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Showing content with the highest reputation since 03/17/2015 in all areas

  1. 4 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    I've decided to start a player diary for my most recent endeavor, a region I'm calling Twin Lakes that is based on a heightmap of the Tampere, Finland area. This isn't a recreation of the Tampere area, but is instead a typical American city. I'm pretending districts are cities in their own right, but much like North American suburban sprawl you can hardly tell what suburb you're in because they're pretty much the same. 1.1 As of this original post, the region has a population of 111,117 spread across 9 individual municipalities (districts). The major city and most populous of these is Tampere (what else?) with a population of 67,543. Major suburbs include Aspen Park (15,935), Eagle Mountain (11,896), and Hemlock (8,188). Other suburbs include Peden (2,454), Bedford (2,315), and Preston Hollow (761) . Also located in the region are the small towns of Peaster (1,097) and Bayberry (855), which will be shown later. The metro area is served by two major highways - National Highways 45 and 320. 45 slices straight through Tampere with little access to local roads and businesses, and sees only light congestion at worst. 320, however, is one of the most congested roadways in the region. On the map below, NH 45 is shown in blue, NH 320 is shown in red. 1.2 An unexpected snowstorm moved in across the region overnight - leaving the entire city blanketed in snow and bringing temperatures into the single digits. Not exactly ideal for touring some of the prominent areas of Tampere, but alas... The city center has given way to high-rise condos and office buildings in recent years. The courthouse, cathedral, and some old Main Street businesses can be found here, along with the oldest residential development in the entire region. The city center also features the local college and a small shopping center. Located near the NH 45 and NH 320 junction is a large office park containing most of the city's high-rise office developments, as well as the region's largest shopping center. While traffic is always a headache on the 320 at 8 am, you'd think it would be worse given the snow and ice accumulation. Good thing the area schools and some of the area businesses are closed for the day. The coast is clear at this intersection along the 320 in Hemlock as what little slow plows the city had on call dig their way through the north side of the city. Gridlock, however, continues to plague the four-lane arterial as it runs adjacent to a severely over-crowded rail stop. Speaking of which, the trains still continue to to come and go through the railyard located in the oil districts between Hemlock and Tampere. To the north of the railyard and NH 45 is the region's largest Walmart and a random large condo development. Such developments are becoming increasingly common across the region. That concludes our tour, for now. Hopefully the weather will improve soon so we can take a look at Eagle Mountain, Peden, and the rural communities of Peaster and Bayberry. For now, we'll conclude with this stunning aerial photo.
  2. 4 points
    Aldini10

    Aldini's C:S Works

    So I've done some more zoning and have extended the highway quite a bit. This new development prompted finishing up some service interchanges. Expressway usage is now much higher than before, with most vehicles (about 85%) being cars. This image shows the new highway extension, finally connecting the local freeway to the regional roadway. Obviously, it's under construction. The parkway leading south is intended to incite more development on the other side of the river. More work will continue later on...
  3. 4 points
    Ceafus 88

    Ceafus tries to build a town.

    Well, here goes nothing! I am working on a small town in a new region, I hope I do not let you guys down! We will start out with a small wind farm that the city council approved last month! As well as a small shore side pic! I hope to be able to update this soon with some pictures of the town, but as of right now it is just too small to show off!
  4. 4 points
    Bryan1998

    Show Us Your Interchanges!

    I tried to replicate a local interchange to say i did it. Created in a sandbox tile for proof of concept.
  5. 4 points
    pupper_donut

    god_donut's CS

    I abandoned the sunken highway city before I even started building anything, just wasn't feeling it. Here's some more interchanges: A makeshift aesthetic runaway truck ramp:
  6. 3 points
    I rearranged some sections and added a background image, let me know (honestly) what you think
  7. 3 points
    Aldini10

