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  1. 4 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    I've decided to start a player diary for my most recent endeavor, a region I'm calling Twin Lakes that is based on a heightmap of the Tampere, Finland area. This isn't a recreation of the Tampere area, but is instead a typical American city. I'm pretending districts are cities in their own right, but much like North American suburban sprawl you can hardly tell what suburb you're in because they're pretty much the same. 1.1 As of this original post, the region has a population of 111,117 spread across 9 individual municipalities (districts). The major city and most populous of these is Tampere (what else?) with a population of 67,543. Major suburbs include Aspen Park (15,935), Eagle Mountain (11,896), and Hemlock (8,188). Other suburbs include Peden (2,454), Bedford (2,315), and Preston Hollow (761) . Also located in the region are the small towns of Peaster (1,097) and Bayberry (855), which will be shown later. The metro area is served by two major highways - National Highways 45 and 320. 45 slices straight through Tampere with little access to local roads and businesses, and sees only light congestion at worst. 320, however, is one of the most congested roadways in the region. On the map below, NH 45 is shown in blue, NH 320 is shown in red. 1.2 An unexpected snowstorm moved in across the region overnight - leaving the entire city blanketed in snow and bringing temperatures into the single digits. Not exactly ideal for touring some of the prominent areas of Tampere, but alas... The city center has given way to high-rise condos and office buildings in recent years. The courthouse, cathedral, and some old Main Street businesses can be found here, along with the oldest residential development in the entire region. The city center also features the local college and a small shopping center. Located near the NH 45 and NH 320 junction is a large office park containing most of the city's high-rise office developments, as well as the region's largest shopping center. While traffic is always a headache on the 320 at 8 am, you'd think it would be worse given the snow and ice accumulation. Good thing the area schools and some of the area businesses are closed for the day. The coast is clear at this intersection along the 320 in Hemlock as what little slow plows the city had on call dig their way through the north side of the city. Gridlock, however, continues to plague the four-lane arterial as it runs adjacent to a severely over-crowded rail stop. Speaking of which, the trains still continue to to come and go through the railyard located in the oil districts between Hemlock and Tampere. To the north of the railyard and NH 45 is the region's largest Walmart and a random large condo development. Such developments are becoming increasingly common across the region. That concludes our tour, for now. Hopefully the weather will improve soon so we can take a look at Eagle Mountain, Peden, and the rural communities of Peaster and Bayberry. For now, we'll conclude with this stunning aerial photo.
  2. 4 points
    Ceafus 88

    Ceafus tries to build a town.

    Well, here goes nothing! I am working on a small town in a new region, I hope I do not let you guys down! We will start out with a small wind farm that the city council approved last month! As well as a small shore side pic! I hope to be able to update this soon with some pictures of the town, but as of right now it is just too small to show off!
  3. 4 points
    Bryan1998

    Show Us Your Interchanges!

    I tried to replicate a local interchange to say i did it. Created in a sandbox tile for proof of concept.
  4. 4 points
    pupper_donut

    god_donut's CS

    I abandoned the sunken highway city before I even started building anything, just wasn't feeling it. Here's some more interchanges: A makeshift aesthetic runaway truck ramp:
  5. 3 points
    pupper_donut

    Real-Life Traffic Engineering

    A thread to discuss the many aspects of traffic engineering in the real world, and how it varies across cities and countries. I'll get started with one of my favorite aspects, traffic signals and in particular, left turns at signaled intersections: Many metropolitan areas across the US, such as Las Vegas, Dallas, and Portland, are installing new signal heads which replace the solid green light with a blinking yellow arrow for permissive left turns. Most of the new signal heads are similar to the one on the left in the above video, but a regular doghouse signal head can also be seen which displays a blinking yellow arrow in addition to the solid green. In addition, a steady yellow arrow is shown in addition to the solid yellow, which normally indicates a protected left about to turn red, instead of a permissive left as shown in the video. Also interesting is some "protected-only" three-state signals in Fort Worth, such as the ones at Basswood and Riverside are being re-programmed to allow for permissive left turns, without replacing the signal head. The yellow arrow blinks when in permissive mode, and then changes to steady before the signal turns red, regardless of whether the signal is in protected or permissive mode. What are your thoughts on these new traffic lights, and what are some interesting traffic light and traffic flow configurations where you live?
  6. 3 points
    pupper_donut

    god_donut's CS

    Some heavy traffic. The large junction and the smaller one at the far right of the picture both have manually timed traffic lights, but this doesn't do much to alleviate extensive traffic jams through here. I've considered upgrades to this road but the area is too densely built up to make any upgrades feasible.
  7. 3 points
    Ceafus 88

    Ceafus 88 | BAT Thread

    Thank you guys! It's very much appreciated! ------- There will be two versions of the building: The real thing: And the fictional "bronze" version:
  8. 3 points
    Ceafus 88

    Post your Desktop!

    Mine comes in a different form. None the less, interesting desktop!
  9. 3 points
    Aldini10

    Aldini's C:S Works

    So I've done some more zoning and have extended the highway quite a bit. This new development prompted finishing up some service interchanges. Expressway usage is now much higher than before, with most vehicles (about 85%) being cars. This image shows the new highway extension, finally connecting the local freeway to the regional roadway. Obviously, it's under construction. The parkway leading south is intended to incite more development on the other side of the river. More work will continue later on...
  10. 3 points
    OmniBLACK

    Omni"s Modeling Showcase

    New content I am making this house plus some tweaks of my own an extra window or two
  11. 3 points
    pupper_donut

    god_donut's CS

    I decided to spam one of my new cities with EF5 equivialant tornadoes and thunderstorms, here are some pictures:
  12. 3 points
    pierreh

