue right ?
  22. 1 point
    pupper_donut

    Aldini's C:S Works

    @bben land value affects development in real life, in C:S land value only primarily affects the building stage. @Aldini10 Excellent photos as always! Looking forward to your traffic solutions.
  23. 1 point
    Aldini10

    Aldini's C:S Works

    @bben Pic 2 - Unfortunately, there used to be a train line servicing that road, but it was decommissioned in favor of the new metro usage. There is a metro line and freeway proposed as a solution for this increase of usage. Pic 3 - I actually had planned this city to be environmentally excellent from the start. If you will, in the first picture, notice the large amount of untouched land along the stream just in front of downtown. I plan to have this be sort of a "Central Park" area with plazas and pathways following the stream. Pic 4 - Land value is a function of the game, just not as much as you think it is in C:S. In this case I artificially created this scenario because land value prices will actually result in no developments for years in certain cities IRL. Land value in game, is actually still very high in this area so I wasn't completely lying.
  24. 1 point
    bben

    Aldini's C:S Works

    Aldini. thanks for your update here and full set of pics, and sure my friend i will let you know what i think ! In pic 1- I love the idea of the redesign of the road layout and i am sure you have put a lot of thought into this and this should high keep traffic evenly distributed.. pic-2 - Yes this likely needs to be avoid in regards to a bit too much traffic using a single network. I assume here you will be providing alternative transit options in the future in this area ? pic 3, - nice plan here with the stream . I like that you are considering environmental concerns in your redevelopment planning ! pic 4- Land values as you likely know also figure into sim city 4 game play. but perhaps not to the same extent as it does in CS the rest of the pics - nice aesthetics !!
  25. 1 point
    Aldini10

    Aldini's C:S Works

    Hi guys, I got around to playing again. Reached 40k pop while attempting to keep my road layout standards in check, to keep aesthetics. http://imgur.com/gallery/dEIbr Let me know what you all think!
  26. 1 point
    bben

    The United Cities of Talaran

    Pierre, thanks for your 2 postings ! it is just after 3 am here and i was having some trouble sleeping so i saw your new posts here.. I had one question here,,, I was wondering if you could define what you mean by 'transit traffic' ? Otherwise i found your first post interesting,because we each have our own standards for becoming concerned about traffic congestion on networks, I think it is pretty close between us. But maybe I worry about upgrading when I am maybe one shade of color more congested than your standards Also congrats, on the city population milestone !
  27. 1 point
    pierreh

    The United Cities of Talaran

    Well, actually not, because: the region is 'Sambey', and it includes a first cluster of 6 cities, in which I tried the concept of 'specialized cities', with one city having only commercial zoning, another only industrial zoning, and the 4 remaining cities only residential zoning. This went rather well for a while, but as the cities grew, the inter-cities traffic became rather unmanageable, highways, rail ines, subways got saturated. I abandoned that cluster after the total population of the 6 cities has reached 2'207'792 Sims. The total population of the Sambey region is currently 9'037'800 Sims. When I subtract from that the population of the first cluster, I get, for the active one which I called 'Talaran' a population of 6'830'008 Sims - it grew by about 220'000 Sims since my previous post. I do not exclude returning eventually to the first cluster, and 'normalize' its cities by adding to each the missing zones, so that each city would have the regular R, C and I zones, which should alleviate the intercity traffic issues. Sambey being a large region, many more cities, clustered or not, could be added. However I don't think that I will ever be able to compete with your large region that has reached more than 15 Mio Sims. Time will tell....
  28. 1 point
    pupper_donut

    transit mania- ville

    Onwards to 20 million!
  29. 1 point
    bben

    transit mania- ville

    Another population milestone goal has come and gone.. 16 Million in the Florida region
  30. 1 point
    pupper_donut

    Ceafus 88 | BAT Thread

    Can you make a Pupper Finance?
  31. 1 point
    bben

    Ceafus 88 | BAT Thread

    I love that your offering some great options here.. of super good batting quality of course !!