    Aldini's C:S Works

    Thank you for your excellent comment, @bben. I'm really glad with this city, it's more aesthetically pleasing than my last one. Anyway, since you are deeply intertwined within the transit part of things, here's an update for you! First, the city has grown to a modest size of 12,453 as of this post. A few towers have spring up in the downtown area, creating a high density location. I actually have not given this city an official name yet. I'll begin with this outer suburb village that has expanded and contains 2,779 citizens. They had the luck of only having one road linking them to the outside world until the city built a new city wide train line. This picture shows the bus line which serves the suburban village arriving at the train station. This bus stop (the one with 114 people waiting on the list) usually has about 90 passengers waiting for the next bus. In an effort to bring the buses to pick up as many people as possible, I've dispatched 8 buses to this line. This will require many more buses, or an upgrade to a few double decker buses which I am sorting through at the moment. Aside from this bus line, the train station services the Red and Blue lines. The Red line takes passengers to the city core and newly established college, while the Blue line takes passengers straight to the airport. On average, this station services 231 passengers a week. Here is the central train station, where the Red and Green lines meet. On average about 360 passengers are serviced here, where the Red line moves over to the college and Green line links the city core to the airport. In the future, when this city expands father out hopefully this station will become more of a Grand Central Station type hub, and it's already becoming such with only 12k citizens. A few bus lines meet here to take passengers to their final destinations. Here you can see the bus lines and the ridership of this station, with there currently being 313 passengers waiting for the Red line train. Off in the distance are the airport train hub and a deactivated train station built for future expansion. Here's an aerial view of the newly established city college campus and the end of the Red line across the boulevard. This hub currently only services the Red line. However, since people love their education, ridership of this station is somewhat high, taking about 314 passengers a week. The convenient location of this allows students from across the city to arrive in time for class in less than 15 minutes, with the train lines spanning over 10km at the longest point. And here's the end of the Green and Blue lines, at the airport station. There was once just a bus line taking riders from this location to a central bus stop in the city, which proved to not be feasible thanks to the airport being over 8km away from the city. Long wait times prompted people waiting to become impatient and summon cabs and hitchhike, however they could get to the city fast enough. The maximum wait time at this station is about 15 minutes, however that time can be enough to have over 300 passengers fly in and end up waiting for a train of a capacity of only 240. Typical ridership is about 360 passengers a week. I forgot to mention that this airport is the only outside connection into the city, so everything in this city is purely local. This is why there is a typical surge of people waiting at the train station trying to make their way into town. Here's a view of the underground train lines along with a view of most of the bus lines in the city. According to the transport window in the top right, approximately 6% of citizens are utilizing the mass transit offered in this city, which is more than I expected so I'll continue with this trend of providing more transportation options for the city. Traffic in the city, as a result, has been lowered much more than anticipated. Usage for the road linking the suburban villa to the main city has dropped almost 30% from 220 to 160 drivers a day. Traffic was not an intense issue to begin with, which is why I'm not including a traffic map as everything is now green. Thanks for looking!
  8. 3 points
    Aldini10

    Aldini's C:S Works

    I've started working on a new city a while ago. Main soon to be downtown area. The main downtown school buildings with associated green space/parks. Cookie cutter subdivision in the middle of nowhere. More to come...
  9. 3 points
    pupper_donut

    Real-Life Traffic Engineering

    A thread to discuss the many aspects of traffic engineering in the real world, and how it varies across cities and countries. I'll get started with one of my favorite aspects, traffic signals and in particular, left turns at signaled intersections: Many metropolitan areas across the US, such as Las Vegas, Dallas, and Portland, are installing new signal heads which replace the solid green light with a blinking yellow arrow for permissive left turns. Most of the new signal heads are similar to the one on the left in the above video, but a regular doghouse signal head can also be seen which displays a blinking yellow arrow in addition to the solid green. In addition, a steady yellow arrow is shown in addition to the solid yellow, which normally indicates a protected left about to turn red, instead of a permissive left as shown in the video. Also interesting is some "protected-only" three-state signals in Fort Worth, such as the ones at Basswood and Riverside are being re-programmed to allow for permissive left turns, without replacing the signal head. The yellow arrow blinks when in permissive mode, and then changes to steady before the signal turns red, regardless of whether the signal is in protected or permissive mode. What are your thoughts on these new traffic lights, and what are some interesting traffic light and traffic flow configurations where you live?
  10. 3 points
    pupper_donut

    god_donut's CS

    Some heavy traffic. The large junction and the smaller one at the far right of the picture both have manually timed traffic lights, but this doesn't do much to alleviate extensive traffic jams through here. I've considered upgrades to this road but the area is too densely built up to make any upgrades feasible.
  11. 3 points
    Ceafus 88

    Ceafus 88 | BAT Thread

    Thank you guys! It's very much appreciated! ------- There will be two versions of the building: The real thing: And the fictional "bronze" version:
  12. 3 points
    Ceafus 88

    Post your Desktop!

    Mine comes in a different form. None the less, interesting desktop!
  13. 3 points
    OmniBLACK

    Omni"s Modeling Showcase

    New content I am making this house plus some tweaks of my own an extra window or two
  14. 3 points
    pupper_donut

    god_donut's CS

    I decided to spam one of my new cities with EF5 equivialant tornadoes and thunderstorms, here are some pictures:
  15. 3 points
    pierreh

    The United Cities of Talaran

    The Rail Triangle Upgrade project in Deramey was finally brought to a satisfactory completion. It was not easy. Some citizens, supported by the Chamber of Commerce which complained about disrupting the commercial area next to the rail tracks triangle, proposed an underground solution, that got rejected mainly on account of the immense cost. Eventually a solution was proposed which was accepted by all parties concerned. Once the project was accepted, work proceeded swiftly and with a minimal amount of disruption. Only two commercial buildings needed to be demolished, and their owners were suitably compensated. Rail services had to be temporarily suspended and replaced by buses. The completed upgrade, with 3 commercial lots to be rebuilt, is shown in the following picture: The mayor inaugurated the new layout by riding on the first train using the upgraded rail triangle. Rail service resumed on the same day, with a new schedule featuring more trains.
  16. 3 points
    pupper_donut