    The United Cities of Talaran

    The Rail Triangle Upgrade project in Deramey was finally brought to a satisfactory completion. It was not easy. Some citizens, supported by the Chamber of Commerce which complained about disrupting the commercial area next to the rail tracks triangle, proposed an underground solution, that got rejected mainly on account of the immense cost. Eventually a solution was proposed which was accepted by all parties concerned. Once the project was accepted, work proceeded swiftly and with a minimal amount of disruption. Only two commercial buildings needed to be demolished, and their owners were suitably compensated. Rail services had to be temporarily suspended and replaced by buses. The completed upgrade, with 3 commercial lots to be rebuilt, is shown in the following picture: The mayor inaugurated the new layout by riding on the first train using the upgraded rail triangle. Rail service resumed on the same day, with a new schedule featuring more trains.
  13. 3 points
    pupper_donut

    Christmas 2016

    I wanted to wish everyone a Merry Christmas! I hope you guys get to spend it with your family and friends (irl :P) Thanks for all you do! -Your amazing community admin
  14. 3 points
    7499275

    In the Line of Duty: REDUX

    In the Line of Duty What is ITLOD? It is a personal project started by yours truly that is being made using Arma 2, A military simulation game. There is a story line behind this "movie" which will be disclosed once more of the production has been done. For now I leave you all with a teaser image. (making a post actually gives me motivation to continue working on this so... ) UPDATE: General plot line: 1999, Russian and American tensions are at an all time high. Russian forces lining up along foreign borders trying to assert dominance and all for easy expansion of the country. However the U.S Government does not take this lightly. They deploy a fast moving response team to Utes, a small island belonging to the United States since the height of the cold war. The military base on the island is quickly refurbished and restocked to allow for military strikes to be conducted out of the area. On March 24th the response team arrive at the derelict base and made sure the Russians had not already got a foot hold on the island. Two days later, March 26th a larger force has arrived and gotten into position at the base with more reinforcements inbound to the island. The base has one major drawback though, only a handful of small hangers, a carrier will need to be stationed in the sea nearby to help conduct air strikes in the area if the Russians do not back their forces down. So now after a few days I finally got part of this video project. Just the basic intro. Kind of an introduction to the plot line.
  15. 3 points
    OmniBLACK

    Omni's Cities XXL/XL Showcase

    A southwest desert town And a Marina style city
  16. 3 points
    7499275

    Kerbal Space Program Learning corner

    First video we discuss the difference between the apoapsis and periapsis in your orbit. Two very important words which actually have a lot more meaning than what some new players might realize. Changing the altitude of your orbit needs to be done at certain points using these points. To lower your orbit it is better to burn at the highest point. - your apoapsis. To lower your orbit it is better to burn at the lowest point. - periapsis. All this plus a little more in the following video. Next up, landing on a planet with no atmosphere. The best way to land is to kill all the horizontal velocity first, wait until your craft is falling straight down towards the planets surface and than begin a slow burn to have a soft touchdown. Again all this plus more in the following.
  17. 3 points
    pupper_donut

    Pupper Realms: Map Renders

    Pupperton continues to grow
  18. 3 points
    Diego Del Llano

    FOUNTAIN PLACE

    Version 1.0.0

    2 downloads

    Fountain Place is a 60-story late-modernist skyscraper in downtown Dallas, Texas. Standing at a structural height of 720 ft (220 m), it is the fifth-tallest building in Dallas, and the 15th-tallest in Texas. Link: https://en.wikipedia.org/wiki/Fountain_Place This file Includes: Functional Landmark with 4,800 CO$$$ Jobs JUST PLOPPABLE FILE Instal the version taht you need. To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins For Dark Nite you'll need install Dark Nite Mode: http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ Have fun !
  19. 3 points
    Aldini10

    The Dynamic City of Adlain

    Thank you all for your thoughtful comments, I do work hard on my transportation projects and even plan them out for the future unlike most design-build projects out there I have returned this time to let you all know I have finished the all 8 ramps for this interchange, it was not an easy task. While I did already finish the 5 ramps seen here, the tallest (33 meters = 108 feet) and longest ramp (bridge section is 1,104 meters = 3,621 feet) is the one that I anticipate will be the heaviest traveled in the whole interchange for now, so I have constructed it as a 2 lane flyover to accommodate the truck traffic. This is thanks to the information I accumulated at the diamond interchange before going forward with this project. Also due to the fact that many vehicles will use this flyover I have set the radius of the curve at 532 meters to allow for high speed travel. While I was working on the rest of the interchange I allowed traffic to use the newly built ramp. The traffic report tool seen here shows the data for the moment I clicked on the ramp. Approximately 35 vehicles per signal cycle (42 seconds) were allowed onto the freeway at the interchange, which, according to the data given to us by this traffic report tool, was obviously not enough since there were at least 73 vehicles programmed to take the left turn at any given time. The jams on the road were real nasty, so there were probably more than that many vehicles stuck on the road. The signal cycle of 42 seconds was just enough to keep the trail of traffic consistent for a while. Here is a graphic of how traffic stands just at the completion of this flyover. There still is no ramp to go eastbound from northbound so the traffic that requires this still continues on at the diamond interchange. Work on the final flyover has been completed, its bridge portion is just 100 meters shorter than the flyover opposite. This one was more difficult to construct as I have a standard road offset of 32 meters on center. Notice how the freeway curves on both the north side and east side (top and right, respectively). I could not get this flyover to be as symmetrical as the one opposite because of this, although it is still very similar in shape and stature to it. This flyover only has one traffic lane because not many people travel eastbound on the freeway perpendicular from the north. This image shows the (finally) completed interchange. All ramps have been opened to traffic and is flowing nice and easy with about 475 vehicles using the interchange per day/night cycle. I have designed this interchange with the capacity of 800 vehicles per day in its current state. At a final cost of $628,629 and taking up 2 (in game) years to complete, this was most definitely my most ambitions project to date taking into account the initial challenge that I had to remove congestion at the diamond interchange, I have done just that and more! I took so many screenshots of my progress I just put them all into an Imgur album if you are interested in having a look at the rest of the images. http://imgur.com/a/BjQqO Thanks for looking!
  20. 3 points
    bben

    transit mania- ville

    Surpassing the million population goal is my rail city ..
  21. 3 points
    Acko

