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  1. 4 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    I've decided to start a player diary for my most recent endeavor, a region I'm calling Twin Lakes that is based on a heightmap of the Tampere, Finland area. This isn't a recreation of the Tampere area, but is instead a typical American city. I'm pretending districts are cities in their own right, but much like North American suburban sprawl you can hardly tell what suburb you're in because they're pretty much the same. 1.1 As of this original post, the region has a population of 111,117 spread across 9 individual municipalities (districts). The major city and most populous of these is Tampere (what else?) with a population of 67,543. Major suburbs include Aspen Park (15,935), Eagle Mountain (11,896), and Hemlock (8,188). Other suburbs include Peden (2,454), Bedford (2,315), and Preston Hollow (761) . Also located in the region are the small towns of Peaster (1,097) and Bayberry (855), which will be shown later. The metro area is served by two major highways - National Highways 45 and 320. 45 slices straight through Tampere with little access to local roads and businesses, and sees only light congestion at worst. 320, however, is one of the most congested roadways in the region. On the map below, NH 45 is shown in blue, NH 320 is shown in red. 1.2 An unexpected snowstorm moved in across the region overnight - leaving the entire city blanketed in snow and bringing temperatures into the single digits. Not exactly ideal for touring some of the prominent areas of Tampere, but alas... The city center has given way to high-rise condos and office buildings in recent years. The courthouse, cathedral, and some old Main Street businesses can be found here, along with the oldest residential development in the entire region. The city center also features the local college and a small shopping center. Located near the NH 45 and NH 320 junction is a large office park containing most of the city's high-rise office developments, as well as the region's largest shopping center. While traffic is always a headache on the 320 at 8 am, you'd think it would be worse given the snow and ice accumulation. Good thing the area schools and some of the area businesses are closed for the day. The coast is clear at this intersection along the 320 in Hemlock as what little slow plows the city had on call dig their way through the north side of the city. Gridlock, however, continues to plague the four-lane arterial as it runs adjacent to a severely over-crowded rail stop. Speaking of which, the trains still continue to to come and go through the railyard located in the oil districts between Hemlock and Tampere. To the north of the railyard and NH 45 is the region's largest Walmart and a random large condo development. Such developments are becoming increasingly common across the region. That concludes our tour, for now. Hopefully the weather will improve soon so we can take a look at Eagle Mountain, Peden, and the rural communities of Peaster and Bayberry. For now, we'll conclude with this stunning aerial photo.
  2. 3 points
    pupper_donut

    Real-Life Traffic Engineering

    A thread to discuss the many aspects of traffic engineering in the real world, and how it varies across cities and countries. I'll get started with one of my favorite aspects, traffic signals and in particular, left turns at signaled intersections: Many metropolitan areas across the US, such as Las Vegas, Dallas, and Portland, are installing new signal heads which replace the solid green light with a blinking yellow arrow for permissive left turns. Most of the new signal heads are similar to the one on the left in the above video, but a regular doghouse signal head can also be seen which displays a blinking yellow arrow in addition to the solid green. In addition, a steady yellow arrow is shown in addition to the solid yellow, which normally indicates a protected left about to turn red, instead of a permissive left as shown in the video. Also interesting is some "protected-only" three-state signals in Fort Worth, such as the ones at Basswood and Riverside are being re-programmed to allow for permissive left turns, without replacing the signal head. The yellow arrow blinks when in permissive mode, and then changes to steady before the signal turns red, regardless of whether the signal is in protected or permissive mode. What are your thoughts on these new traffic lights, and what are some interesting traffic light and traffic flow configurations where you live?
  3. 3 points
    pupper_donut

    god_donut's CS

    Some heavy traffic. The large junction and the smaller one at the far right of the picture both have manually timed traffic lights, but this doesn't do much to alleviate extensive traffic jams through here. I've considered upgrades to this road but the area is too densely built up to make any upgrades feasible.
  4. 3 points
    Ceafus 88

    Ceafus 88 | BAT Thread

    Thank you guys! It's very much appreciated! ------- There will be two versions of the building: The real thing: And the fictional "bronze" version:
  5. 3 points
    Ceafus 88

    Post your Desktop!