    Christmas 2016

    I wanted to wish everyone a Merry Christmas! I hope you guys get to spend it with your family and friends (irl :P) Thanks for all you do! -Your amazing community admin
  17. 3 points
    7499275

    In the Line of Duty: REDUX

    In the Line of Duty What is ITLOD? It is a personal project started by yours truly that is being made using Arma 2, A military simulation game. There is a story line behind this "movie" which will be disclosed once more of the production has been done. For now I leave you all with a teaser image. (making a post actually gives me motivation to continue working on this so... ) UPDATE: General plot line: 1999, Russian and American tensions are at an all time high. Russian forces lining up along foreign borders trying to assert dominance and all for easy expansion of the country. However the U.S Government does not take this lightly. They deploy a fast moving response team to Utes, a small island belonging to the United States since the height of the cold war. The military base on the island is quickly refurbished and restocked to allow for military strikes to be conducted out of the area. On March 24th the response team arrive at the derelict base and made sure the Russians had not already got a foot hold on the island. Two days later, March 26th a larger force has arrived and gotten into position at the base with more reinforcements inbound to the island. The base has one major drawback though, only a handful of small hangers, a carrier will need to be stationed in the sea nearby to help conduct air strikes in the area if the Russians do not back their forces down. So now after a few days I finally got part of this video project. Just the basic intro. Kind of an introduction to the plot line.
  18. 3 points
    OmniBLACK

    Omni's Cities XXL/XL Showcase

    A southwest desert town And a Marina style city
  19. 3 points
    7499275

    Kerbal Space Program Learning corner

    First video we discuss the difference between the apoapsis and periapsis in your orbit. Two very important words which actually have a lot more meaning than what some new players might realize. Changing the altitude of your orbit needs to be done at certain points using these points. To lower your orbit it is better to burn at the highest point. - your apoapsis. To lower your orbit it is better to burn at the lowest point. - periapsis. All this plus a little more in the following video. Next up, landing on a planet with no atmosphere. The best way to land is to kill all the horizontal velocity first, wait until your craft is falling straight down towards the planets surface and than begin a slow burn to have a soft touchdown. Again all this plus more in the following.
  20. 3 points
    pupper_donut

    Pupper Realms: Map Renders

    Pupperton continues to grow
  21. 3 points
    Diego Del Llano

    FOUNTAIN PLACE

    Version 1.0.0

    2 downloads

    Fountain Place is a 60-story late-modernist skyscraper in downtown Dallas, Texas. Standing at a structural height of 720 ft (220 m), it is the fifth-tallest building in Dallas, and the 15th-tallest in Texas. Link: https://en.wikipedia.org/wiki/Fountain_Place This file Includes: Functional Landmark with 4,800 CO$$$ Jobs JUST PLOPPABLE FILE Instal the version taht you need. To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins For Dark Nite you'll need install Dark Nite Mode: http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ Have fun !
  22. 3 points
    Aldini10

    The Dynamic City of Adlain

    Thank you all for your thoughtful comments, I do work hard on my transportation projects and even plan them out for the future unlike most design-build projects out there I have returned this time to let you all know I have finished the all 8 ramps for this interchange, it was not an easy task. While I did already finish the 5 ramps seen here, the tallest (33 meters = 108 feet) and longest ramp (bridge section is 1,104 meters = 3,621 feet) is the one that I anticipate will be the heaviest traveled in the whole interchange for now, so I have constructed it as a 2 lane flyover to accommodate the truck traffic. This is thanks to the information I accumulated at the diamond interchange before going forward with this project. Also due to the fact that many vehicles will use this flyover I have set the radius of the curve at 532 meters to allow for high speed travel. While I was working on the rest of the interchange I allowed traffic to use the newly built ramp. The traffic report tool seen here shows the data for the moment I clicked on the ramp. Approximately 35 vehicles per signal cycle (42 seconds) were allowed onto the freeway at the interchange, which, according to the data given to us by this traffic report tool, was obviously not enough since there were at least 73 vehicles programmed to take the left turn at any given time. The jams on the road were real nasty, so there were probably more than that many vehicles stuck on the road. The signal cycle of 42 seconds was just enough to keep the trail of traffic consistent for a while. Here is a graphic of how traffic stands just at the completion of this flyover. There still is no ramp to go eastbound from northbound so the traffic that requires this still continues on at the diamond interchange. Work on the final flyover has been completed, its bridge portion is just 100 meters shorter than the flyover opposite. This one was more difficult to construct as I have a standard road offset of 32 meters on center. Notice how the freeway curves on both the north side and east side (top and right, respectively). I could not get this flyover to be as symmetrical as the one opposite because of this, although it is still very similar in shape and stature to it. This flyover only has one traffic lane because not many people travel eastbound on the freeway perpendicular from the north. This image shows the (finally) completed interchange. All ramps have been opened to traffic and is flowing nice and easy with about 475 vehicles using the interchange per day/night cycle. I have designed this interchange with the capacity of 800 vehicles per day in its current state. At a final cost of $628,629 and taking up 2 (in game) years to complete, this was most definitely my most ambitions project to date taking into account the initial challenge that I had to remove congestion at the diamond interchange, I have done just that and more! I took so many screenshots of my progress I just put them all into an Imgur album if you are interested in having a look at the rest of the images. http://imgur.com/a/BjQqO Thanks for looking!
  23. 3 points
    bben

    transit mania- ville

    Surpassing the million population goal is my rail city ..
  24. 3 points
    Acko