    A Hello (And Goodbye)

    Hey guys, do any of you remember me? XD It's been so long since i've visited SM. I apologize for such a long unannounced absence. I guess I ought to explain myself now... My disappearance wasn't something that was completely unexpected, in fact it was inevitable it was going to happen. I have lost a lot of the passion I had for SM way back when because SM (and SimCity in general) has really taken a back seat when certain things in my life (namely, my religion and spirituality) took precedence. As these things took over I found myself no longer interested in visiting the site every living moment of my life. Thus, I gradually started disappearing, as days between visits turn into weeks, weeks into months, and months into the point where you have really forgotten about even thinking about checking the site every once in a while. Indeed, I have found new things to occupy my time, especially in the last year or so as I have become more and more invested into spirituality and religion (whether that's a good thing or not is up to you, but as far as I know it's the best path I could take.) So, after this Summer while I resolved myself to return to posting to SM regularly, I found myself having to force myself to do so and because of that, I felt that it was futile. I hope all of you understand where I am coming from here. But anyways, I've said hello and explained myself. Before we get to the most important part of this post, I'd like to congratulate all of you guys for your longevity, to be honest I did not think Simmania was going to last much longer if y'all didnt find a breakout solution to get new members in, I thought everybody else was gonna eventually lose interest and fade away like I did. But alas, y'all have proved me wrong, and I am happy about that. So now for the final, and perhaps the saddest part of this message. I would now like to make my retirement from SM affairs official. I know I still have the moderator rank here and while that's good and all, I feel like since I am now officially moving on, my services as a moderator are no longer needed. (NOTE: While I am moving on, it doesn't mean I'm gonna lose all care for SM, I will be sure to visit every once and a while and check out how things are going.) I am electing for either someone else to take my position (whoever it is is up to you) or for the position to be retired, for now. I don't even require to be honored as 'retired staff', because really I don't deserve that that much because I kind of abandoned y'all. But anyways, enough with that, I guess that is my final goodbye and official retirement from Simmania. I will be sure to pop in time to time, but right now I am going to focus on other stuff in my life. Best wishes, Aco.
  22. 3 points
    samerton

    Cover photos on profiles?

    Looks like the permission wasn't set, I've added it now.
  23. 2 points
    pupper_donut

    Real-Life Traffic Engineering

    @Aldini10 the two left turns yielding was recently implemented at one intersection in north Fort Worth also, at Heritage Trace and Beach. However, the intersection is interesting in that it was built for dual lefts, however the second left turn lane was never used until recently: https://goo.gl/maps/XLgi9tn7i9G2 The dual right was also implemented further down that road, at Beach and 820: https://goo.gl/maps/Y33uebdeNAF2
  24. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    @bben Thanks for the comments! Lack of jobs, low land value, and steadily increasing vehicle traffic have led to the decrease in population here. However, it shouldn't take much for the population to increase once businesses, schools, and more reliable infrastructure are added. @Aldini10 Thanks man! I'm thinking induced demand is at least a contributing factor to many of the main roadways throughout the map, although I'm not exactly sure how that works (if at all) in C:S. 3.1 As traffic continues to increase in the industrial areas on the east side of Tampere, the need for new roadways and improvement of existing roadways continues to grow stronger. One of several projects planned for this area recently opened, Regional Highway 6320, aka the Grand Parkway (yes, this is named after the outer loop in Houston). Through the oil districts, Grand Parkway was built as a 4-lane elevated freeway, initially built with 3 service interchanges. The highway will be expanded northward to Bedford when existing infrastructure can no longer effectively handle the traffic. For now, the highway abruptly terminates in the far west portion of Hemlock. Usage of the new highway has been fairly minimal starting out. The addition of extra service interchanges and extension to Bedford could increase usage. Grand Parkway doesn't start at the 45, however. The highway starts on the rural stretch of the 1320 where further transportation improvements are expected. However, at the 45 the highway discontinues on both the north and south sides. In addition, a much needed connector, westbound 45 to southbound 6320, does not exist as of yet. The southern portion of the 6320, which runs through mostly rural areas, was initially built to relieve pressure on the 1320 by providing an alternate route to and from the industrial center, and eventually, easier stoplight-free access to and from downtown. Here 6320 is seen looking northbound. Shortly after opening this stretch of the 6320, the regional transportation board identified the need for a connection between RH's 261 and 6320. Direct connector ramps would be highly impractical in this area due to terrain and generally light usage of the 6320. Therefore, a creative solution would be required. The solution was to re-purpose the old Peaster Highway, which starts on the 261, runs through Peden and west to Peaster. This improvement is perhaps the most significant, as it almost instantly resulted in significantly reduced traffic volume on the 261, with the 6320 now handling most of the traffic headed to central Tampere. In addition to the new connector, a short stretch of the 1320 was re-built as a divided highway to allow for easier future expansion of the roadway in this area as Eagle Mountain continues to grow. Overall, the numerous transportation projects in this area have proven to be a huge success, with vastly improved traffic flow through the region's busiest intersection. Here, the 1320 is seen looking northbound from the same perspective as in the previous update, but with reduced traffic. However, as northbound traffic on the 6320 increases, congestion at the 45 where the highway terminates continues to mount. What will be done to resolve the discontinuity of the Grand Parkway and provide a stable and efficient connector from the southeast portion of the region to central Tampere? We will soon find out.
  25. 2 points
    SpookyZalost

