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Showing content with the highest reputation since 03/17/2015 in all areas

  1. Ceafus 88

    Ceafus tries to build a town.

    Well, here goes nothing! I am working on a small town in a new region, I hope I do not let you guys down! We will start out with a small wind farm that the city council approved last month! As well as a small shore side pic! I hope to be able to update this soon with some pictures of the town, but as of right now it is just too small to show off!
    4 Points
  2. Bryan1998

    Show Us Your Interchanges!

    I tried to replicate a local interchange to say i did it. Created in a sandbox tile for proof of concept.
    4 Points
  3. pupper_donut

    god_donut's CS

    I abandoned the sunken highway city before I even started building anything, just wasn't feeling it. Here's some more interchanges: A makeshift aesthetic runaway truck ramp:
    4 Points
  4. pupper_donut

    god_donut's CS

    I decided to spam one of my new cities with EF5 equivialant tornadoes and thunderstorms, here are some pictures:
    3 Points
  5. pierreh

    The United Cities of Talaran

    The Rail Triangle Upgrade project in Deramey was finally brought to a satisfactory completion. It was not easy. Some citizens, supported by the Chamber of Commerce which complained about disrupting the commercial area next to the rail tracks triangle, proposed an underground solution, that got rejected mainly on account of the immense cost. Eventually a solution was proposed which was accepted by all parties concerned. Once the project was accepted, work proceeded swiftly and with a minimal amount of disruption. Only two commercial buildings needed to be demolished, and their owners were suitably compensated. Rail services had to be temporarily suspended and replaced by buses. The completed upgrade, with 3 commercial lots to be rebuilt, is shown in the following picture: The mayor inaugurated the new layout by riding on the first train using the upgraded rail triangle. Rail service resumed on the same day, with a new schedule featuring more trains.
    3 Points
  6. pupper_donut

    Christmas 2016

    I wanted to wish everyone a Merry Christmas! I hope you guys get to spend it with your family and friends (irl :P) Thanks for all you do! -Your amazing community admin
    3 Points
  7. 7499275

    In the Line of Duty: REDUX

    In the Line of Duty What is ITLOD? It is a personal project started by yours truly that is being made using Arma 2, A military simulation game. There is a story line behind this "movie" which will be disclosed once more of the production has been done. For now I leave you all with a teaser image. (making a post actually gives me motivation to continue working on this so... ) UPDATE: General plot line: 1999, Russian and American tensions are at an all time high. Russian forces lining up along foreign borders trying to assert dominance and all for easy expansion of the country. However the U.S Government does not take this lightly. They deploy a fast moving response team to Utes, a small island belonging to the United States since the height of the cold war. The military base on the island is quickly refurbished and restocked to allow for military strikes to be conducted out of the area. On March 24th the response team arrive at the derelict base and made sure the Russians had not already got a foot hold on the island. Two days later, March 26th a larger force has arrived and gotten into position at the base with more reinforcements inbound to the island. The base has one major drawback though, only a handful of small hangers, a carrier will need to be stationed in the sea nearby to help conduct air strikes in the area if the Russians do not back their forces down. So now after a few days I finally got part of this video project. Just the basic intro. Kind of an introduction to the plot line.
    3 Points
  8. OmniBLACK

    Omni's Cities XXL/XL Showcase

    A southwest desert town And a Marina style city
    3 Points
  9. 7499275

    Kerbal Space Program Learning corner

    First video we discuss the difference between the apoapsis and periapsis in your orbit. Two very important words which actually have a lot more meaning than what some new players might realize. Changing the altitude of your orbit needs to be done at certain points using these points. To lower your orbit it is better to burn at the highest point. - your apoapsis. To lower your orbit it is better to burn at the lowest point. - periapsis. All this plus a little more in the following video. Next up, landing on a planet with no atmosphere. The best way to land is to kill all the horizontal velocity first, wait until your craft is falling straight down towards the planets surface and than begin a slow burn to have a soft touchdown. Again all this plus more in the following.
    3 Points
  10. Diego Del Llano