    A Hello (And Goodbye)

    Hey guys, do any of you remember me? XD It's been so long since i've visited SM. I apologize for such a long unannounced absence. I guess I ought to explain myself now... My disappearance wasn't something that was completely unexpected, in fact it was inevitable it was going to happen. I have lost a lot of the passion I had for SM way back when because SM (and SimCity in general) has really taken a back seat when certain things in my life (namely, my religion and spirituality) took precedence. As these things took over I found myself no longer interested in visiting the site every living moment of my life. Thus, I gradually started disappearing, as days between visits turn into weeks, weeks into months, and months into the point where you have really forgotten about even thinking about checking the site every once in a while. Indeed, I have found new things to occupy my time, especially in the last year or so as I have become more and more invested into spirituality and religion (whether that's a good thing or not is up to you, but as far as I know it's the best path I could take.) So, after this Summer while I resolved myself to return to posting to SM regularly, I found myself having to force myself to do so and because of that, I felt that it was futile. I hope all of you understand where I am coming from here. But anyways, I've said hello and explained myself. Before we get to the most important part of this post, I'd like to congratulate all of you guys for your longevity, to be honest I did not think Simmania was going to last much longer if y'all didnt find a breakout solution to get new members in, I thought everybody else was gonna eventually lose interest and fade away like I did. But alas, y'all have proved me wrong, and I am happy about that. So now for the final, and perhaps the saddest part of this message. I would now like to make my retirement from SM affairs official. I know I still have the moderator rank here and while that's good and all, I feel like since I am now officially moving on, my services as a moderator are no longer needed. (NOTE: While I am moving on, it doesn't mean I'm gonna lose all care for SM, I will be sure to visit every once and a while and check out how things are going.) I am electing for either someone else to take my position (whoever it is is up to you) or for the position to be retired, for now. I don't even require to be honored as 'retired staff', because really I don't deserve that that much because I kind of abandoned y'all. But anyways, enough with that, I guess that is my final goodbye and official retirement from Simmania. I will be sure to pop in time to time, but right now I am going to focus on other stuff in my life. Best wishes, Aco.
  25. 3 points
    samerton

    Cover photos on profiles?

    Looks like the permission wasn't set, I've added it now.
  26. 2 points
    SpookyZalost

    Twin Lakes - A Dynamic C:S CJ

    looks nice, well detailed, everything I've come to expect from a simmania city journal
  27. 2 points
    pierreh

    The United Cities of Talaran

    My modding activity for RTMT is currently slower and this allows me to play the cities in my cluster, and to update this CJ. A milestone has been reached: Marlande is the first city to reach a population of 800'000 Sims: As can be seen on this global picture, there is still room for expansion, so that the city could potentially grow further. However, the limitations of mutli-city playing are becoming more and more apparent in this cluster. Most of them have probably been documented at length in various forums, although my searches on the topic have not been very successfuk sofar. I'll illustrate some of my own findings in my next posts.
  28. 2 points
    pierreh

    The United Cities of Talaran

    Since Brian is showing us his plan for the development of the city he is currently starting to build, I'd like to show the current state of one of the cities in my cluster, where I am not pleased with my initial design decisions. The city is Desognes, it is situated in the upper left corner of the cluster. Here is how Desognes is currently zoned; R1 was the first residential zone to be developed; fairly soon during the growth of the city I started the zoning of R2, the second residential zone, on the other side of the river, Similarily, I1 was the first industrial zone to be grown. As I didn't want it to become too large, and because I was still asked by the game to zone for more industry, I started the zoning of I2; I2 has remained rather modest in size, and at present I do not zone for more industry. C1 was the first commercial zone; i decided to place to the right (i.e. on the eastern side) of the citly tile. This was done because Desognes has links (highway and rail) with Marlande which is contiguous to Desognes on the eastern side. C2 is a very recent development, still modest in size, that will not be able to grow much, because of the terrain available. In retrospect,, C1 is too off-centered, relatively to the R areas, especially relatively to R2; Sims travelling from R2 to C1 must pass thru R1, and this generates an excess of thru traffic in R1. It is in order to alleviate this to some extent, that I decided, belatedly, to start the second commercial zone C2, closer to R2. All morning commute traffic to C1 comes from the west and the north, this tends to saturate the roadways and the public transportation (GLR/subway, local rail and buses). With these design flaws, the city has currently a population of 742'351 Sims. However, its growth has slowed down, and the traffic issues are getting worse. I'll continue to work on it of course, trying to compensate for the noted defects. This is in fact an interesting challenge, that is encountered in RL in many old cities (my home city of Geneva is a good example of that....). Some other cities in my cluster exhibit various other 'defects' and/or limitations due to the terrain, waterways, etc. I may document some of those later.
  29. 2 points
    Bryan1998