    Twin Lakes - A Dynamic C:S CJ

    looks nice, well detailed, everything I've come to expect from a simmania city journal
  26. 2 points
    SpookyZalost

    Community/Group Activity

    We need some kind of community or group activity, I think that might help revitalize the forum (not the chat, the forum), and maybe give us something we can all be proud of, plus people who see it have an increased chance of being interested in simmania and might want to join themselves thoughts, ideas, comments? let's hear em!
  27. 2 points
    Aldini10

    Aldini's C:S Works

    Small one today, I'm glad to update you with this traffic report on the local expressway. As you can see, it brings most residents to their jobs and back home. This is the highest amount of vehicles on the freeway so far, and checking it now the morning commute doesn't dip below 60 vehicles/hr from 5-11 am. It's usually a very steady stream of 80 vehicles per hour at those times. An increase in residential zoning within the next few years will really help to bring more attention to this roadway. This is only eastbound, but I imagine the numbers must be similar westbound for the evening rush hour.
  28. 2 points
    7499275

    What are you listening to? v2

    My roomate - Whine and complain.
  29. 2 points
    bben

    transit mania- ville

    Thanks much your replies and advice ! I think I ended up using a combination of both Rocky and Josh ideas for # 2.. To handle the situation with # 1 I simply ran a new MIS route all the way into the CBD.. So let me show you all some pics of the new changes - 1) I opted for a branch off MIS route from the northern most ramp 2) as Rocky suggested I maintained 4 lanes for the RHW, headed north where it eventually crosses a rhw-2 as a OWR-4. Nam 35 was helpful here in providing a RHW 8s - OWR-4 transition . Also I was unsure if the rhw -2 X oOWR-4 was supported by NAM. But i tested it and apparently it is ! 3) Here is the extra MIS network which runs all the way into the main CBD. So the effects in reducing traffic congestion I felt were fairly dramatic- .. and finally a further zoomed out shot shows now 7 MIS networks feeding into the CBD. But traffic congestion is now more manageable there..
  30. 2 points
    pupper_donut

    Flight Simulator X - Tutorial Series

    @bben thank you! @Ceafus 88 much more on this coming soon(ish). The GPS is fairly complex, but nothing like the flight management computer in real life planes Part 3: High Altitude Flight & Fuel Mixture Instead of cruising over an hour between DCA and TEB, we'll fly a short route - this time from KAVL to KTRI. Set up a VFR flight plan (refer to the previous post for instructions) and move the aircraft to the departure airport. We will need a cruising altitude of about 9,500 feet, since we are in higher terrain. As before, you'll have a powered down aircraft. Start it up, using the previous post and startup guide as reference. Since we're so close to the airport, we will set up our approach immediately. Bring up the GPS and set up the map (TERR, 2x CLR, range of 50nm). Go to PROC, verify Select Approach by pushing ENT, and select an ILS 23 VECTORS approach. Set the autopilot altitude to 9,500, and autopilot heading to 350. Remember not to engage the altitude hold, heading hold, or autopilot until airborne. Take off and once you're clear of the runway, turn on HDG, ALT, and AP on the autopilot. At high altitudes, air becomes thinner. The propeller needs air to push the aircraft forward. Although altitudes at or near 9,500 feet are no issue for the modern airliner, this is pushing the limits of our little C172. The thinner air means the propeller has to work harder to generate thrust. This means our ascent will be very, very slow. Once you've (finally) reached 9,500 feet, the plane will level off. Leave full throttle, for now, and once you're about 45 NM away from waypoint MOCCA, make a right turn to the heading opposite of the runway heading, in this case we can assume 230 degrees. Subtract 180 to get a heading of 50 degrees. Be sure to take in the views of the mountains we just flew over. Now, let's get to the point of this tutorial. As we discussed, the climb was agonizingly slow, with the airspeed meter dipping below 60 KIAS. Cruise speed won't exceed 80 KIAS. Now we're going to learn about something that you will wish you'd have known during the climb. First, take a look at the tachometer, right below the VSI. We've got full throttle on, and the tachometer is barely in the green. The engine is straining, and our airspeed is barely at 80 KIAS. What gives? The problem is fuel mixture. As with any combustion engine, an aircraft propeller engine requires the proper balance of air and fuel to ignite. Remember what we discussed earlier - that air is thinner at higher altitudes. Therefore, you need to reduce the amount of fuel being ignited in the engine as well to maintain that ratio. This is called leaning the fuel mixture, and is generally done above 3,000 feet. In fact, our previous flight to Teterboro would likely have benefited from a properly leaned fuel mixture as well. How do we lean the fuel mixture? Pull out that red lever next to the throttle - the one we said to keep at 100% during takeoff. Begin slowly pulling the knob out. You'll immediately notice the engine turning faster and speeds increasing. Keep pulling it out until you start noticing a deceleration and the engine sounding rough. When this happens, slowly push it back in again until the engine is smooth again and your RPM climbs and then stops. Try decreasing throttle and then re-adjusting the fuel mixture to maintain engine power. After some practice, you'll begin to get a "feel" for things. There are other methods that involve using other gauges that can be more effective, but especially since we're at such a high altitude, full throttle and a relatively lean mixture will work well for this flight. A higher mixture setting is said to be more "rich", while a lower setting is said to be "lean". Watch your GPS. When you get to within about 15 NM, the airport will be visible from your left window. Now is the time to begin preparing for descent and landing at runway 23. To start, look up the ILS frequency. Push NRST, scroll to KTRI, and push ENT. Go to the third page and get the frequency for ILS 23. If you need a recap on how to do all of this, refer to the previous post. Push FPL twice to get back to the map. Enter the frequency into the NAV 1 radio. Switch to the frequency and turn on audio for NAV 1. When you hear the morse code, you can turn audio off again. All of this is referenced in the ILS landing tutorial as well. Get the airport elevation, in this case, 1519 feet, and set it to something roughly 3,500 feet higher than that. Since there are hills in front of the runway you will want to have a good clearance above them. 5,000 feet will work nicely. Set the autopilot altitude to 5,000 feet, and vertical speed to -1000. Maintain about 100 KIAS during the descent. It's important to note that as we decrease our altitude, the air will become thicker again, which means you will need to adjust the fuel mixture accordingly. Push the knob back in until the engine begins straining, and then pull it back out slightly. Continue repeating this as you continue your descent. As you begin your final approach, set fuel mixture to full rich or 100%. Zoom in on the GPS to get a clear view of where we're at. We're going to continue on our heading of 50 degrees until we're down to 4,000 feet safe and sound, and then make a U-turn to MOCCA, and then begin our final approach. When you're about 7 or 8 NM away from MOCCA, turn directly left by subtracting 90 degrees. Since we can't turn to a heading of negative 40 degrees, you will subtract the 40 from 360, which gives us 320. Once you've made the turn, look out your left window and you should see the airport. Go ahead and turn off the heading hold switch and turn on the approach hold switch. As soon as you're established on the localizer, the plane will make a sharp left turn toward the runway. Once you catch the glide slope, the altitude hold switch will turn itself off and the plane will begin descending at the correct rate while maintaining the localizer. At this point, make sure your fuel mixture is at full rich and begin slowing to 70 KIAS. If you remember the first landing tutorial, we discussed a nifty device called the PAPI. Now is our first time seeing it in action. If we were flying a visual approach, the three red and one white would indicate that we are slightly below the glide slope and would need to slightly decrease our rate of descent. Since we're flying along the ILS glide slope, there is no need for concern as it will balance itself out. As you near the runway, set full flaps (30 degrees, press F7 three times). Disengage the autopilot, and use the throttle to maintain about 60 knots. Remember to flare as you cross the runway threshold. Congrats on another successful landing!
  31. 2 points
    7499275

