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Showing content with the highest reputation since 03/17/2015 in all areas

  1. 4 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    I've decided to start a player diary for my most recent endeavor, a region I'm calling Twin Lakes that is based on a heightmap of the Tampere, Finland area. This isn't a recreation of the Tampere area, but is instead a typical American city. I'm pretending districts are cities in their own right, but much like North American suburban sprawl you can hardly tell what suburb you're in because they're pretty much the same. 1.1 As of this original post, the region has a population of 111,117 spread across 9 individual municipalities (districts). The major city and most populous of these is Tampere (what else?) with a population of 67,543. Major suburbs include Aspen Park (15,935), Eagle Mountain (11,896), and Hemlock (8,188). Other suburbs include Peden (2,454), Bedford (2,315), and Preston Hollow (761) . Also located in the region are the small towns of Peaster (1,097) and Bayberry (855), which will be shown later. The metro area is served by two major highways - National Highways 45 and 320. 45 slices straight through Tampere with little access to local roads and businesses, and sees only light congestion at worst. 320, however, is one of the most congested roadways in the region. On the map below, NH 45 is shown in blue, NH 320 is shown in red. 1.2 An unexpected snowstorm moved in across the region overnight - leaving the entire city blanketed in snow and bringing temperatures into the single digits. Not exactly ideal for touring some of the prominent areas of Tampere, but alas... The city center has given way to high-rise condos and office buildings in recent years. The courthouse, cathedral, and some old Main Street businesses can be found here, along with the oldest residential development in the entire region. The city center also features the local college and a small shopping center. Located near the NH 45 and NH 320 junction is a large office park containing most of the city's high-rise office developments, as well as the region's largest shopping center. While traffic is always a headache on the 320 at 8 am, you'd think it would be worse given the snow and ice accumulation. Good thing the area schools and some of the area businesses are closed for the day. The coast is clear at this intersection along the 320 in Hemlock as what little slow plows the city had on call dig their way through the north side of the city. Gridlock, however, continues to plague the four-lane arterial as it runs adjacent to a severely over-crowded rail stop. Speaking of which, the trains still continue to to come and go through the railyard located in the oil districts between Hemlock and Tampere. To the north of the railyard and NH 45 is the region's largest Walmart and a random large condo development. Such developments are becoming increasingly common across the region. That concludes our tour, for now. Hopefully the weather will improve soon so we can take a look at Eagle Mountain, Peden, and the rural communities of Peaster and Bayberry. For now, we'll conclude with this stunning aerial photo.
  2. 4 points
    Aldini10

    Aldini's C:S Works

    So I've done some more zoning and have extended the highway quite a bit. This new development prompted finishing up some service interchanges. Expressway usage is now much higher than before, with most vehicles (about 85%) being cars. This image shows the new highway extension, finally connecting the local freeway to the regional roadway. Obviously, it's under construction. The parkway leading south is intended to incite more development on the other side of the river. More work will continue later on...
  3. 4 points
    Ceafus 88

    Ceafus tries to build a town.

    Well, here goes nothing! I am working on a small town in a new region, I hope I do not let you guys down! We will start out with a small wind farm that the city council approved last month! As well as a small shore side pic! I hope to be able to update this soon with some pictures of the town, but as of right now it is just too small to show off!
  4. 4 points
    Bryan1998

    Show Us Your Interchanges!

    I tried to replicate a local interchange to say i did it. Created in a sandbox tile for proof of concept.
  5. 4 points
    pupper_donut

    god_donut's CS

    I abandoned the sunken highway city before I even started building anything, just wasn't feeling it. Here's some more interchanges: A makeshift aesthetic runaway truck ramp:
  6. 3 points
    July is on track to be the most active month since January
  7. 3 points
    pierreh

    The United Cities of Talaran

    By 'transit traffic' I meant traffic that passes thru the city, coming from a neighbor city and going to another neighbor city; something like 'transit passengers' in airports (also called transfer passengers) who exit from a plane and board another plane without leaving the airport's passenger zone. I realize that 'transit' has also another meaning in English, which it doesn't have in French, that of a transportation system, like in the expression 'rapid transit', etc. That 'pass-thru traffic' is caused by the structure of the cluster and the links I have defined between the cities, as shown in previous posts. It is causing me some worries, as it grows with the increases in population of the various cities.
  8. 3 points
    I rearranged some sections and added a background image, let me know (honestly) what you think
  9. 3 points
    Aldini10