    FOUNTAIN PLACE

    Version 1.0.0

    2 downloads

    Fountain Place is a 60-story late-modernist skyscraper in downtown Dallas, Texas. Standing at a structural height of 720 ft (220 m), it is the fifth-tallest building in Dallas, and the 15th-tallest in Texas. Link: https://en.wikipedia.org/wiki/Fountain_Place This file Includes: Functional Landmark with 4,800 CO$$$ Jobs JUST PLOPPABLE FILE Instal the version taht you need. To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins For Dark Nite you'll need install Dark Nite Mode: http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ Have fun !
    3 Points
  11. Aldini10

    The Dynamic City of Adlain

    Thank you all for your thoughtful comments, I do work hard on my transportation projects and even plan them out for the future unlike most design-build projects out there I have returned this time to let you all know I have finished the all 8 ramps for this interchange, it was not an easy task. While I did already finish the 5 ramps seen here, the tallest (33 meters = 108 feet) and longest ramp (bridge section is 1,104 meters = 3,621 feet) is the one that I anticipate will be the heaviest traveled in the whole interchange for now, so I have constructed it as a 2 lane flyover to accommodate the truck traffic. This is thanks to the information I accumulated at the diamond interchange before going forward with this project. Also due to the fact that many vehicles will use this flyover I have set the radius of the curve at 532 meters to allow for high speed travel. While I was working on the rest of the interchange I allowed traffic to use the newly built ramp. The traffic report tool seen here shows the data for the moment I clicked on the ramp. Approximately 35 vehicles per signal cycle (42 seconds) were allowed onto the freeway at the interchange, which, according to the data given to us by this traffic report tool, was obviously not enough since there were at least 73 vehicles programmed to take the left turn at any given time. The jams on the road were real nasty, so there were probably more than that many vehicles stuck on the road. The signal cycle of 42 seconds was just enough to keep the trail of traffic consistent for a while. Here is a graphic of how traffic stands just at the completion of this flyover. There still is no ramp to go eastbound from northbound so the traffic that requires this still continues on at the diamond interchange. Work on the final flyover has been completed, its bridge portion is just 100 meters shorter than the flyover opposite. This one was more difficult to construct as I have a standard road offset of 32 meters on center. Notice how the freeway curves on both the north side and east side (top and right, respectively). I could not get this flyover to be as symmetrical as the one opposite because of this, although it is still very similar in shape and stature to it. This flyover only has one traffic lane because not many people travel eastbound on the freeway perpendicular from the north. This image shows the (finally) completed interchange. All ramps have been opened to traffic and is flowing nice and easy with about 475 vehicles using the interchange per day/night cycle. I have designed this interchange with the capacity of 800 vehicles per day in its current state. At a final cost of $628,629 and taking up 2 (in game) years to complete, this was most definitely my most ambitions project to date taking into account the initial challenge that I had to remove congestion at the diamond interchange, I have done just that and more! I took so many screenshots of my progress I just put them all into an Imgur album if you are interested in having a look at the rest of the images. http://imgur.com/a/BjQqO Thanks for looking!
    3 Points
  12. bben

    transit mania- ville

    Surpassing the million population goal is my rail city ..
    3 Points
  13. Acko

    A Hello (And Goodbye)