    The Great (not so great) City of Charleston

    Chapter 4: Bring on the high rises So now that we have the two major highways connected and allowing a flow of people from both the East and North and South, the demand for all has shot up considerably. You may be asking yourself, "Where does the board plan to zone for all these new business and residents?" Excellent question! Earlier we prepaired for zoning along the river banks for a day just like today! Relocating the pumps and windmills along wit the sewage pumps to the other side of the river and constructing a quay. The bridge will allow for further expansion onto the other side later on which will again require relocating of the utilities. Now after having more pissed off sims sitting in long traffic jams, we've managed to make some sollutions (thank you Josh for the mod recommendation and what not) However it does still need some fine tuning to ease the traffic a little bit better. Maybe more wrap arounds to get people from point A to point B without going through downtown. And I will just leave this here as a final pic for y'all
  32. 2 points
    pupper_donut

    Flight Simulator X - Tutorial Series

    Chapter 3 - Basic Aerodynamics Part 1 - The Four Forces Now that we've actually flown our first flight, we can move onto some of the science-y stuff. Imagine a Boeing 747 or Airbus A380. How do these planes, often weighing over 400 tons, manage to not only stay in the air by move through the air at over 500 mph? Imagine a fish swimming through the air and a plane flying underwater. Although fish and planes obviously are vastly different in how they move and stay afloat, the basic principles of how a fish doesn't sink to the bottom of a lake and how a plane doesn't fall back to the ground are much the same. Whether it's a fish or an airplane, there are four forces at work, like arms, holding the object in place. Lift and weight are in a continuous tug-of-war as gravity pulls the plane back down and the flow of air over the numerous airfoils create lift, holding the plane in the air. As the plane moves forward under the thrust created by the engine(s), friction with air particles creates drag, reducing forward movement. Airfoils are devices on the aircraft intended to take advantage of air currents in order to control the aircraft. Lift: Wings and stabilizers are shaped so that air is deflected downward as it moves across and under the wing. According to the third law, this means that the plane would then rise in the opposite direction of the downward airflow. This is why a typical airplane (not counting helicopters) can't simply lift off the ground. They take off down a runway, gaining speed, increasing airflow across the wings. Then, once a point is reached where there is sufficient airflow to hold the plane in the air, elevator is applied to decrease the lift in the rear section of the aircraft, causing the nose to rise and the plane to leave the ground. One interesting thing to note is that, on its own, an airplane would eventually leave the ground on its own if enough speed were gained. However, a runway long enough for this to happen would be highly impractical. Thrust: Thrust works the same way as lift, except horizontally instead of vertically. In our aircraft, a combustion engine powers a piston which turns a propeller at the front of the plane. The propeller in this case has two blades. Think of these blades as wings that are generating lift, except horizontally. The propeller accelerates air behind the plane, and in this case, the opposite force is the forward motion of the aircraft. Thrust is necessary to counter drag as the plane moves through the air. If thrust is lost, drag will reduce the plane's speed through the air, which in turn decreases airflow across the wings, which in turn decreases lift, causing the plane to descend.
  33. 2 points
    pupper_donut