    Mine comes in a different form. None the less, interesting desktop!
  6. 2 points
    Aldini10

    Twin Lakes - A Dynamic C:S CJ

    I am really loving your new suburb developments, especially the one in Peaster. That's one very smooth looking interchange, even if left undone. I like it!
  7. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    As the region's population continues to climb toward 200,000, let's take a look at some transportation improvements and some of the new development. The new red line station in Eagle Mountain. A level crossing along the red line rail in Tampere. Green line trains cross Peaster Eagle Mountain Road outside of Peden. The green line station in Peden. The work-in-progress intermodal transit center in Hemlock. An extension of the Grand Parkway is also in progress. The extension, will loop around the west side of Peden and pass south of the new development in Eagle Mountain and connect to the existing terminus at Highway 1320. The incomplete stack interchange at Grand Parkway and Highway 320 in Peden. A new arterial road and housing development seen in Peaster. Similar developments can also be found in Aspen Park and Tampere.
  8. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    Thanks TC and brian! Today, a short-ish update. Rapid expansion has necessitated the reconstruction of Peaster Highway in Eagle Mountain. Previously a two lane road with turn lane segments, the roadway is now a 2+2 configured arterial roadway with turning lanes at each intersection. This has thus far significantly reduced commute times and has provided more reliable access for inter-city traffic. The upgrades also included a new SPUI at the junction of Peaster Highway and Highway 320. Meanwhile, overcrowding at the Hemlock Station continues to worsen by the day. Calls for additional passenger rail services as well as a city bus line have been steadily growing louder. This station is served by the Tampere BlueLine, a rail line with four stops connecting the oil district to the west side of Tampere, including the Aspen Park area. While usage has been fairly consistent, the need for additional lines, especially heading south toward Eagle Mountain and Peden, have been growing. A few routes have been proposed, but none have been approved as of yet. A proposed intermodal transit center, indicated by the light blue circle, would connect the BlueLine and proposed red line to Eagle Mountain. In addition, a green line would begin near Aspen Park and connect the west side of Tampere to Peden. In addition, city bus lines with a central hub located at the intermodal center have been proposed. Finally, here's a traffic map. Problem areas shown in red include the Energy Corridor as well as areas surrounding the Hemlock Station, in addition to the northern portions of Eagle Mountain and, as expected, central Tampere. If approved, will the proposed city bus network and rail lines relieve pressure in these areas? We will soon find out.
  9. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    Today, a population update on each of the municipalities Twin Lakes comprises, and some of the new development taking place. From the previous population update, Tampere saw an increase from 67,543 to 74,191, an 9.84% increase. Much of this new growth can be attributed to the fast-growing condo developments cropping up on the edges of the city, some of which we will soon see. Eagle Mountain's population nearly doubled, seeing an 87.69% increase from 11,896 to 22,328. Eagle Mountain is now the second largest municipality in the region, behind Tampere. A massive, rapidly expanding suburban development just east of Peden, as well as the regional condo expansion, are the primary causes for such a massive increase. Aspen Park is no stranger to the condo expansion, seeing a 6.67% population increase from 15,935 to 16,998. Aspen Park's population was recently overtaken by Eagle Mountain, meaning Aspen Park is now the third largest municipality in the region. Hemlock has also seen a population increase thanks to new low-density subdivisions in the area. The municipality saw a 33.06% population increase, up to 10,895 from 8,188. If any municipality could be considered a boom town, it would, without question, be Peden. Once a quiet town just outside the reaches of suburban expansion, Peden has begun to see the rapid condo expansion as well as large new low-density subdivisions. Peden was the fastest growing municipality by percentage, with a staggering 200.20% population increase, from 2,454 to 7,367. Peaster has also seen some staggering growth thanks to the new bypass route and regional hospital. Up to 1,927 from 1,097, this municipality has seen a 75.66% population increase. Bedford was the only municipality to see a population decrease, down from 2,315 to 1,920. Earlier predictions suggested this municipality could soon be home to nearly 30,000 residents, but thanks to low land value and budget constrictions, this new development could end up being a total flop. Will the population recover and will Bedford see prosperity? Only time will tell. Bayberry's population has seen some recovery, rebounding to 977. However, this still does not compare to the four-digit population this municipality experienced years ago. Finally, the affluent enclave of Preston Hollow saw a marginal population increase of 53 residents. This translates to a 6.96% population increase, up to 814 from 761. Next, let's take a quick look at three rapidly developing parts of the region. Firstly, we have what is being called the Energy Corridor (yes, also named after an area in Houston). Situated near the Grand Parkway and NH 45 junction, this area has seen rapid high-rise office development, as well as the addition of new condominium parks and big box retail development. Near highway 6320 and the Old Peaster Highway lies a new municipality, Lafayette Heights. With a population of 578 it is the least populous municipality in the region, but it is unlikely to remain that way for long. Finally, along the Peaster Highway lies a gigantic new low density residential development within the Eagle Mountain city limits. This area will soon be home to several new arterial roads and businesses. Current estimates show the area could be home to nearly 20,000 new residents in the next 10 years.
  10. 2 points
    pupper_donut