    Aldini's C:S Works

    Thank you for your excellent comment, @bben. I'm really glad with this city, it's more aesthetically pleasing than my last one. Anyway, since you are deeply intertwined within the transit part of things, here's an update for you! First, the city has grown to a modest size of 12,453 as of this post. A few towers have spring up in the downtown area, creating a high density location. I actually have not given this city an official name yet. I'll begin with this outer suburb village that has expanded and contains 2,779 citizens. They had the luck of only having one road linking them to the outside world until the city built a new city wide train line. This picture shows the bus line which serves the suburban village arriving at the train station. This bus stop (the one with 114 people waiting on the list) usually has about 90 passengers waiting for the next bus. In an effort to bring the buses to pick up as many people as possible, I've dispatched 8 buses to this line. This will require many more buses, or an upgrade to a few double decker buses which I am sorting through at the moment. Aside from this bus line, the train station services the Red and Blue lines. The Red line takes passengers to the city core and newly established college, while the Blue line takes passengers straight to the airport. On average, this station services 231 passengers a week. Here is the central train station, where the Red and Green lines meet. On average about 360 passengers are serviced here, where the Red line moves over to the college and Green line links the city core to the airport. In the future, when this city expands father out hopefully this station will become more of a Grand Central Station type hub, and it's already becoming such with only 12k citizens. A few bus lines meet here to take passengers to their final destinations. Here you can see the bus lines and the ridership of this station, with there currently being 313 passengers waiting for the Red line train. Off in the distance are the airport train hub and a deactivated train station built for future expansion. Here's an aerial view of the newly established city college campus and the end of the Red line across the boulevard. This hub currently only services the Red line. However, since people love their education, ridership of this station is somewhat high, taking about 314 passengers a week. The convenient location of this allows students from across the city to arrive in time for class in less than 15 minutes, with the train lines spanning over 10km at the longest point. And here's the end of the Green and Blue lines, at the airport station. There was once just a bus line taking riders from this location to a central bus stop in the city, which proved to not be feasible thanks to the airport being over 8km away from the city. Long wait times prompted people waiting to become impatient and summon cabs and hitchhike, however they could get to the city fast enough. The maximum wait time at this station is about 15 minutes, however that time can be enough to have over 300 passengers fly in and end up waiting for a train of a capacity of only 240. Typical ridership is about 360 passengers a week. I forgot to mention that this airport is the only outside connection into the city, so everything in this city is purely local. This is why there is a typical surge of people waiting at the train station trying to make their way into town. Here's a view of the underground train lines along with a view of most of the bus lines in the city. According to the transport window in the top right, approximately 6% of citizens are utilizing the mass transit offered in this city, which is more than I expected so I'll continue with this trend of providing more transportation options for the city. Traffic in the city, as a result, has been lowered much more than anticipated. Usage for the road linking the suburban villa to the main city has dropped almost 30% from 220 to 160 drivers a day. Traffic was not an intense issue to begin with, which is why I'm not including a traffic map as everything is now green. Thanks for looking!
  10. 3 points
    Aldini10

    Aldini's C:S Works

    I've started working on a new city a while ago. Main soon to be downtown area. The main downtown school buildings with associated green space/parks. Cookie cutter subdivision in the middle of nowhere. More to come...
  11. 3 points
    pupper_donut

    Real-Life Traffic Engineering

    A thread to discuss the many aspects of traffic engineering in the real world, and how it varies across cities and countries. I'll get started with one of my favorite aspects, traffic signals and in particular, left turns at signaled intersections: Many metropolitan areas across the US, such as Las Vegas, Dallas, and Portland, are installing new signal heads which replace the solid green light with a blinking yellow arrow for permissive left turns. Most of the new signal heads are similar to the one on the left in the above video, but a regular doghouse signal head can also be seen which displays a blinking yellow arrow in addition to the solid green. In addition, a steady yellow arrow is shown in addition to the solid yellow, which normally indicates a protected left about to turn red, instead of a permissive left as shown in the video. Also interesting is some "protected-only" three-state signals in Fort Worth, such as the ones at Basswood and Riverside are being re-programmed to allow for permissive left turns, without replacing the signal head. The yellow arrow blinks when in permissive mode, and then changes to steady before the signal turns red, regardless of whether the signal is in protected or permissive mode. What are your thoughts on these new traffic lights, and what are some interesting traffic light and traffic flow configurations where you live?
  12. 3 points
    pupper_donut