    Flight Simulator X - Tutorial Series

    Chapter 1: Introduction & Setup I had one of these a while ago on here, but I have no idea what happened to it. In the hopes of getting at least one or two people interested in FSX (as I am interested in multiplayer on a private/Simmania server), I will be compiling a tutorial series for Microsoft Flight Simulator X (FSX). The physics are about the same, so if you have a different simulator such as X-Plane or Prepar3D you should be able to follow this series, although interfaces will be slightly different, and I won't be able to answer questions since I know basically nothing about those simulators. This series is also FS2004 compatible. The simulations in this game are fairly realistic although with the vanilla aircraft the controls and systems are quite basic. Payware addon aircraft (such as from PMDG) usually offer an extremely realistic flying experience. For now though, we will stick with the vanilla aircraft featured in FSX, which includes the Boeing 737-800 and 747-400, as well as an Airbus A321, Bombardier CRJ-700, as well as a wide array of prop planes, including various models from Cessna, Beechcraft, Maule and Piper, as well as various helicopters and even fighter jets. NOTE: I will be continuing the series as time allows, therefore it will likely be incomplete as I continue writing additional sections. Configuration: After opening FSX, proceed to the settings link on the left side of the screen. Continue to the Realism settings. You can use whatever settings you'd like here, but for this series, they will be set as follows: Some modifications you may wish to make: Reduce the crash tolerance to about halfway or even all the way to the left, as you will probably have some fairly hard landings that the simulator will count as crashes. Turn on flying tips. The only reason I have them turned off is to get rid of annoying low fuel messages in the PMDG 747 when my fuel configuration includes empty tanks. Reduce P-Factor. Once you start flying, it might be helpful to turn this down or off all the way to reduce the effect of the plane veering to the left (more on this later). Reducing torque should also have the same effect. Turn on autorudder. Until you get the hang of basic maneuvering, it may be helpful to turn this on so rudder control is automatic (also more on this later). Turn on automixture. This will handle fuel management for you, however, it will not give you unlimited fuel. To get unlimited fuel, check the box beneath. Once you're done, click OK. From here, go to the sound, controls, and general settings and set things up however you'd like. Also go ahead and set your graphics settings at this time. Controls: It is indeed possible to fly with just a keyboard and mouse, but I cannot recommend a stick (or even better, a flight yoke) enough. I use the Logitech Extreme 3D Pro joystick - although it is basic, it is miles ahead of KB/mouse. If you decide not to use a controller, here's the basic keys: Left aileron: Num 6 Right aileron: Num 4 Elevator up: Num 2 Elevator down: Num 8 Rudder left: Num 0 Rudder right: Num Enter Cut throttle: F1 Decrease Throttle: F2 & Num 3 Increase Throttle: F3& Num 9 Full Throttle: F4 In addition, having a controller helps greatly in panning the view in the virtual cockpit. A list of most keyboard commands, including views and looking around, can be found here: https://flyawaysimulation.com/downloads/files/1333/fsx-controls-keyboard-commands/
  34. 2 points
    mayorm

    Republic of Marquette

    bben- Thank you. Its always nice to come back and catch up on everything going on here, I'm trying to come around when I can. pupper_donut- Haha. Admittedly I got lazy with the other stories headlines, and didn't change them from the last news article. But next time around they'll be different as I like to throw in other interesting stories. "A bright and beautiful morning greets us as we look to take our first looks around Port Charlotte, today in your itenerary you'll see that we are touring the University Heights area on the south side of the Scamman River. I hope you enjoyed your stay at the Hyatt Port Charlotte Seaside, one of the most accomodating and nicest hotels downtown." "Two of the ways to get across the Scamman easily is by taking the ferry system which is very popular among travelers and commuters alike in and around Port Charlotte. While we could have walked a few blocks from our hotel to the ferry dock on 82nd St. The toruism department insisted we take a driving tour so we are now crossing one of the largest spanning bridges in the area, and perhaps the country itself., which is Veterans Bridge, dedicated to those who have served and sacrificed in the Marquette Armed Forces." "After crossing the bridge on the south shore, Veterans Bridge immediately becomes the A10 (short for Atlantic 10) freeway. Due to it's limited number of lanes, at peak commuting times many people in the area would like to see the freeway widened to six lanes or more. In the upcoming election cycle voters will have the ability to vote on highway funding to tackle traffic problems in this area. University Blvd. is our exit which takes us straight into University Heights." "As you may have guessed the University Heights neighbourhood is home to the prestigious Port Charlotte University. It is one of the largest universities with just over 30,000 students, PCU is well regarded for their engineering school. Of course the Bulldog's athletics programs draw many fans to the stadiums, with top spectator sports being Men's and Women's hockey, followed by Football and Men's and Women's Basketball. William J. Colley Sports Arena is home to the basketball and hockey programs, as well as hosting other large community events and trade shows. Nearby is Harbour Financial Stadium home to the university's football program, built in 1990 before PCU's dominance in MICA (Marquette Intercollegiate Athletics) football, winning championships in 1994, 97, 99, and 2001. As of the 2014 season the stadium also became the home for the Port Charlotte Nighthawks of the Marquette National Football Association, with renovations scheduled to start this upcoming spring to increase capacity from 17,000 to 30,000 in order to meet MNFA's stadium guidelines." "With the Nighthawks move to the stadium, the team paid the university an undisclosed sum to install new turf with their own colors and logos. Current Nighthawks star quarterback and playoff MVP last year in the MNFA is former PCU star Brady Hellwig. On the left you'll notice new construction getting started, Por Charlotte University is starting to get to work on it's new Meyer's Residential complex which will be home to apartment style student housing, if you look in your info packets you'll have an artist concept of the complex." "Unfortunately, we'll have to turn back here for the day as I've recieved word that the hotel ballroom has our dinner prepared to be served. But with it getting dark earlier now there's still one spectacular sight, the breathtaking views of downtown Port Charlotte at night."
  35. 2 points
    Aldini10

    Aldini's C:S Works

    Hey thanks guys. I've been away for a while since things became busy, but I've returned with a quick new batch of pictures just showing off some areas around the city. Not much new major work has been done so far but I am in the planning stages of something which I am confident you will all be pleased with. http://imgur.com/gallery/ZUkfT
  36. 2 points
    gafibla

    :(

  37. 2 points
    Aldini10

    March 13th, 2016 WTC Seminar Transcript

    This is the full transcript for the March 13th, 2016 seminar held by Aldini10. Additional questions/comments can be answered here as well.
  38. 2 points
    Aldini10