    Hey guys, do any of you remember me? XD It's been so long since i've visited SM. I apologize for such a long unannounced absence. I guess I ought to explain myself now... My disappearance wasn't something that was completely unexpected, in fact it was inevitable it was going to happen. I have lost a lot of the passion I had for SM way back when because SM (and SimCity in general) has really taken a back seat when certain things in my life (namely, my religion and spirituality) took precedence. As these things took over I found myself no longer interested in visiting the site every living moment of my life. Thus, I gradually started disappearing, as days between visits turn into weeks, weeks into months, and months into the point where you have really forgotten about even thinking about checking the site every once in a while. Indeed, I have found new things to occupy my time, especially in the last year or so as I have become more and more invested into spirituality and religion (whether that's a good thing or not is up to you, but as far as I know it's the best path I could take.) So, after this Summer while I resolved myself to return to posting to SM regularly, I found myself having to force myself to do so and because of that, I felt that it was futile. I hope all of you understand where I am coming from here. But anyways, I've said hello and explained myself. Before we get to the most important part of this post, I'd like to congratulate all of you guys for your longevity, to be honest I did not think Simmania was going to last much longer if y'all didnt find a breakout solution to get new members in, I thought everybody else was gonna eventually lose interest and fade away like I did. But alas, y'all have proved me wrong, and I am happy about that. So now for the final, and perhaps the saddest part of this message. I would now like to make my retirement from SM affairs official. I know I still have the moderator rank here and while that's good and all, I feel like since I am now officially moving on, my services as a moderator are no longer needed. (NOTE: While I am moving on, it doesn't mean I'm gonna lose all care for SM, I will be sure to visit every once and a while and check out how things are going.) I am electing for either someone else to take my position (whoever it is is up to you) or for the position to be retired, for now. I don't even require to be honored as 'retired staff', because really I don't deserve that that much because I kind of abandoned y'all. But anyways, enough with that, I guess that is my final goodbye and official retirement from Simmania. I will be sure to pop in time to time, but right now I am going to focus on other stuff in my life. Best wishes, Aco.
    3 Points
  14. samerton

    Cover photos on profiles?

    Looks like the permission wasn't set, I've added it now.
    3 Points
  15. 7499275

    The Great (not so great) City of Charleston

    Decided to fire up Cities Skylines and this is the mess I'm INSTANTLY thrown into. Now due to a lot of traffic hitting my current business area's I am going to try and create a central business district. This district will also hopefully hold monuments and other tourists attractions so that most of the traffic in and out will be public transport. If not I'm hoping the road ways that are gonna be designed (still a work in progress) will be able to handle the load.
    2 Points
  16. Ceafus 88

    Ceafus tries to build a town.

    Thank you @Aldini10 @7499275 and @bben I really appreciate it! ---------------- Among all of the farm growth... A small town begins to take shape..
    2 Points
  17. pupper_donut

    god_donut's CS

    I've recently started working on a pre-made highway layout for a new city, here's a space-eating interchange and sunken stretch with el-rail over road through what will be the CBD:
    2 Points
  18. 2 Points
  19. pupper_donut