    god_donut's CS

    Some heavy traffic. The large junction and the smaller one at the far right of the picture both have manually timed traffic lights, but this doesn't do much to alleviate extensive traffic jams through here. I've considered upgrades to this road but the area is too densely built up to make any upgrades feasible.
  13. 3 points
    Ceafus 88

    Ceafus 88 | BAT Thread

    Thank you guys! It's very much appreciated! ------- There will be two versions of the building: The real thing: And the fictional "bronze" version:
  14. 3 points
    Ceafus 88

    Post your Desktop!

    Mine comes in a different form. None the less, interesting desktop!
  15. 3 points
    OmniBLACK

    Omni"s Modeling Showcase

    New content I am making this house plus some tweaks of my own an extra window or two
  16. 3 points
    pupper_donut

    god_donut's CS

    I decided to spam one of my new cities with EF5 equivialant tornadoes and thunderstorms, here are some pictures:
  17. 3 points
    pierreh

    The United Cities of Talaran

    The Rail Triangle Upgrade project in Deramey was finally brought to a satisfactory completion. It was not easy. Some citizens, supported by the Chamber of Commerce which complained about disrupting the commercial area next to the rail tracks triangle, proposed an underground solution, that got rejected mainly on account of the immense cost. Eventually a solution was proposed which was accepted by all parties concerned. Once the project was accepted, work proceeded swiftly and with a minimal amount of disruption. Only two commercial buildings needed to be demolished, and their owners were suitably compensated. Rail services had to be temporarily suspended and replaced by buses. The completed upgrade, with 3 commercial lots to be rebuilt, is shown in the following picture: The mayor inaugurated the new layout by riding on the first train using the upgraded rail triangle. Rail service resumed on the same day, with a new schedule featuring more trains.
  18. 3 points
    pupper_donut

    Christmas 2016

    I wanted to wish everyone a Merry Christmas! I hope you guys get to spend it with your family and friends (irl :P) Thanks for all you do! -Your amazing community admin
  19. 3 points
    7499275

    In the Line of Duty: REDUX

    In the Line of Duty What is ITLOD? It is a personal project started by yours truly that is being made using Arma 2, A military simulation game. There is a story line behind this "movie" which will be disclosed once more of the production has been done. For now I leave you all with a teaser image. (making a post actually gives me motivation to continue working on this so... ) UPDATE: General plot line: 1999, Russian and American tensions are at an all time high. Russian forces lining up along foreign borders trying to assert dominance and all for easy expansion of the country. However the U.S Government does not take this lightly. They deploy a fast moving response team to Utes, a small island belonging to the United States since the height of the cold war. The military base on the island is quickly refurbished and restocked to allow for military strikes to be conducted out of the area. On March 24th the response team arrive at the derelict base and made sure the Russians had not already got a foot hold on the island. Two days later, March 26th a larger force has arrived and gotten into position at the base with more reinforcements inbound to the island. The base has one major drawback though, only a handful of small hangers, a carrier will need to be stationed in the sea nearby to help conduct air strikes in the area if the Russians do not back their forces down. So now after a few days I finally got part of this video project. Just the basic intro. Kind of an introduction to the plot line.
  20. 3 points
    OmniBLACK

    Omni's Cities XXL/XL Showcase

    A southwest desert town And a Marina style city
  21. 3 points
    7499275

    Kerbal Space Program Learning corner

    First video we discuss the difference between the apoapsis and periapsis in your orbit. Two very important words which actually have a lot more meaning than what some new players might realize. Changing the altitude of your orbit needs to be done at certain points using these points. To lower your orbit it is better to burn at the highest point. - your apoapsis. To lower your orbit it is better to burn at the lowest point. - periapsis. All this plus a little more in the following video. Next up, landing on a planet with no atmosphere. The best way to land is to kill all the horizontal velocity first, wait until your craft is falling straight down towards the planets surface and than begin a slow burn to have a soft touchdown. Again all this plus more in the following.
  22. 3 points
    pupper_donut