    Real-Life Traffic Engineering

    @Aldini10 the two left turns yielding was recently implemented at one intersection in north Fort Worth also, at Heritage Trace and Beach. However, the intersection is interesting in that it was built for dual lefts, however the second left turn lane was never used until recently: https://goo.gl/maps/XLgi9tn7i9G2 The dual right was also implemented further down that road, at Beach and 820: https://goo.gl/maps/Y33uebdeNAF2
  11. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    @bben Thanks for the comments! Lack of jobs, low land value, and steadily increasing vehicle traffic have led to the decrease in population here. However, it shouldn't take much for the population to increase once businesses, schools, and more reliable infrastructure are added. @Aldini10 Thanks man! I'm thinking induced demand is at least a contributing factor to many of the main roadways throughout the map, although I'm not exactly sure how that works (if at all) in C:S. 3.1 As traffic continues to increase in the industrial areas on the east side of Tampere, the need for new roadways and improvement of existing roadways continues to grow stronger. One of several projects planned for this area recently opened, Regional Highway 6320, aka the Grand Parkway (yes, this is named after the outer loop in Houston). Through the oil districts, Grand Parkway was built as a 4-lane elevated freeway, initially built with 3 service interchanges. The highway will be expanded northward to Bedford when existing infrastructure can no longer effectively handle the traffic. For now, the highway abruptly terminates in the far west portion of Hemlock. Usage of the new highway has been fairly minimal starting out. The addition of extra service interchanges and extension to Bedford could increase usage. Grand Parkway doesn't start at the 45, however. The highway starts on the rural stretch of the 1320 where further transportation improvements are expected. However, at the 45 the highway discontinues on both the north and south sides. In addition, a much needed connector, westbound 45 to southbound 6320, does not exist as of yet. The southern portion of the 6320, which runs through mostly rural areas, was initially built to relieve pressure on the 1320 by providing an alternate route to and from the industrial center, and eventually, easier stoplight-free access to and from downtown. Here 6320 is seen looking northbound. Shortly after opening this stretch of the 6320, the regional transportation board identified the need for a connection between RH's 261 and 6320. Direct connector ramps would be highly impractical in this area due to terrain and generally light usage of the 6320. Therefore, a creative solution would be required. The solution was to re-purpose the old Peaster Highway, which starts on the 261, runs through Peden and west to Peaster. This improvement is perhaps the most significant, as it almost instantly resulted in significantly reduced traffic volume on the 261, with the 6320 now handling most of the traffic headed to central Tampere. In addition to the new connector, a short stretch of the 1320 was re-built as a divided highway to allow for easier future expansion of the roadway in this area as Eagle Mountain continues to grow. Overall, the numerous transportation projects in this area have proven to be a huge success, with vastly improved traffic flow through the region's busiest intersection. Here, the 1320 is seen looking northbound from the same perspective as in the previous update, but with reduced traffic. However, as northbound traffic on the 6320 increases, congestion at the 45 where the highway terminates continues to mount. What will be done to resolve the discontinuity of the Grand Parkway and provide a stable and efficient connector from the southeast portion of the region to central Tampere? We will soon find out.