    Flight Simulator X - Tutorial Series

    @bben thank you! @Ceafus 88 much more on this coming soon(ish). The GPS is fairly complex, but nothing like the flight management computer in real life planes Part 3: High Altitude Flight & Fuel Mixture Instead of cruising over an hour between DCA and TEB, we'll fly a short route - this time from KAVL to KTRI. Set up a VFR flight plan (refer to the previous post for instructions) and move the aircraft to the departure airport. We will need a cruising altitude of about 9,500 feet, since we are in higher terrain. As before, you'll have a powered down aircraft. Start it up, using the previous post and startup guide as reference. Since we're so close to the airport, we will set up our approach immediately. Bring up the GPS and set up the map (TERR, 2x CLR, range of 50nm). Go to PROC, verify Select Approach by pushing ENT, and select an ILS 23 VECTORS approach. Set the autopilot altitude to 9,500, and autopilot heading to 350. Remember not to engage the altitude hold, heading hold, or autopilot until airborne. Take off and once you're clear of the runway, turn on HDG, ALT, and AP on the autopilot. At high altitudes, air becomes thinner. The propeller needs air to push the aircraft forward. Although altitudes at or near 9,500 feet are no issue for the modern airliner, this is pushing the limits of our little C172. The thinner air means the propeller has to work harder to generate thrust. This means our ascent will be very, very slow. Once you've (finally) reached 9,500 feet, the plane will level off. Leave full throttle, for now, and once you're about 45 NM away from waypoint MOCCA, make a right turn to the heading opposite of the runway heading, in this case we can assume 230 degrees. Subtract 180 to get a heading of 50 degrees. Be sure to take in the views of the mountains we just flew over. Now, let's get to the point of this tutorial. As we discussed, the climb was agonizingly slow, with the airspeed meter dipping below 60 KIAS. Cruise speed won't exceed 80 KIAS. Now we're going to learn about something that you will wish you'd have known during the climb. First, take a look at the tachometer, right below the VSI. We've got full throttle on, and the tachometer is barely in the green. The engine is straining, and our airspeed is barely at 80 KIAS. What gives? The problem is fuel mixture. As with any combustion engine, an aircraft propeller engine requires the proper balance of air and fuel to ignite. Remember what we discussed earlier - that air is thinner at higher altitudes. Therefore, you need to reduce the amount of fuel being ignited in the engine as well to maintain that ratio. This is called leaning the fuel mixture, and is generally done above 3,000 feet. In fact, our previous flight to Teterboro would likely have benefited from a properly leaned fuel mixture as well. How do we lean the fuel mixture? Pull out that red lever next to the throttle - the one we said to keep at 100% during takeoff. Begin slowly pulling the knob out. You'll immediately notice the engine turning faster and speeds increasing. Keep pulling it out until you start noticing a deceleration and the engine sounding rough. When this happens, slowly push it back in again until the engine is smooth again and your RPM climbs and then stops. Try decreasing throttle and then re-adjusting the fuel mixture to maintain engine power. After some practice, you'll begin to get a "feel" for things. There are other methods that involve using other gauges that can be more effective, but especially since we're at such a high altitude, full throttle and a relatively lean mixture will work well for this flight. A higher mixture setting is said to be more "rich", while a lower setting is said to be "lean". Watch your GPS. When you get to within about 15 NM, the airport will be visible from your left window. Now is the time to begin preparing for descent and landing at runway 23. To start, look up the ILS frequency. Push NRST, scroll to KTRI, and push ENT. Go to the third page and get the frequency for ILS 23. If you need a recap on how to do all of this, refer to the previous post. Push FPL twice to get back to the map. Enter the frequency into the NAV 1 radio. Switch to the frequency and turn on audio for NAV 1. When you hear the morse code, you can turn audio off again. All of this is referenced in the ILS landing tutorial as well. Get the airport elevation, in this case, 1519 feet, and set it to something roughly 3,500 feet higher than that. Since there are hills in front of the runway you will want to have a good clearance above them. 5,000 feet will work nicely. Set the autopilot altitude to 5,000 feet, and vertical speed to -1000. Maintain about 100 KIAS during the descent. It's important to note that as we decrease our altitude, the air will become thicker again, which means you will need to adjust the fuel mixture accordingly. Push the knob back in until the engine begins straining, and then pull it back out slightly. Continue repeating this as you continue your descent. As you begin your final approach, set fuel mixture to full rich or 100%. Zoom in on the GPS to get a clear view of where we're at. We're going to continue on our heading of 50 degrees until we're down to 4,000 feet safe and sound, and then make a U-turn to MOCCA, and then begin our final approach. When you're about 7 or 8 NM away from MOCCA, turn directly left by subtracting 90 degrees. Since we can't turn to a heading of negative 40 degrees, you will subtract the 40 from 360, which gives us 320. Once you've made the turn, look out your left window and you should see the airport. Go ahead and turn off the heading hold switch and turn on the approach hold switch. As soon as you're established on the localizer, the plane will make a sharp left turn toward the runway. Once you catch the glide slope, the altitude hold switch will turn itself off and the plane will begin descending at the correct rate while maintaining the localizer. At this point, make sure your fuel mixture is at full rich and begin slowing to 70 KIAS. If you remember the first landing tutorial, we discussed a nifty device called the PAPI. Now is our first time seeing it in action. If we were flying a visual approach, the three red and one white would indicate that we are slightly below the glide slope and would need to slightly decrease our rate of descent. Since we're flying along the ILS glide slope, there is no need for concern as it will balance itself out. As you near the runway, set full flaps (30 degrees, press F7 three times). Disengage the autopilot, and use the throttle to maintain about 60 knots. Remember to flare as you cross the runway threshold. Congrats on another successful landing!
    2 Points
  20. 7499275

