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Showing content with the highest reputation since 03/01/2017 in all areas

  1. 2 points
    pierreh

    The United Cities of Talaran

    In a previous region I had 3 cities that reached over 1 million Sims: - Hermone, 1'010'236 Sims - Orelle, 1'072'900 Sims - Velarville, 1'631'137 Sims That last city is the largest city I have managed to grow sofar. I didn't have the CAM mod installed at the time. I stopped playing those cities because they suffered from the 'eternal commuter syndrom'. Separately I play at my mother's place, we currently have 2 cities, linked with each other, that have respectively 1'396'913 Sims and 1'358'262 Sims. The first of those is 'buitt', there is no space left for growth, and the second one is getting there fast. The first of the cities was built without CAM; CAM was installed during the growth of the second city.
  2. 2 points
    pierreh

    The United Cities of Talaran

    My modding activity for RTMT is currently slower and this allows me to play the cities in my cluster, and to update this CJ. A milestone has been reached: Marlande is the first city to reach a population of 800'000 Sims: As can be seen on this global picture, there is still room for expansion, so that the city could potentially grow further. However, the limitations of mutli-city playing are becoming more and more apparent in this cluster. Most of them have probably been documented at length in various forums, although my searches on the topic have not been very successfuk sofar. I'll illustrate some of my own findings in my next posts.
  3. 2 points
    pupper_donut

    god_donut's CS

    Thanks, bbys. I have done some highway upgrades on that dual left segment, as well as preparations for new development across the river.
  4. 2 points
    pupper_donut

    god_donut's CS

    NExt has released some new network types making dual left turn lanes possible. I've been wanting this for a while now so I'm quite excited about it. The main highway in the next shot, as you can probably tell, is quite crowded but traffic flows fairly smoothly other than the signaled intersections creating long backups. I've also set the speed limit to 80km (about 50 mph) on this stretch as well.
  5. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    Long overdue update:
  6. 2 points
    7499275

    What are you listening to? v2

    My roomate - Whine and complain.
  7. 1 point
    pupper_donut

    The Simmania "Counting" Thread (Part 4)

    4010 @Aldini10 https://youtu.be/-Tdu4uKSZ3M
  8. 1 point
    pupper_donut

    The Vending Machine Game

    Gets a certain person. Inserts helium
  9. 1 point
    Ceafus 88

    The Simmania "Counting" Thread (Part 4)

    4004 Indeed
  10. 1 point
    Ceafus 88

    The United Cities of Talaran

    I love the region play here! You have had a lot of cities surpass 1 mill also, so that is cool!
  11. 1 point
    SpookyZalost

    Cyberpunk Thread

    Since this topic fits into all 3 categories I'm just putting it in the general space. entertainment (books, movies, music, games, etc), PC's & tech (Cyberpunk need I say more?), politics, debates, etc, (see cyberpunk world vs real world). What is cyberpunk Examples of cyberpunk works now that that's all out of the way, let's begin... let's talk about cyberpunk media you are interested in, how does it affect your view of the world, or maybe just how close the cyberpunk and real worlds are?
  12. 1 point
    SpookyZalost

     

  13. 1 point
    bben

    The United Cities of Talaran

    Pierre, thanks for the extra city stats. Yes. i had no idea you had this many cities surpass one million in population. And even one city that has more than 1.5 million. Excellent job here and accomplishments.. !
  14. 1 point
    gafibla

    god_donut's CS

    I'd drive on that highway so hard.
  15. 1 point
    Towncrafter

    god_donut's CS

    Neat simple interchange there. I like all the different road textures you use.
  16. 1 point
    bben

    god_donut's CS

    yup, this is a nice set of highway pics here josh .. Also like the 2 different zooms Nice perspective here on what your working on .
  17. 1 point
    SpookyZalost

    Community/Group Activity

    what if non staff designed the re-design? like give us a template we can modify as a group? That'd be a great community project we can all work on too with any form of computer. and if it passes approval as far as stability and functionality then it can be implemented? Takes most of the weight off your shoulders given the IRL stuff and gives the community something we can all work towards and benefit from since all you guys would have to do is maybe make minor stability tweaks and such.
  18. 1 point
    Ceafus 88

    The Simmania "Counting" Thread (Part 4)

    4002 Here goes nothing.
  19. 1 point
    HitM@N

    Community/Group Activity

    I would like to see more updates as well on Simmmania such as new theme and a better logo I think most of us want this kinda change we all think this will help the community be more active in chat and on the forum it self I think all of us will become more active if this change happened what are your feed backs about this ?
  20. 1 point
    SpookyZalost

    Community/Group Activity

    yes, it's currently still in early access but basically the non mmo portion can be played multiplayer with an island sized map (really huge), and basically you put in time and build a town/village the old fashioned way sorta.
  21. 1 point
    Towncrafter

    The Simmania "Counting" Thread (Part 4)

    3991 9 more to 4000
  22. 1 point
    bben

    C88-Burger King

    Good looking bat here, Clayton looks like the real thing ! I was thinking about making a entire row of restaurant bats in my city that would be on a single street And your bats would play a big role in that