    Pine Forest

    CHAPTER I: INTRODUCTION I've been working on a region for a couple of days now, called Pine Forest. It's a modified version of a region i downloaded awhile back. SECTION I: SHORT BEACH A nice, sprawling suburb... Looks good so far... ... it's being abandoned in droves There's some abandonment going on around Short Beach, which can be fixed by relieving some CO demand. SECTION II: LONGSIDE VIEW A nice, open highway... ... ripe for building a CBD another suburb, but what about that old, crusty interchange? This interchange shall do it. STAY TUNED FOR NEXT CHAPTER!
  30. 2 points
    7499275

    What are you listening to? v2

    My roomate - Whine and complain.
  31. 2 points
  32. 2 points
    pierreh

    The United Cities of Talaran

    Missing extensions: when the city gets loaded, a message appears on the screen, mentioning about missing extensions and giving long numbers for each of them. I think that it has been determined that these numbers can't be interpreted into something meaningful. But the missing stuff - at lest in my case - was easy to identify: For some buildings - in my case for railway stations - I got the gift boxes. Querying those boxes gave me the name of the stations that should be there. SInce this happened after a NAM upgrade, I was able to restore the missing prop files from the backup of the previous NAM version. It seems that, at upgrade time, Cleanitol decided to remove the props for these stations, for some reason (Hint for Brian: those were SLURP'ed stations...).. OK, next issue: RHW-6S bridges. I have a large number of them in my cluster, because of all the waterways, and because 6-lane highways are the standard in that cluster. After the NAM 35 upgrade, all those bridges 'disappeared', looking like this: The lampposts (!) are still there, hanging in mid-air, and the effect of the piles in the water are also still visible; the rest is gone. After chatting about it with Brian earlier today, I tried my luck with one pair of those bridges. I deleted each of the old bridges by bulldozing a tile of where it was earlier on - this removes the lampposts and the water effects, showing that the bridge is really removed. Then I dragged new bridges. There is a single model of bridge for RHW-&S, so of course I chose that one: It's the 'Concrete Box Girder RHW-6S Bridge', first box in the second row of bridges offered in the selection window. The bridges get built without any problem. Then I have a major reconstruction effort to rebuild all such bridges in the various cities. This issue is considered as resolved. I have another one, which I also discussed with Brian in chat. The volume view shows volumes in various shades of blue, in the global window and on the roadways, tram tracks, subway tunnels, etc. For example: : I find that very annoying. There is probably a way to get the old coloring scheme instead, which was a lot more convenient. This is the object of my current research. If anyone knows the solution to this, I'll be obliged.
  33. 2 points
    pupper_donut

    Flight Simulator X - Tutorial Series

    Part 6: Autopilot Heading and Altitude An autopilot controls the trajectory of an aircraft, allowing the pilot(s) to focus on other aspects of flight, e.g. controlling aircraft systems, monitoring weather, communications, etc. Commercial aircraft are not the only planes equipped with an autopilot. Even our Cessna 172 has an autopilot, and we will learn the basics of how to use it. Click Load on the main screen and load up your first flight save. Once in the cockpit, look toward the right of the instrument panel, and you will see several digital panels. For now, we want the one shown in the red box: For this, it may be helpful to use the 2D Cockpit by pressing the F10 key. The display has two lines: Altitude and Vertical Speed. As you likely guessed they control your altitude and vertical speed respectively. First, we need to tell the autopilot that we want it to control our altitude. Unless we want the plane to try to descend to altitude 0, we first need to enter a value for the altitude hold switch. We do this using the UP and DN buttons on the right side. Click and hold on one of the buttons to increase/decrease the value. Set a figure higher than our current altitude, such as 2,500. Once done, press the ALT button. If the autopilot engage switch (AP) doesn't automatically turn on, press that button as well. The vertical speed is automatically entered at 700 feet per minute, which will be a sufficient climb rate. As the aircraft begins climbing, it will be important to apply extra throttle in order to maintain speed, as higher angles of attack mean slower air speeds. Increase the throttle to about 90% until the aircraft climbs to the desired altitude, then return it to the previous setting in order to level off. Leave the altitude hold switch engaged. The autopilot will automatically control elevator trim in order to maintain level flight, regardless of air speed. Now try descending back to 2,000 feet. Press and hold the DN button until the altitude is set at 2,000. Reduce throttle slightly to keep your speed down, and the plane will descend back to 2,000 feet on its own. Should you want to increase or decrease the vertical speed, click on the left or right side of the vertical speed value on the panel. In the real aircraft, there is a small knob above the engage switch that switches between altitude and vertical speed, controlling which one the UP and DN buttons change. We can also use the autopilot to control our heading. For this, we need to go back to the heading indicator, and looking for the heading adjust knob. The heading indicator has a small indicator that shows the current setting of the adjustment knob, this is called the heading bug. Click on the left or right side of the adjust knob to set the heading bug to direct south (180 degrees). When you're ready, push the HDG button on the autopilot panel, the one next to the engage switch on the right. The plane will begin flying a standard rate turn toward the desired heading, and will maintain that heading once it has been established. It is very important to note that with both the heading and altitude hold switches turned on and the autopilot engaged, the flight yoke will become inoperable. Try applying aileron on either side (banking) and the plane does not turn. Try applying or reducing elevator and the plane will briefly climb or descend, but will quickly climb back to the set altitude. Should you wish to resume manual flight, press the AP button again, or press Z on the keyboard. An alarm will briefly sound to let you know the autopilot is turned off and the aircraft is now being manually controlled. This will prove useful if you accidentally disable the autopilot or it turns off due to a system failure. After turning off the autopilot, as long as your throttle is set correctly, the aircraft should continue along the same trajectory until you use the flight yoke or apply/decrease throttle.
  34. 2 points
    mayorm