    The Great (not so great) City of Charleston

    Chapter 6: Massive expansion means Massive Traffic So now that the bridge across the river has been built we are gonna begin expanding the town across the river. Instead of relocating the utilties they are gonna stay there untill more land further downstream has become avaliable. Now that we have even more expansion the traffic in this city is becoming even more of a nightmare to try and manage. However it does look really good in my opinion
    2 Points
  21. 7499275

    The Great (not so great) City of Charleston

    Chapter 4: Bring on the high rises So now that we have the two major highways connected and allowing a flow of people from both the East and North and South, the demand for all has shot up considerably. You may be asking yourself, "Where does the board plan to zone for all these new business and residents?" Excellent question! Earlier we prepaired for zoning along the river banks for a day just like today! Relocating the pumps and windmills along wit the sewage pumps to the other side of the river and constructing a quay. The bridge will allow for further expansion onto the other side later on which will again require relocating of the utilities. Now after having more pissed off sims sitting in long traffic jams, we've managed to make some sollutions (thank you Josh for the mod recommendation and what not) However it does still need some fine tuning to ease the traffic a little bit better. Maybe more wrap arounds to get people from point A to point B without going through downtown. And I will just leave this here as a final pic for y'all
    2 Points
  22. pierreh

    The United Cities of Talaran

    Thanks for your encouraging words! I didn't specifically plan to have such an amount of rail traffic in my cluster of cities, but I think that this is a result of my encouraging too much usage of public transit in the various cities, by providing a generous amount of bus, tram and subway connections, linked of course with the railway stations. Well, I am 'stuck', in a way, with that situation, and now I have to make the best of it and develop solutions to keep things moving. It is, needless to say, just the type of challenge that I wished to have to deal with when embarking on this cluster project. Returning to the rail triangle I was showing in my previous post: in order to get more information about the volumes on the various branches of dual tracks, I took measurements and summarized them in the following drawing: The city in which the rail triangle is located, is Deramey. The numbers are supplied by the volume query. As can be seen, the tracks on the right of the drawing connect with the neighbor city of Arcens; those at the bottom of the drawing connect with Cherenne. On the top of the drawing, the right pair of tracks lead to Deramey's main station (and further, to another local station in Deramey), The left pair of tracks branches, on the right to the main station, on the left to other local stations in Deramey. All track pairs show heavy usage. The exception is the 'little corner', the pair of tracks linking the left vertical tracks to the bottom horizontal tracks, where the volume is only 18970. The two dual tracks going to Arcens have a total volume of 52799 + 18970 + 50543 = 122312; this is still less than 2 times 65535, but the loads are not balanced between the two pairs of tracks. There is still some capacity on the left tracks going to Cherenne. As an immediate measure, the link shown as a dotted red line should be added, to help balancing the load between the dual tracks to Arcens, and make use of the reserve capacity on the left track to Cherenne. In order to keep with the current practices in RL, this cannot be implemented at surface level, because of the conflicts at the intersection of tracks. A flyover solution needs to be put in place. Due to the relatively cramped conditions of the area, this will be difficult to realize. The city authorities have already declared that tearing down the Congress Center and rebuilding it elsewhere is out of the question. The project is being tendered with the hope that several engineering firms will respond with solutions acceptable both financially and urbanistically.
    2 Points
  23. pierreh

    The United Cities of Talaran

    Brian, thanks for your advice, which allowed me to resolve that issue. I use the Ultra setting, so I searched for a file called NetworkAddonMod_Volume_Data_View_Z_Ultra.dat - and didn't find it in the main NAM folder! In fact, there was no Volume Data View file at all there, which explains why my volume view reverted to the old Maxis volume view, by default. It turns out that the file (which was of course present in my old NAM environment, prior to the upgrade) gets removed from the NAM folder during the Cleanitol phase of the upgrade. Why that file is being removed, I don't know. Maybe it is meant to be replaced by a 'newer' file (which would be the exact same file since the Traffic Simulator is stable since many years....), and that replacement isn't done. I moved back the file to the main NAM folder, and I get again the proper color scheme in the volume views.
    2 Points
  24. pierreh