    Pupper Realms: Map Renders

    Pupperton continues to grow
  23. 3 points

    Version 1.0.0

    2 downloads

    Fountain Place is a 60-story late-modernist skyscraper in downtown Dallas, Texas. Standing at a structural height of 720 ft (220 m), it is the fifth-tallest building in Dallas, and the 15th-tallest in Texas. Link: https://en.wikipedia.org/wiki/Fountain_Place This file Includes: Functional Landmark with 4,800 CO$$$ Jobs JUST PLOPPABLE FILE Instal the version taht you need. To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins For Dark Nite you'll need install Dark Nite Mode: http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ Have fun !
  24. 3 points
    Aldini10

    The Dynamic City of Adlain

    Thank you all for your thoughtful comments, I do work hard on my transportation projects and even plan them out for the future unlike most design-build projects out there I have returned this time to let you all know I have finished the all 8 ramps for this interchange, it was not an easy task. While I did already finish the 5 ramps seen here, the tallest (33 meters = 108 feet) and longest ramp (bridge section is 1,104 meters = 3,621 feet) is the one that I anticipate will be the heaviest traveled in the whole interchange for now, so I have constructed it as a 2 lane flyover to accommodate the truck traffic. This is thanks to the information I accumulated at the diamond interchange before going forward with this project. Also due to the fact that many vehicles will use this flyover I have set the radius of the curve at 532 meters to allow for high speed travel. While I was working on the rest of the interchange I allowed traffic to use the newly built ramp. The traffic report tool seen here shows the data for the moment I clicked on the ramp. Approximately 35 vehicles per signal cycle (42 seconds) were allowed onto the freeway at the interchange, which, according to the data given to us by this traffic report tool, was obviously not enough since there were at least 73 vehicles programmed to take the left turn at any given time. The jams on the road were real nasty, so there were probably more than that many vehicles stuck on the road. The signal cycle of 42 seconds was just enough to keep the trail of traffic consistent for a while. Here is a graphic of how traffic stands just at the completion of this flyover. There still is no ramp to go eastbound from northbound so the traffic that requires this still continues on at the diamond interchange. Work on the final flyover has been completed, its bridge portion is just 100 meters shorter than the flyover opposite. This one was more difficult to construct as I have a standard road offset of 32 meters on center. Notice how the freeway curves on both the north side and east side (top and right, respectively). I could not get this flyover to be as symmetrical as the one opposite because of this, although it is still very similar in shape and stature to it. This flyover only has one traffic lane because not many people travel eastbound on the freeway perpendicular from the north. This image shows the (finally) completed interchange. All ramps have been opened to traffic and is flowing nice and easy with about 475 vehicles using the interchange per day/night cycle. I have designed this interchange with the capacity of 800 vehicles per day in its current state. At a final cost of $628,629 and taking up 2 (in game) years to complete, this was most definitely my most ambitions project to date taking into account the initial challenge that I had to remove congestion at the diamond interchange, I have done just that and more! I took so many screenshots of my progress I just put them all into an Imgur album if you are interested in having a look at the rest of the images. http://imgur.com/a/BjQqO Thanks for looking!
  25. 3 points
    bben

    transit mania- ville

    Surpassing the million population goal is my rail city ..
  26. 3 points
    Acko

    A Hello (And Goodbye)