    Republic of Marquette

    bben- Thank you. Its always nice to come back and catch up on everything going on here, I'm trying to come around when I can. pupper_donut- Haha. Admittedly I got lazy with the other stories headlines, and didn't change them from the last news article. But next time around they'll be different as I like to throw in other interesting stories. "A bright and beautiful morning greets us as we look to take our first looks around Port Charlotte, today in your itenerary you'll see that we are touring the University Heights area on the south side of the Scamman River. I hope you enjoyed your stay at the Hyatt Port Charlotte Seaside, one of the most accomodating and nicest hotels downtown." "Two of the ways to get across the Scamman easily is by taking the ferry system which is very popular among travelers and commuters alike in and around Port Charlotte. While we could have walked a few blocks from our hotel to the ferry dock on 82nd St. The toruism department insisted we take a driving tour so we are now crossing one of the largest spanning bridges in the area, and perhaps the country itself., which is Veterans Bridge, dedicated to those who have served and sacrificed in the Marquette Armed Forces." "After crossing the bridge on the south shore, Veterans Bridge immediately becomes the A10 (short for Atlantic 10) freeway. Due to it's limited number of lanes, at peak commuting times many people in the area would like to see the freeway widened to six lanes or more. In the upcoming election cycle voters will have the ability to vote on highway funding to tackle traffic problems in this area. University Blvd. is our exit which takes us straight into University Heights." "As you may have guessed the University Heights neighbourhood is home to the prestigious Port Charlotte University. It is one of the largest universities with just over 30,000 students, PCU is well regarded for their engineering school. Of course the Bulldog's athletics programs draw many fans to the stadiums, with top spectator sports being Men's and Women's hockey, followed by Football and Men's and Women's Basketball. William J. Colley Sports Arena is home to the basketball and hockey programs, as well as hosting other large community events and trade shows. Nearby is Harbour Financial Stadium home to the university's football program, built in 1990 before PCU's dominance in MICA (Marquette Intercollegiate Athletics) football, winning championships in 1994, 97, 99, and 2001. As of the 2014 season the stadium also became the home for the Port Charlotte Nighthawks of the Marquette National Football Association, with renovations scheduled to start this upcoming spring to increase capacity from 17,000 to 30,000 in order to meet MNFA's stadium guidelines." "With the Nighthawks move to the stadium, the team paid the university an undisclosed sum to install new turf with their own colors and logos. Current Nighthawks star quarterback and playoff MVP last year in the MNFA is former PCU star Brady Hellwig. On the left you'll notice new construction getting started, Por Charlotte University is starting to get to work on it's new Meyer's Residential complex which will be home to apartment style student housing, if you look in your info packets you'll have an artist concept of the complex." "Unfortunately, we'll have to turn back here for the day as I've recieved word that the hotel ballroom has our dinner prepared to be served. But with it getting dark earlier now there's still one spectacular sight, the breathtaking views of downtown Port Charlotte at night."
  35. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    I have been too lately, which is why I haven't been in chat except every few days
  36. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    It's me, TC, darv, ceafus, and now marsh.
  37. 2 points
    Aldini10

    Aldini's C:S Works

    Hey thanks guys. I've been away for a while since things became busy, but I've returned with a quick new batch of pictures just showing off some areas around the city. Not much new major work has been done so far but I am in the planning stages of something which I am confident you will all be pleased with. http://imgur.com/gallery/ZUkfT
  38. 2 points
    Aldini10

    March 13th, 2016 WTC Seminar Transcript

    This is the full transcript for the March 13th, 2016 seminar held by Aldini10. Additional questions/comments can be answered here as well.
  39. 2 points
    Aldini10