  12. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    Thanks for all the comments! @bben I'm thinking of an extensive freeway upgrade, but this would require the acquisition of a large amount of ROW, especially near downtown. We will soon find out! 2.1 Of all the cities in the Twin Lakes region, Eagle Mountain has seen the fastest growth, increasing from a meager 2,000 residents to a staggering 12,231 (as of this post). Scenes like this are common as sprawling suburban developments overtake the forests and gently rolling hills south of town: The highway exit on the 320, Eagle Mountain shows little evidence of the rapid expansion... However, one doesn't have to look far. Regional Highways 261 and 1320 converge on the east side of the city, forming the single busiest at-grade intersection in the entire region. We also see a short-lived fire that recently took place here. Despite the rapid development, Eagle Mountain tries to balance small-town charm with big-city amenities. Looking northbound on the 1320, we see a traffic jam leading into the city center with the Tampere skyline in the background. Just south of Eagle Mountain on the 320 lies the town of Peden, which is beginning to feel the pressure of expansion. Positioned on a densely-forested hill overlooking the rest of the region, Peden enjoys some of the best scenery Twin lakes has to offer. 4 miles west of Peden lies the small town of Peaster. This quaint village is safe from urban expansion - for now. But even Peaster faces traffic issues, especially on the two-lane road which directly connects Peaster to Eagle Mountain. Now, we will take a look at Bayberry. Positioned about 5 miles west of Peaster (or 9 miles west of Peden), Bayberry has been the only municipality in the region to see a population drop, falling from roughly 1,100 to 772 (as of this post.) Let's wrap up with an aerial overview and another shot of downtown from my favorite perspective...
  13. 1 point
    pierreh

    The United Cities of Talaran

    It is time to present a general overview of the current development of the Talaran cluster. Here is a general view, with the city limits removed for better clarity: (Since I used the Steam version of the game I haven't been able to use the full screen width, in spite of the specification in the start parameters, hence the cut on both sides). Now for some statistics. In the following table the cities are listed in decreasing order of population. The first 6 cities are growing 'in parallel', the others lag behind to various degrees, with Arcens at the bottom of the list. I also show the age, in game years, of each city, and the average yearly growth of its population, as well as the total population of the cluster: All cities are relatively 'young'. I play at slow speed, and I pause the game during large zoning activities and during the construction of large infrastructures (especially when this entals interrupting roadways or transit infrastructures). The city with the best developement rate is Prandergal, one of the youngest at 38 game years; it also has one of the best potential for further growth nd will surely exceed one million Sims when fully developed. On the other hand, Polsay has nearly no more room to grow and will probably remain low in the list.
  14. 1 point
    pierreh

    transit mania- ville

    Brian, you really manage to have your cities grow by leaps and bounds! And yet, as you told me yesterday in our chat, you have moderate congestion of your networks, or even little or none at all. You have a superb mastery of the game, and deserve great congratulations for this!
  15. 1 point
    bben