    Aldini's C:S Works

    I'm bach again with a major update. This time I grew impatient and began construction of the massive slabs of concrete we call interstate freeways. However, I began building the freeways in the year 1954 and it is now 1962, without ever opening a single lane. No doubt this has caused grief and anger upon the citizens of the city, especially since they were planned in true Robert Moses style: straight through happy and vivid neighborhoods. The highway seen above was mostly completed, with all inner city freeway work being finished on the main lanes. Note there are no exits or entrances, as it was originally built to allow thru traffic. There were supposed to be 2 freeways constructed cutting through the city. Only one has been built, thanks to the intense protests and aggressive justifications by citizens who live in the areas that were meant to be destroyed. As a result, a half constructed freeway was built terminating just outside of the city. 2 homes were taken but it was a win for the citizens. This freeway was supposed to contain a number of inner city interchanges, however, the citizens feared officials would change their minds and just build it as a thru freeway like the other one. Lanes on this freeway will open in the coming months when asphalt paving is finished. More pictures and other city happenings are included in this image dump: http://imgur.com/a/5JcFR Thanks for looking!
  39. 2 points
    As I stumble across this barren wasteland, I often think to myself, "Was it really worth it Nigel, was it?" I sit down on a small log that was once a towering oak, that has fallen to the the perpetual winds and acid rain that seems to never come to an end. "This is my life now," as I continue to gaze into the stars, waiting, wondering if there is really life out there. There has to be, I know there is. I cannot be the only one left, who will I make play dough swords with? I have to find a way to reach them. I walk back to my small garage, and yell at Gourmet my trusty albino giraffe. I pat her ears and say, "This time its forizzles my dizzle" She snorts a snot bubble and gives me a lick of approval. I collect the saliva in a jar and place it on the shelf to my right, not directly to my right, but a nice 33 degree angle. AH YES THE NON SYMMETRICAL LIFE OF A MAN. I then saddle up Gourmet and tell her, "Be gone you slimy harlot, we must not wait any longer, Krispy Kreme shaped skittles await us in a far away galaxy!" As I try to get Gourmet to hustle her bustle, I notice a glimmer in the road. I jump off my large steed thats not a steed, and land nose first on a heroine needle. I scream bloody murder, but it doesn't matter because no one really cares because they are all dead. I tell Gourmet to squeeze her testicles together to pull the needle from my face and she looks at me funny, and screams in feminazi, "DID YOU JUST ASSUME MY GENDER." I kinda looked at her for a minute, and realized the heroine was taking effect on me. I whipped out my trusty handy mandy pandy box of Krabbie Patties and carefully placed the green part in the shape of a star, so I could summon the green giant. I looked at him and bowed in his greatness and said "Sir, wonderful bringer of those nasty ass green beans in Walmart, can you please help me get this foreign object from my nose so I do not have to put up with Gourmet like this." He looked and me and began singing the Drake and Josh theme song, and next thing I know, the needle was gone. I soon felt better, and got my tushie back on Gourmet. It wasn't long and we exited the atmosphere. My nipples instantly hardened as I knew soon we were going to be getting down with the boyz yo dawg on planet zimmio. Sadly we never made it, because some jerk of an astroid heiled hitler and he captured me and gassed me. He sent me and Gourmet back to this rachet ass planet gurl. We then just sat around the alter playing Operation, dreaming about the days that we got to pick up the mail for blues clues. Excuse me, I am gonna cry now, STEVE WAS SO GOOD TO ME....
  40. 2 points
    Ceafus 88

    The Simmania "Counting" Thread (Part 4)

    3945 Done bby.
  41. 2 points
    pupper_donut

    god_donut's CS

    The highway in the last shot is getting quite overcrowded.. I'm thinking of adding a rail line in the center of the highway as well as one additional highway lane each direction to mitigate this as traffic is bumper-to-bumper where this highway meets the cable stayed bridge as well as at the interchange for the highway leading to the airport. If I go through with this plan I'll post schematics and construction shots.
  42. 2 points
    bben

    transit mania- ville

    First of all great to see u back posting again , Neal ! I assume you mean those pieces that are a part of the GLR multi track stations that I modded ? Those were just some over lay textures that I noticed in the Lot Editor... whereas , i wanted something that was distinctive from the normal GLR textures , so as not to be confused with GLR network pieces, but those pieces which were a part of the new GLR multi- track stations I recently modded..
  43. 2 points
    riiga

    if you could leave earth.

    Just go to the sun by night
  44. 2 points
    Thanks everyone, here's a new command: /last user - Check how long ago and what time user said something, as well as the message user posted. Available to all users. The new command is a little glitchy for checking messages posted several hours or days ago, however I plan to try to fix this in the future. Next I'll be working on automatically re-sizing images. This has so far proven to be very complicated and tricky because javascript keeps wanting to automatically scale the images to fit the viewport. Despite entirely removing the JS code that does this it still tries to resize it there automatically by applying an inline style, which can't be overridden in the global CSS files. Once I find out what's causing this images will be resized automatically to a width of 360px and the height will be set proportionately.
  45. 2 points
    Aldini10