    Hey guys, do any of you remember me? XD It's been so long since i've visited SM. I apologize for such a long unannounced absence. I guess I ought to explain myself now... My disappearance wasn't something that was completely unexpected, in fact it was inevitable it was going to happen. I have lost a lot of the passion I had for SM way back when because SM (and SimCity in general) has really taken a back seat when certain things in my life (namely, my religion and spirituality) took precedence. As these things took over I found myself no longer interested in visiting the site every living moment of my life. Thus, I gradually started disappearing, as days between visits turn into weeks, weeks into months, and months into the point where you have really forgotten about even thinking about checking the site every once in a while. Indeed, I have found new things to occupy my time, especially in the last year or so as I have become more and more invested into spirituality and religion (whether that's a good thing or not is up to you, but as far as I know it's the best path I could take.) So, after this Summer while I resolved myself to return to posting to SM regularly, I found myself having to force myself to do so and because of that, I felt that it was futile. I hope all of you understand where I am coming from here. But anyways, I've said hello and explained myself. Before we get to the most important part of this post, I'd like to congratulate all of you guys for your longevity, to be honest I did not think Simmania was going to last much longer if y'all didnt find a breakout solution to get new members in, I thought everybody else was gonna eventually lose interest and fade away like I did. But alas, y'all have proved me wrong, and I am happy about that. So now for the final, and perhaps the saddest part of this message. I would now like to make my retirement from SM affairs official. I know I still have the moderator rank here and while that's good and all, I feel like since I am now officially moving on, my services as a moderator are no longer needed. (NOTE: While I am moving on, it doesn't mean I'm gonna lose all care for SM, I will be sure to visit every once and a while and check out how things are going.) I am electing for either someone else to take my position (whoever it is is up to you) or for the position to be retired, for now. I don't even require to be honored as 'retired staff', because really I don't deserve that that much because I kind of abandoned y'all. But anyways, enough with that, I guess that is my final goodbye and official retirement from Simmania. I will be sure to pop in time to time, but right now I am going to focus on other stuff in my life. Best wishes, Aco.
  27. 3 points
    samerton

    Cover photos on profiles?

    Looks like the permission wasn't set, I've added it now.
  28. 2 points
    pierreh

    The United Cities of Talaran

    I hadn't missed your latest update, but I was quoting from memory and somehow I still had the figure of 15 in mind. Meanwhile.... I have been neglecting the highways in my cluster, and I need now to turn my attention to some saturated stretches. The last time I upgraded a highway was many months ago, when I replaced a section of RHW-6S by RHW-8S, including a 90 degrees curve that gave me a bit of work. The usage of some highways has increased measurably. For example, working on Marlande this morning I noted a lot of automata on a RHW-4S section. I got curious and did a query in the congestion view, which showed this: The congestion color is 'only' light red, but the numbers are quite high, especially the number for the bus usage. This seems to be 'transit traffic' - I haven't looked at it in great detail yet. The diagonal RHW-4S junction at the bottom right has a darker shade of red, indicating that the numbers should even be higher there. The parclo junction will need to be replaced by a more powerful junction, using at least RHW-6S. Fortunately, the area next to the highways is undeveloped yet, I won't have to tear buildings down and I have some room to build. Separately I'll need to research why there is such a high number of bus users there, and try to move them to other means of transportation.
  29. 2 points
    pupper_donut

    god_donut's CS

    I'll use this for misc. C:S pictures of mine. I'm about to start work on a large highway upgrade project. It will double or even triple the road capacity in some locations, fix weaving problems, and improve traffic patterns in general, as well as rebuild problematic interchanges. It will also include a large sunken section near downtown, similar to the Big Dig. Pictures of the upgrade will be coming as I build it. Here's some photos of particularly problematic areas:
  30. 2 points
    HitM@N