    Twin Lakes - A Dynamic C:S CJ

    wow josh, this is a fantastic rail system you have already whipped together.. This is clearly beyond my own expectations of what this entailed ! How has this benefited ( effected), traffic congestion levels so far overall ?
  16. 1 point
    pierreh

    transit mania- ville

    Interesting and clever design of the city, with an excellent optimization of the travel distances and durations of the commutes. No wonder the city is growing by leaps and bounds. The 6 large green 'things', visible in the central CBDs in both pictures, are train stations I suppose. Which station(s) are they?
  17. 1 point
    pupper_donut

    transit mania- ville

    Great work, although I'm interested in knowing which network capacity setting you use for the traffic simulator (medium, high, ultra etc). The central highway is what I do in most of my cities, mainly to connect residential areas to industrial and commercial in order to create massive highway traffic jams . Have you resolved the congestion issue on the RHW-2 near the rail station as you showed a few updates ago?
  18. 1 point
    SpookyZalost

    Post your Desktop!

    Wanted to share one more, this is with music playback stuff running, in case anyone was wondering how I listened to stuff like that.
  19. 1 point
    SpookyZalost

    Post your Desktop!

    been tweaking some more, here's my desktop currently, compiz FTW!
  20. 1 point
    SpookyZalost

    Cyberpunk Thread

    of course brian, there's a lot there of all media types in the database, it's a great way to explore what cyberpunk is as far as a style both in storytelling and in reality.
  21. 1 point
    SpookyZalost

    Cyberpunk Thread

    hey take a look at the opening post, I just linked in a viewable/Searchable database of cyberpunk media. there's a lot
  22. 1 point
    Aldini10

    Aldini's C:S Works

    I've started working on a new city a while ago. Main soon to be downtown area. The main downtown school buildings with associated green space/parks. Cookie cutter subdivision in the middle of nowhere. More to come...
  23. 1 point
    bben

    Twin Lakes - A Dynamic C:S CJ

    Josh, your really doing excellent work with all these towns and cities.. I think only one town showed a small decrease.. Where as there has been some big time development that is very impressive in a couple of towns, But just about all of them are showing at least some increase in population...Keep up the good work and also your excellent CJ updates my friend..
  24. 1 point
    pupper_donut

    transit mania- ville

    This city is growing quite rapidly! I'm surprised you're keeping traffic levels fairly low throughout. What sort of configuration are you using for network capacities?
  25. 1 point
    Towncrafter

    Twin Lakes - A Dynamic C:S CJ

    Fantastic as always. Love the curvy streets in the neighborhoods.
  26. 1 point
    Towncrafter

    The Simmania "Counting" Thread (Part 4)

    4023 Oh but I will... just not this century
  27. 1 point
    Aldini10

    Real-Life Traffic Engineering

    I welcome this relatively new signal configuration, as now motorists have the option to go instead of waiting an entire signal cycle to pass before they are allowed to continue. It's a pain; however in major intersections it should be obvious that they have not implemented this system, especially with the 2 left turning lane intersections. The example signal heads shown with 2 left turning lanes yielding to oncoming traffic seems like a bad idea though. It's already dangerous enough while turning when someone cuts you off before you've finished crossing the intersection. There is a configuration of 2 right turning lanes in my city, where you cannot turn on red, with dedicated signal heads. I've never seen that type of setup done before.
  28. 1 point
    gafibla

    Real-Life Traffic Engineering

    WOW
  29. 1 point
    pupper_donut

    transit mania- ville

    Great work here, good luck on reaching 1 mil!
  30. 1 point
    bben

    transit mania- ville

    Ocean View Surpasses ( 500,000) Population I have now reached my initial population goal of half million.. But I now feel I have done a good enough job with the transit infrastructure, I can go ahead and try for a million population level in this city. So thats now the new goal for ocean View !!
  31. 1 point
    bben