    The Dynamic City of Adlain

    Thank you guys, and @bben I've always been interested in traffic and transportation, I find it fascinating actually. This update is a special one as I have finally reached the 100k citizen mark! This is a shot of my downtown area. I still hope to expand the city to the limits of the game or until my computer crashes! One large project I've mentioned before was relocating all of my industry to a more inner city location so that perhaps local businesses will receive goods faster. This is part of the reason for my large highway project. It's a shame to see the large development which used to be here disappear, and I sometimes wonder if it was a good choice to destroy the freeway interchange which existed in this area but another can be built. As you can see this area is now empty, all that is left are the train tracks and the main power plant which provides 95% of power for the entire city. This plant will be decommissioned and another built in its place across the city. These images show the industry zones and traffic impact of the highway. I still plan to zone a lot of industry along this entire stretch of highway which should force me to construct another basketweave interchange just before the T interchange on the right side of the image. A further reason to construct this will be the large amount of traffic using the northbound lanes from the T interchange to the center of the image, as indicated in the shot. In the center you can see I've constructed a brand new interchange to handle traffic. I'm not sure what kind of interchange this is, perhaps a folded Parclo? Please let me know! Anyway as you can see I took advantage of this setup as there are 2 intersections, each right across the freeway from each other. Building a diamond interchange (in the same fashion as my other interchanges) in this area would have been disastrous as instead of 2 traffic lights there would be 4, greatly reducing the amount of traffic passing through. This way the avenue passing under the highway has a large amount of space for traffic to travel before hitting another traffic signal on the other side. Also, both interchanges are formed to continue as an avenue. Here's a current view of the freeway within the dynamic city. Thanks for looking!
  46. 2 points
    Carlzilla

    Rennmont County

    So I've never posted a city journal anywhere, so I'm not exactly sure what format or how rapidly (or opposite of) I'll post updates, but definitely wanted to share my current project with everyone. So this is the region of Rennmont Newly opened to development by the completion of the highway and railway, and ready for groundbreaking to begin. As the sole individual in charge of planning, executing, and running the county of Rennmont, I've decided that I'd begin development small, to judge desire to move to the region. With that in mind, decided that the best place to begin planning in this area is the small island in between the mainland and "the finger" at the bottom of the map. After groundbreaking in the area with the construction of several wind turbines to provide power, and the new town's water treatment and pumping center to provide water and sewage, this is the road layout I came up with for the start of the new town, which I have taken to calling Colfax Village, after the mountain (Mt. Colfax) that it sits next to. Because I didn't plan the railway or the highway through this region, I had to work my highway exits and entrances underground, otherwise I would have trashed the railway, which, according to the Governor is a "no go", however, because the highway this far down would almost exclusively be used by people immigrating to the region, I was allowed to make minor modifications to that system. Here's a nice close-up shot of our water treatment facilities: People have started to move in, quickly. Here's a shot of our bustling commercial district from the intersection of Junction Blvd. and Central Ave.: Thankfully, I'm a patient guy, and as soon as I started to get a ~$1,000 surplus, I just sat on that sucker, that sort of patience pays off, and I ended up with a full treasury. You can see in this picture that I had just starting expanding my cities services, and so the expense:income ratio hadn't quite leveled back out yet. Here's what I was spending on: Colfax High School, complete with it's own football stadium and track and field facility. The students of Colfax Village will be glad not to have to make the several hour ride back and forth to the nearest high school, which is not even in the region, anymore. Here's a picture of the Isle of Colfax after a bit of expanding: The island houses about 5,500 residents between Colfax Village and the little town on top of Mt. Colfax, and pretty much uses up all the available space on the island. There is no shortage of people looking to move to the area though, so with the Isle of Colfax full, I'm going to have to decide where to develop next...
  47. 2 points
    Carlzilla

    Rennmont County

    So I was down in Switzer Hills and managed to get some better shots of the neighborhood to better illustrate the difference between it's layout and architecture and the normal suburban houses of the other neighborhoods in the region. There's a shot looking SE towards the Switzer Hills Church of Religion. You can see that each apartment can easily house at least two families, some house up to 4. This did eventually help with some of the industry, filing many jobs at Hemdale Oil Co., but it didn't help with the farming or timber industries around the island. While I was in the area, I also took a picture of the commercial area in Hemdale...they just got a McDonald's, which I guess is a big deal... And here's an aerial photo of the Hemdale High School campus: So after leaving Hemdale I headed over to the mainland to check out the new construction on the new road network for the first neighborhood on the mainland, Fenswick Park. The roundabout and the highway exit were pre-existing architecture, and we were told not to mess with them for whatever reason, so working around the absolutely too large "highway doughnut" and the coast, this is what we came up with. Fenswick Park is mostly going to be a low/middle income residential neighborhood, with the commercial services behind handled along the straight boulevard coming out of the bottom point of the triangle.Also along this bottom boulevard is the emergency response services for this, and possibly another, neighborhood. Here's a shot from the bottom point of the triangle once some buildings had been completed. They're still pretty small at this point, but already, the industries over by Hemdale are filling up. I'll try to get some shots of the farms the next time I'm out that way. Here's a night shot from the bottom point after some of the buildings were upgraded: And here's one looking south towards Colfax Island from the roundabout...you can see Mt. Colfax in the distance. Here's an aerial of the entire neighborhood after all the construction was finished: Not quite sure where to go next, but the region is shaping up quite nicely now, here's a flyover shot of the entire developed region all lit up: There's some businesses complaining about not having enough goods to sell, so I think some focus on an industrial district and a main cargo trainyard are due up soon, if not the next major project.
  48. 2 points
    Ceafus 88

    C88 Mod Shop

    Work in progress!
  49. 2 points
    No issues in this update, just some pictures taken at sunset. Thanks everyone for voting in the first issue. Option E was near-unanimously approved, and is slowly being implemented. City finances have taken a hit but are steadily recovering. An expanding Rockwood Oil Company. The new residential area, near the truck bypass. The sun sets over Rockwood Oil and Two Rivers. Sunset over Rockwood County.
  50. 2 points
    Ceafus 88

    Unable to post videos in fourms.

    Right click the middle of your video, click "Copy video URL" press and hold ctrl+right click on the reply box, click "paste without formatting" then paste your link and press OK. Then just press enter until your video appears as so. This was the only way I was able to get your video's to show up. Every other video I have had no trouble with. Whereas every other video all I have had to do was paste the link, and then press enter twice and it worked. I am not sure what is different with your videos my friend. :\