    The United Cities of Talaran

    Missing extensions: when the city gets loaded, a message appears on the screen, mentioning about missing extensions and giving long numbers for each of them. I think that it has been determined that these numbers can't be interpreted into something meaningful. But the missing stuff - at lest in my case - was easy to identify: For some buildings - in my case for railway stations - I got the gift boxes. Querying those boxes gave me the name of the stations that should be there. SInce this happened after a NAM upgrade, I was able to restore the missing prop files from the backup of the previous NAM version. It seems that, at upgrade time, Cleanitol decided to remove the props for these stations, for some reason (Hint for Brian: those were SLURP'ed stations...).. OK, next issue: RHW-6S bridges. I have a large number of them in my cluster, because of all the waterways, and because 6-lane highways are the standard in that cluster. After the NAM 35 upgrade, all those bridges 'disappeared', looking like this: The lampposts (!) are still there, hanging in mid-air, and the effect of the piles in the water are also still visible; the rest is gone. After chatting about it with Brian earlier today, I tried my luck with one pair of those bridges. I deleted each of the old bridges by bulldozing a tile of where it was earlier on - this removes the lampposts and the water effects, showing that the bridge is really removed. Then I dragged new bridges. There is a single model of bridge for RHW-&S, so of course I chose that one: It's the 'Concrete Box Girder RHW-6S Bridge', first box in the second row of bridges offered in the selection window. The bridges get built without any problem. Then I have a major reconstruction effort to rebuild all such bridges in the various cities. This issue is considered as resolved. I have another one, which I also discussed with Brian in chat. The volume view shows volumes in various shades of blue, in the global window and on the roadways, tram tracks, subway tunnels, etc. For example: : I find that very annoying. There is probably a way to get the old coloring scheme instead, which was a lot more convenient. This is the object of my current research. If anyone knows the solution to this, I'll be obliged.
    2 Points
  25. pupper_donut

    Flight Simulator X - Tutorial Series

    Part 6: Autopilot Heading and Altitude An autopilot controls the trajectory of an aircraft, allowing the pilot(s) to focus on other aspects of flight, e.g. controlling aircraft systems, monitoring weather, communications, etc. Commercial aircraft are not the only planes equipped with an autopilot. Even our Cessna 172 has an autopilot, and we will learn the basics of how to use it. Click Load on the main screen and load up your first flight save. Once in the cockpit, look toward the right of the instrument panel, and you will see several digital panels. For now, we want the one shown in the red box: For this, it may be helpful to use the 2D Cockpit by pressing the F10 key. The display has two lines: Altitude and Vertical Speed. As you likely guessed they control your altitude and vertical speed respectively. First, we need to tell the autopilot that we want it to control our altitude. Unless we want the plane to try to descend to altitude 0, we first need to enter a value for the altitude hold switch. We do this using the UP and DN buttons on the right side. Click and hold on one of the buttons to increase/decrease the value. Set a figure higher than our current altitude, such as 2,500. Once done, press the ALT button. If the autopilot engage switch (AP) doesn't automatically turn on, press that button as well. The vertical speed is automatically entered at 700 feet per minute, which will be a sufficient climb rate. As the aircraft begins climbing, it will be important to apply extra throttle in order to maintain speed, as higher angles of attack mean slower air speeds. Increase the throttle to about 90% until the aircraft climbs to the desired altitude, then return it to the previous setting in order to level off. Leave the altitude hold switch engaged. The autopilot will automatically control elevator trim in order to maintain level flight, regardless of air speed. Now try descending back to 2,000 feet. Press and hold the DN button until the altitude is set at 2,000. Reduce throttle slightly to keep your speed down, and the plane will descend back to 2,000 feet on its own. Should you want to increase or decrease the vertical speed, click on the left or right side of the vertical speed value on the panel. In the real aircraft, there is a small knob above the engage switch that switches between altitude and vertical speed, controlling which one the UP and DN buttons change. We can also use the autopilot to control our heading. For this, we need to go back to the heading indicator, and looking for the heading adjust knob. The heading indicator has a small indicator that shows the current setting of the adjustment knob, this is called the heading bug. Click on the left or right side of the adjust knob to set the heading bug to direct south (180 degrees). When you're ready, push the HDG button on the autopilot panel, the one next to the engage switch on the right. The plane will begin flying a standard rate turn toward the desired heading, and will maintain that heading once it has been established. It is very important to note that with both the heading and altitude hold switches turned on and the autopilot engaged, the flight yoke will become inoperable. Try applying aileron on either side (banking) and the plane does not turn. Try applying or reducing elevator and the plane will briefly climb or descend, but will quickly climb back to the set altitude. Should you wish to resume manual flight, press the AP button again, or press Z on the keyboard. An alarm will briefly sound to let you know the autopilot is turned off and the aircraft is now being manually controlled. This will prove useful if you accidentally disable the autopilot or it turns off due to a system failure. After turning off the autopilot, as long as your throttle is set correctly, the aircraft should continue along the same trajectory until you use the flight yoke or apply/decrease throttle.
    2 Points
  26. pierreh