    Aldini's C:S Works

    I'm bach again with a major update. This time I grew impatient and began construction of the massive slabs of concrete we call interstate freeways. However, I began building the freeways in the year 1954 and it is now 1962, without ever opening a single lane. No doubt this has caused grief and anger upon the citizens of the city, especially since they were planned in true Robert Moses style: straight through happy and vivid neighborhoods. The highway seen above was mostly completed, with all inner city freeway work being finished on the main lanes. Note there are no exits or entrances, as it was originally built to allow thru traffic. There were supposed to be 2 freeways constructed cutting through the city. Only one has been built, thanks to the intense protests and aggressive justifications by citizens who live in the areas that were meant to be destroyed. As a result, a half constructed freeway was built terminating just outside of the city. 2 homes were taken but it was a win for the citizens. This freeway was supposed to contain a number of inner city interchanges, however, the citizens feared officials would change their minds and just build it as a thru freeway like the other one. Lanes on this freeway will open in the coming months when asphalt paving is finished. More pictures and other city happenings are included in this image dump: http://imgur.com/a/5JcFR Thanks for looking!
  40. 2 points
    As I stumble across this barren wasteland, I often think to myself, "Was it really worth it Nigel, was it?" I sit down on a small log that was once a towering oak, that has fallen to the the perpetual winds and acid rain that seems to never come to an end. "This is my life now," as I continue to gaze into the stars, waiting, wondering if there is really life out there. There has to be, I know there is. I cannot be the only one left, who will I make play dough swords with? I have to find a way to reach them. I walk back to my small garage, and yell at Gourmet my trusty albino giraffe. I pat her ears and say, "This time its forizzles my dizzle" She snorts a snot bubble and gives me a lick of approval. I collect the saliva in a jar and place it on the shelf to my right, not directly to my right, but a nice 33 degree angle. AH YES THE NON SYMMETRICAL LIFE OF A MAN. I then saddle up Gourmet and tell her, "Be gone you slimy harlot, we must not wait any longer, Krispy Kreme shaped skittles await us in a far away galaxy!" As I try to get Gourmet to hustle her bustle, I notice a glimmer in the road. I jump off my large steed thats not a steed, and land nose first on a heroine needle. I scream bloody murder, but it doesn't matter because no one really cares because they are all dead. I tell Gourmet to squeeze her testicles together to pull the needle from my face and she looks at me funny, and screams in feminazi, "DID YOU JUST ASSUME MY GENDER." I kinda looked at her for a minute, and realized the heroine was taking effect on me. I whipped out my trusty handy mandy pandy box of Krabbie Patties and carefully placed the green part in the shape of a star, so I could summon the green giant. I looked at him and bowed in his greatness and said "Sir, wonderful bringer of those nasty ass green beans in Walmart, can you please help me get this foreign object from my nose so I do not have to put up with Gourmet like this." He looked and me and began singing the Drake and Josh theme song, and next thing I know, the needle was gone. I soon felt better, and got my tushie back on Gourmet. It wasn't long and we exited the atmosphere. My nipples instantly hardened as I knew soon we were going to be getting down with the boyz yo dawg on planet zimmio. Sadly we never made it, because some jerk of an astroid heiled hitler and he captured me and gassed me. He sent me and Gourmet back to this rachet ass planet gurl. We then just sat around the alter playing Operation, dreaming about the days that we got to pick up the mail for blues clues. Excuse me, I am gonna cry now, STEVE WAS SO GOOD TO ME....
  41. 2 points
    pupper_donut

    god_donut's CS

    The highway in the last shot is getting quite overcrowded.. I'm thinking of adding a rail line in the center of the highway as well as one additional highway lane each direction to mitigate this as traffic is bumper-to-bumper where this highway meets the cable stayed bridge as well as at the interchange for the highway leading to the airport. If I go through with this plan I'll post schematics and construction shots.
  42. 2 points
    ALL DEFAULT AND CUSTOM COMMANDS IN SIMMANIA CHAT (as of 3/7/16) Statuses: /stat status - Used to set a status on your username. The status will be put in brackets next to your username and the status will be announced through the chatbot. You can set up to two statuses at once. To unset ONE of those statuses, run /stat status - status being the status you want to remove. To remove all statuses, see /rstat /rstat - Removes all statuses set with /stat. If you have two statuses set, this command will remove BOTH of them. To unset one status and one only, see the additional information on /stat /cstat - Shows which statuses are currently set. Mainly for diagnostics purposes. /afk - Set an [afk] status on your username. Removes itself automatically when you post something else in chat after going /afk. Don't try to use it multiple times because it won't do anything.** Stupid Stuff: /nonsense - Posts one of 150-something completely random messages through the chatbot* /titanic - Posts random titanicbuff quotes** /leo - Posts random SpookyZalost quotes** /donut - Posts random god_donut quotes** /ban user - Is user getting on your nerves? Ban them! Available to all users.* Username Registration: /register password - Used to register your username. This is still in early development, and doesn't do much at the moment other than make your username display black instead of gray (or white instead of gray on black themes.) Once complete, it will do more than this (removed the register command because it decided to stop working) Other Useful Stuff: /last user - Check how long ago and what time user said something, as well as the message user posted. Available to all users. For chat mods: /takeover text - Will post a message with custom text through chatbot.* /warn user - Sends a warning to user* /whois user - Obtain IP address of user /kick user time - Kicks user for time. /announcement text - Send an announcement through the chatbot.* Coming Soon: AFK Statuses: AFK statuses will be added in the near future, available by using /afk status. This is similar to regular statuses (using /stat) but will also put your afk on at the same time. On your username, it will look like: [afk-status]. When you post something again, the afk status will remove itself. Other Improvements Coming Soon: Image Auto-resizing: Soon embedded images will be automatically resized to a reasonable scale to make image embedding viable. Please feel free to reply below with suggestions for custom commands that you'd like to see! -gd *Credit goes to Blake **Partial credit goes to Blake
  43. 2 points
    Towncrafter