    Stuff

    Nice work you got going here I am on my cell phone so hard to be online I been in palm springs not sure when ill be back.
  31. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    Thanks TC and brian! Today, a short-ish update. Rapid expansion has necessitated the reconstruction of Peaster Highway in Eagle Mountain. Previously a two lane road with turn lane segments, the roadway is now a 2+2 configured arterial roadway with turning lanes at each intersection. This has thus far significantly reduced commute times and has provided more reliable access for inter-city traffic. The upgrades also included a new SPUI at the junction of Peaster Highway and Highway 320. Meanwhile, overcrowding at the Hemlock Station continues to worsen by the day. Calls for additional passenger rail services as well as a city bus line have been steadily growing louder. This station is served by the Tampere BlueLine, a rail line with four stops connecting the oil district to the west side of Tampere, including the Aspen Park area. While usage has been fairly consistent, the need for additional lines, especially heading south toward Eagle Mountain and Peden, have been growing. A few routes have been proposed, but none have been approved as of yet. A proposed intermodal transit center, indicated by the light blue circle, would connect the BlueLine and proposed red line to Eagle Mountain. In addition, a green line would begin near Aspen Park and connect the west side of Tampere to Peden. In addition, city bus lines with a central hub located at the intermodal center have been proposed. Finally, here's a traffic map. Problem areas shown in red include the Energy Corridor as well as areas surrounding the Hemlock Station, in addition to the northern portions of Eagle Mountain and, as expected, central Tampere. If approved, will the proposed city bus network and rail lines relieve pressure in these areas? We will soon find out.
  32. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    Today, a population update on each of the municipalities Twin Lakes comprises, and some of the new development taking place. From the previous population update, Tampere saw an increase from 67,543 to 74,191, an 9.84% increase. Much of this new growth can be attributed to the fast-growing condo developments cropping up on the edges of the city, some of which we will soon see. Eagle Mountain's population nearly doubled, seeing an 87.69% increase from 11,896 to 22,328. Eagle Mountain is now the second largest municipality in the region, behind Tampere. A massive, rapidly expanding suburban development just east of Peden, as well as the regional condo expansion, are the primary causes for such a massive increase. Aspen Park is no stranger to the condo expansion, seeing a 6.67% population increase from 15,935 to 16,998. Aspen Park's population was recently overtaken by Eagle Mountain, meaning Aspen Park is now the third largest municipality in the region. Hemlock has also seen a population increase thanks to new low-density subdivisions in the area. The municipality saw a 33.06% population increase, up to 10,895 from 8,188. If any municipality could be considered a boom town, it would, without question, be Peden. Once a quiet town just outside the reaches of suburban expansion, Peden has begun to see the rapid condo expansion as well as large new low-density subdivisions. Peden was the fastest growing municipality by percentage, with a staggering 200.20% population increase, from 2,454 to 7,367. Peaster has also seen some staggering growth thanks to the new bypass route and regional hospital. Up to 1,927 from 1,097, this municipality has seen a 75.66% population increase. Bedford was the only municipality to see a population decrease, down from 2,315 to 1,920. Earlier predictions suggested this municipality could soon be home to nearly 30,000 residents, but thanks to low land value and budget constrictions, this new development could end up being a total flop. Will the population recover and will Bedford see prosperity? Only time will tell. Bayberry's population has seen some recovery, rebounding to 977. However, this still does not compare to the four-digit population this municipality experienced years ago. Finally, the affluent enclave of Preston Hollow saw a marginal population increase of 53 residents. This translates to a 6.96% population increase, up to 814 from 761. Next, let's take a quick look at three rapidly developing parts of the region. Firstly, we have what is being called the Energy Corridor (yes, also named after an area in Houston). Situated near the Grand Parkway and NH 45 junction, this area has seen rapid high-rise office development, as well as the addition of new condominium parks and big box retail development. Near highway 6320 and the Old Peaster Highway lies a new municipality, Lafayette Heights. With a population of 578 it is the least populous municipality in the region, but it is unlikely to remain that way for long. Finally, along the Peaster Highway lies a gigantic new low density residential development within the Eagle Mountain city limits. This area will soon be home to several new arterial roads and businesses. Current estimates show the area could be home to nearly 20,000 new residents in the next 10 years.
  33. 2 points
    SpookyZalost

    Community/Group Activity

    We need some kind of community or group activity, I think that might help revitalize the forum (not the chat, the forum), and maybe give us something we can all be proud of, plus people who see it have an increased chance of being interested in simmania and might want to join themselves thoughts, ideas, comments? let's hear em!
  34. 2 points
    Decided to fire up Cities Skylines and this is the mess I'm INSTANTLY thrown into. Now due to a lot of traffic hitting my current business area's I am going to try and create a central business district. This district will also hopefully hold monuments and other tourists attractions so that most of the traffic in and out will be public transport. If not I'm hoping the road ways that are gonna be designed (still a work in progress) will be able to handle the load.
  35. 2 points
    Aldini10