    Twin Lakes - A Dynamic C:S CJ

    Wow man a 5 stack interchange ... Be hard to do one in sim city 4, eh guys I forget now the traffic set up that was here previous to this, But it is prolly in your previous pics right ? Also I would not worry to much about the missing routes due to space.. So far this seems a big improvement here from your description..And as you know sometimes the missing routes are not of a high traffic priority depending on the rest of your city set up ..
  32. 1 point
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    Thanks for the comments! @Aldini10 traffic on this road has started to rebound, but traffic flow is still much more manageable than previously. A very short update today to show the new interchange at the Grand Parkway and 45. This five-level stack interchange has significantly improved traffic flow on the 6320. It is missing connectors from eastbound 45 to northbound 6320 and southbound 6320 to westbound 45 due to space restrictions. The initial corridor study found these connectors to be unnecessary, and would not be practical to construct anyhow due to space constructions. For the most part, the nearby 1320 handles this traffic.
  33. 1 point
    Aldini10

    Twin Lakes - A Dynamic C:S CJ

    Incredible traffic solutions! I especially like how much usage was removed from the 1320, it seems like a quaint quiet area now. I must say your map has so many things happening at once, it feels like every screenshot is a picture of a different city. You really do maximize your land usage along with making areas appear isolated. Immaculate effort!
  34. 1 point
    SpookyZalost

    Cyberpunk music

  35. 1 point
    bben

    Twin Lakes - A Dynamic C:S CJ

    Josh ,another great update man ! You put my 1 - pic CJ updates to shame.. Thanks for explaining the population decrease. Please keep us updated if the population begins to recover there.. But great set of highway pics again and the various traffic situations currently going on. Nice discussion on possible solutions that have already been implemented and of course those solutions that are planned in the future.
  36. 1 point
    SpookyZalost

    SC4 in linux how does it play for you?

    wasn't hard to get working, that's the steam version btw, but the DVD/CD version works better out of the box. so buyer beware. has anyone else gotten it working? and what settings/setup do you use if so?
  37. 1 point
    pierreh