    Towncrafter's Realms World

    I started a multiplayer world on Realms. Realms is Mojang's minecraft multiplayer server. I got one of those because I'm hoping that the lag is minimal. But we'll see. So far I've been the only one on it. How Realms works is the person who wants to start the world buys a Realms account and starts a world and invites people to play on it. Nobody else has to pay. If you didn't get an invite then let me know your minecraft name and I might send you an invite.
  44. 2 points
    bben

    transit mania- ville

    In order to prepare my rail city now for a population of 2,000,000, I have been expanding the rail-road infrastructure.. One of the main areas of preparations has been Big Junction railroad.. Which has now been further expanded from 13 tracks to an amazing 16 tracks.. Some stats of this most amazing sc4 rail junction : Total rail traffic ( 16 rail lines ) = 236,300 Big Junction stations- 1) London Kings cross station- (8 tracks) - 144,541 2) Marrast Duel station - ( 2 tracks) - 71,562 3) Mantra station - ( 1 track) - 29,817 Total station usage - = 249, 520 I also provide the congestion view of the 16 tracks of Big Junction, Which shows a few tracks are in the red, but overall i am in pretty good shape congestion - wise here
  45. 2 points
    OmniBLACK

    Omni's Cities XXL/XL Showcase

    My favorite spot Kalm aka Farmville area
  46. 2 points
    bben

    transit mania- ville

    Darve, outstanding question here !! You can place a couple TE lots ( Stations) , such that there next to each other and you have "touching " of their borders... But some "odd things" happen transit- wise when you do so.. I am unable to recall at the moment what these "transit oddities " are.. It is certainly an area to RE: explore.. Z never recommended doing so, but i have done this in my current rail city nevertheless.., in a couple areas.. I think the posting of a couple pics of this later would be quite interesting I really should report any "negative effects" of breaking this rule about TE lots.. Here is my latest Update: This was triggered by a request from my good friends, Michael + Pierre They had asked to see some working pics of my new rail station set. Whereas I created an additional 2 rail stations to add to the Marrast rail collection I have. So i finally found an older 2 - track rail station that i could benefit from a traffic congestion sense by going to the accompanying , 3-track rail station - In this area of the former station the traffic congestion had gotten quite out of hand with both the rails in the red in the traffic congestion view - Additionally, we see from the routing arrows, in this stations an outside rail line which does not pass through the station but "rides" along the edge of the station touching it, that in this instance it does not transfer rail traffic at the station to another network type but simply bypasses the station in the disconnected sense... Here is our congestion view pic of the former area- Than removing the older station and establishing the new 3- track station , we see the expected drop overall on rail traffic congestion - However the most interesting feature when examining a related "routing pic" of the area, shows that indeed the the outside rail line clearly is transferring rail traffic to pedestrian traffic.. Even though the expansion of the original station had taken place on the opposite side of the station where the "extra", third rail was added. Indeed, I am currently unable to explain this mystery !!
  47. 2 points
    Ceafus 88

    C88 Mod Shop

    I am currently working on converting my SC4 models into a format C:S will use.
  48. 2 points
    Lål @ everyone Done for today, regional population 38,842
  49. 2 points
    pupper_donut

    Two Rivers - An Interactive Cities: Skylines PD

    No issues in this update, just some pictures taken at sunset. Thanks everyone for voting in the first issue. Option E was near-unanimously approved, and is slowly being implemented. City finances have taken a hit but are steadily recovering. An expanding Rockwood Oil Company. The new residential area, near the truck bypass. The sun sets over Rockwood Oil and Two Rivers. Sunset over Rockwood County.
  50. 2 points
    pupper_donut

    AJAX Chat Information/Issues

    If there's only one person in chat, if that person closed their chat tab without logging out than they won't be timed out until someone else logs in. Also, I've changed the link in the menu bar to direct to the new chat, since Darth pulled the plug on chatcave, it seems.