    Aldini's C:S Works

    New city, this one I've set up as already having a freeway through it. The ramps are set up for future growth so I just have to upgrade them instead of re-configuring the highway. It's difficult to see, but the terrain is not completely flat. It varies by up to 14 meters around downtown. It's been heavily influenced by Seattle and San Francisco in some areas, although I only plan for this influence to be limited downtown. Overhead view. I plan to install the Alaskan Way Viaduct/Embarcadero at the waterline later. A few more pictures: http://imgur.com/a/uRvI3 Thanks for looking!
  36. 2 points
    Chapter 6: Massive expansion means Massive Traffic So now that the bridge across the river has been built we are gonna begin expanding the town across the river. Instead of relocating the utilties they are gonna stay there untill more land further downstream has become avaliable. Now that we have even more expansion the traffic in this city is becoming even more of a nightmare to try and manage. However it does look really good in my opinion
  37. 2 points
    pierreh

    The United Cities of Talaran

    Brian, thanks for your advice, which allowed me to resolve that issue. I use the Ultra setting, so I searched for a file called NetworkAddonMod_Volume_Data_View_Z_Ultra.dat - and didn't find it in the main NAM folder! In fact, there was no Volume Data View file at all there, which explains why my volume view reverted to the old Maxis volume view, by default. It turns out that the file (which was of course present in my old NAM environment, prior to the upgrade) gets removed from the NAM folder during the Cleanitol phase of the upgrade. Why that file is being removed, I don't know. Maybe it is meant to be replaced by a 'newer' file (which would be the exact same file since the Traffic Simulator is stable since many years....), and that replacement isn't done. I moved back the file to the main NAM folder, and I get again the proper color scheme in the volume views.
  38. 2 points
    pierreh

    The United Cities of Talaran

    Success at last! I spent some time trying out this and that, asking - and getting - help, finding out that the NAM version I had in my game was not up to par, and upgrading my NAM to version 35 without difficulty, Then, installing a flex E2 ramp and upgrading to RHW-8S turned out to be extremely easy. My 6-lanes to 8-lanes upgrade being now completed, here is the 90 degrees curve after upgrading. Some commercial buildings nearby had to be destroyed, and what was rebuilt after the upgrade is still a bit underdeveloped, but I have no doubt that there will be further upgrading in that area later. The technique used to create the RHW-8S 90 degrees curve is described in this video created by Robin. One minor issue resulting from the NAM 35 upgrade is that, when loading the city, I now get a message about 2 extension packs missing. I'll have to chase that eventually.. I can now continue to develop my cities, and I am current with NAM.
  39. 2 points
    Chapter 1: Introduction & Setup I had one of these a while ago on here, but I have no idea what happened to it. In the hopes of getting at least one or two people interested in FSX (as I am interested in multiplayer on a private/Simmania server), I will be compiling a tutorial series for Microsoft Flight Simulator X (FSX). The physics are about the same, so if you have a different simulator such as X-Plane or Prepar3D you should be able to follow this series, although interfaces will be slightly different, and I won't be able to answer questions since I know basically nothing about those simulators. This series is also FS2004 compatible. The simulations in this game are fairly realistic although with the vanilla aircraft the controls and systems are quite basic. Payware addon aircraft (such as from PMDG) usually offer an extremely realistic flying experience. For now though, we will stick with the vanilla aircraft featured in FSX, which includes the Boeing 737-800 and 747-400, as well as an Airbus A321, Bombardier CRJ-700, as well as a wide array of prop planes, including various models from Cessna, Beechcraft, Maule and Piper, as well as various helicopters and even fighter jets. NOTE: I will be continuing the series as time allows, therefore it will likely be incomplete as I continue writing additional sections. Configuration: After opening FSX, proceed to the settings link on the left side of the screen. Continue to the Realism settings. You can use whatever settings you'd like here, but for this series, they will be set as follows: Some modifications you may wish to make: Reduce the crash tolerance to about halfway or even all the way to the left, as you will probably have some fairly hard landings that the simulator will count as crashes. Turn on flying tips. The only reason I have them turned off is to get rid of annoying low fuel messages in the PMDG 747 when my fuel configuration includes empty tanks. Reduce P-Factor. Once you start flying, it might be helpful to turn this down or off all the way to reduce the effect of the plane veering to the left (more on this later). Reducing torque should also have the same effect. Turn on autorudder. Until you get the hang of basic maneuvering, it may be helpful to turn this on so rudder control is automatic (also more on this later). Turn on automixture. This will handle fuel management for you, however, it will not give you unlimited fuel. To get unlimited fuel, check the box beneath. Once you're done, click OK. From here, go to the sound, controls, and general settings and set things up however you'd like. Also go ahead and set your graphics settings at this time. Controls: It is indeed possible to fly with just a keyboard and mouse, but I cannot recommend a stick (or even better, a flight yoke) enough. I use the Logitech Extreme 3D Pro joystick - although it is basic, it is miles ahead of KB/mouse. If you decide not to use a controller, here's the basic keys: Left aileron: Num 6 Right aileron: Num 4 Elevator up: Num 2 Elevator down: Num 8 Rudder left: Num 0 Rudder right: Num Enter Cut throttle: F1 Decrease Throttle: F2 & Num 3 Increase Throttle: F3& Num 9 Full Throttle: F4 In addition, having a controller helps greatly in panning the view in the virtual cockpit. A list of most keyboard commands, including views and looking around, can be found here: https://flyawaysimulation.com/downloads/files/1333/fsx-controls-keyboard-commands/
  40. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    I have been too lately, which is why I haven't been in chat except every few days
  41. 2 points
    This is the full transcript for the March 13th, 2016 seminar held by Aldini10. Additional questions/comments can be answered here as well.
  42. 2 points
    3945 Done bby.
  43. 2 points
    pupper_donut