    The United Cities of Talaran

    This post is about regional playing in the Talaran cluster. There may be further posts on the same subject, depending how far I get into that discussion. I am certain that everything that I will describe here has already been exposed time and again in other forums in the course of time. Since I prefer to play, and report about it, rather than read old forum entries, I am not aware of how many open doors I am going to crash into here. In this CJ's first post I showed how the 9 cities in the cluster are linked so as to prevent the occurence of the Eternal Commuter syndrom. I show these links again here: We look now more specifically at the links between Arcens, Deramey and Cherenne: Arcens has links with Deramey, and Deramey has also links with Cherenne. This means that there will also be traffic between Arcens and Cherenne, going thru Deramey. The more links a city has with its neighbors, the more thru traffic flows are occuring. When the cities' populations grow, these 'pass-thru' flows become significant. Arcens, being at the center of the cluster and being linked to its 4 neighbor cities, should have a lot of traffic, including pass-thru traffic. Oddly, as already noted earlier, this is the slowest developing city in the cluster; its central position hasn't turned it into a big hub - but its complex topography with large bodies of water explains perhaps at least partly its relative under-development. Traffic, within a city as well as between linked cities, is generated by Sims going to work in the morning commute, and going back home during the evening commute. Within the confine of one city, where they go to work is determined by the Destination Finder, and how they get there is determined by the Pathfinder, both being components of the Traffic Simulator. (This is wonderfully documented in the tutorial about the Traffic Simulator in the SimCity Encyclopedia). When a link exists between two cities, the tile or tiles at the border 'represent' the other city with all its places of work. Since the Destination Finder always tries to find a job for a Sim as close as possible to its residence, if the border tile of the link is closer to the residence as the commercial or industrial areas, the Sim will be sent to work in the other city rather than in the city where he resides. I have been aware of this 'property' of the game for a long time, but I still don't factor it sufficiently in my zoning decisions. The price to pay for this is increased inter-city traffic. The following picture shows the current zoning in Arcens, and schematically the flows of traffic observed: R1, R2 and R3 are residential zones; C1 and C2 are commercial zones; industrial zones play a lesser role in the flows and are not considered here. Because the residential zones are close to the borders of the city, the Destination Finder sends many Sims to the other cities looking for work. Of course the commercial zones find workers - otherwise they would dilapidate. C1 gets Sims mainly from R3, and to a lesser extent, from R2 (dotted blue line); C2 gets Sims mainly from R1. I tried to force Sims to go work to their city's CBD rather than to another city, by implementing the following railway layout: TSR is the train station in the residential zone, TSC is the (main) train station in the CBD; the tracks at TSR are laid out so that Sims taking the train at that station can only travel to TSC, and therefore, to the CBD: But this doesn't work: Sims going to work in the other city (on the right of the drawing) board trains from TSR to TSC, change trains there, and travel to the next city (pink flow). As a result, the load on the tracks between TSC and TSR is actually doubled, since the same Sims travel those tracks 2 times! Of course the same thing happens on highways: if only partial intersections are laid out in the residential zone, so that the highway can only be entered to drive to the CBD, Sims will still drive to work to the other city, by changing directions at the next full intersection (using the exit ramp, crossing the highway on a surface road, and using the entrance ramp in the reverse direction). In Arcens, because the border to Deramey is closer to the R2 residential area than the main CBD (C1 commercial area), a heavy flow of workers is observed between R2 and the eastern border. I already illustrated in a previous post the congestion on the railway tracks between Arcens and Deramey. As a reminder here is the previous situation in the train station in the R2 residential area of Arcens: The train station (Passenger Railroad Depot) was saturated, running at 277 % capacity. I replaced the Depot by the Surbiton Station that has a higher capacity, and I added an inter-city subway connection between Arcens and Deramey, hoping to relieve the railway tracks. A few game months later, the situation has not improved. The Surbiton station runs at 214 % capacity, the total number of passengers in the station has grown, and both dual tracks to Deramey are saturated (65535 passengers on both - note that the picture is rotated 90 degrees relatively to the previous one): The subway connection to Deramey is not saturated yet but is already quite heavily used: (Other flows in the picture are those of surface GLR tracks) Possibly the subway should not be connected to the Surbiton railway station, because it increases the load on that station. Yet it should collect Sims in the residential area, and needs subway stations in that area. This is a point that I'll look into further. More measures are required to reduce the saturation on the railway; there is no room for a third pair of tracks, so something else will need to be implemented. (to be continued)
  38. 1 point
    Aldini10

    Twin Lakes - A Dynamic C:S CJ

    I really love all your CJ updates, man! This is really a great series of posts. Do you think induced demand is what's bringing the main roadways to reaching gridlocked status?
  39. 1 point
    SpookyZalost

    Post your Rig

    added that peg board.
  40. 1 point
    bben

    Twin Lakes - A Dynamic C:S CJ

    Wow, Josh ! another super update here.. You did your typically great job with variety.. Kept us up to date on how the various communities are changing with population 's ( of course must areas are growing rapidly.) . Also a very good report on the traffic situation through out the areas..I was curious though about how this works in CS or if you knew what were the typical causes for this - Bayberry has been the only municipality in the region to see a population drop, falling from roughly 1,100 to 772 (as of this post.) As most of the time we are used to seeing population increases in CS..
  41. 1 point
    bben

    Twin Lakes - A Dynamic C:S CJ

    great update Josh !! As you know being from Florida, I always appreciate the snow pics in your updates.. and there are plenty of snow pics to show ! I am wondering what you will do about the traffic - situation of highway 320 ? if thees is anything you can do about it..
  42. 1 point
    gafibla

    Post your Desktop!

    Some of those things seem unnecessary.
  43. 1 point
    gafibla

    Aldini's C:S Works

    Your city's very realistic looking, I love it. And those highway corners... such soft curves... so.... sensual...