    god_donut's CS

    The highway in the last shot is getting quite overcrowded.. I'm thinking of adding a rail line in the center of the highway as well as one additional highway lane each direction to mitigate this as traffic is bumper-to-bumper where this highway meets the cable stayed bridge as well as at the interchange for the highway leading to the airport. If I go through with this plan I'll post schematics and construction shots.
  44. 2 points
    riiga

    if you could leave earth.

    Just go to the sun by night
  45. 2 points
    bben

    transit mania- ville

    In order to prepare my rail city now for a population of 2,000,000, I have been expanding the rail-road infrastructure.. One of the main areas of preparations has been Big Junction railroad.. Which has now been further expanded from 13 tracks to an amazing 16 tracks.. Some stats of this most amazing sc4 rail junction : Total rail traffic ( 16 rail lines ) = 236,300 Big Junction stations- 1) London Kings cross station- (8 tracks) - 144,541 2) Marrast Duel station - ( 2 tracks) - 71,562 3) Mantra station - ( 1 track) - 29,817 Total station usage - = 249, 520 I also provide the congestion view of the 16 tracks of Big Junction, Which shows a few tracks are in the red, but overall i am in pretty good shape congestion - wise here
  46. 2 points
    Carlzilla

    Rennmont County

    Just a quick update on what's going on in Rennmont County, we just laid out our first major industrial district. It will bring major job production into the area, and is equipped with a cargo train hub, that can handle lots of rail traffic. This took a ton of time and resources, so you could say we basically bet the farm on this, the region is out a million and a half dollars on the road construction alone... I can't wait to see the cargo hub fill up with goods and trailers! If it doesn't Rennmont County might have a lot of explaining to do to the Governor, and I'm not sure that he'll extend my near unilateral powers to continue developing the area...
  47. 2 points
    bben

    transit mania- ville

    First let me start of saying that I wanted to make Clayton proud ! ( A little) .. I used my Modding/ Lotting skills to create 2 new versions of my original large 3 track stations. The 2 new stations are both split track stations One station has now 4 total tracks the other station has 5 total tracks .. These should come in handy in my ever- expanding rail city
  48. 2 points
    Lål @ everyone Done for today, regional population 38,842
  49. 2 points
    Ceafus 88

    C88 Mod Shop

    Work in progress!
  50. 2 points
    bben

    transit mania- ville

    Region population = 13,521 city Population =884 K Condo Phase + Condo count - Manhatten Hill - 15 Park Central - 10 Bayswater flats - 6 Total = 31 Large condos I had a pretty large increase in population since my last update = + 120 K.. But also 3 large Condo's were added to the total, which is now up to 31.. The population, did come with a price tag of some rail congestion issues- The total traffic leaving the the rail station is an amazing 96,300 !! I am able to squeeze in one more rail track in there i think. But if that dosent do the job I may have to relocated the country club to widen the corridor even further... Brian