    The United Cities of Talaran

    This is an interim report on the highway upgrade. I found out in which city this was required, and I proceeded with the upgrade. Here is a more global view of the 'before' state: The part of the highway to upgrade from 6-lanes to 8-lanes stretches between points 1 and 7 in the picture. The avenue underpass at 2 doesn't require upgrading, since thre the highway has already 8 lanes. Other roadways that are affected by the upgrade are: 3 and 4 - road underpasses 5 - railway overpass 6 - avenue underpass The 90 degrees curve gave me a bit of trouble, but eventually I got it together and it is now in place. Most of the rest could be stitched back, including some subway tunnels that got partly demolished, along with 3 or 4 buildings. I got in trouble with the parclo (7). A merge of 2 RHW.4S into a RHW-8S, originally done with puzzle pieces, needs to be redone with another method, presumably with flexing, a technique that I haven't used yet. Until this issue is solved, the work remains incomplete and the city is at a standstill.
    2 Points
  27. pupper_donut

    Flight Simulator X - Tutorial Series

    Chapter 1: Introduction & Setup I had one of these a while ago on here, but I have no idea what happened to it. In the hopes of getting at least one or two people interested in FSX (as I am interested in multiplayer on a private/Simmania server), I will be compiling a tutorial series for Microsoft Flight Simulator X (FSX). The physics are about the same, so if you have a different simulator such as X-Plane or Prepar3D you should be able to follow this series, although interfaces will be slightly different, and I won't be able to answer questions since I know basically nothing about those simulators. This series is also FS2004 compatible. The simulations in this game are fairly realistic although with the vanilla aircraft the controls and systems are quite basic. Payware addon aircraft (such as from PMDG) usually offer an extremely realistic flying experience. For now though, we will stick with the vanilla aircraft featured in FSX, which includes the Boeing 737-800 and 747-400, as well as an Airbus A321, Bombardier CRJ-700, as well as a wide array of prop planes, including various models from Cessna, Beechcraft, Maule and Piper, as well as various helicopters and even fighter jets. NOTE: I will be continuing the series as time allows, therefore it will likely be incomplete as I continue writing additional sections. Configuration: After opening FSX, proceed to the settings link on the left side of the screen. Continue to the Realism settings. You can use whatever settings you'd like here, but for this series, they will be set as follows: Some modifications you may wish to make: Reduce the crash tolerance to about halfway or even all the way to the left, as you will probably have some fairly hard landings that the simulator will count as crashes. Turn on flying tips. The only reason I have them turned off is to get rid of annoying low fuel messages in the PMDG 747 when my fuel configuration includes empty tanks. Reduce P-Factor. Once you start flying, it might be helpful to turn this down or off all the way to reduce the effect of the plane veering to the left (more on this later). Reducing torque should also have the same effect. Turn on autorudder. Until you get the hang of basic maneuvering, it may be helpful to turn this on so rudder control is automatic (also more on this later). Turn on automixture. This will handle fuel management for you, however, it will not give you unlimited fuel. To get unlimited fuel, check the box beneath. Once you're done, click OK. From here, go to the sound, controls, and general settings and set things up however you'd like. Also go ahead and set your graphics settings at this time. Controls: It is indeed possible to fly with just a keyboard and mouse, but I cannot recommend a stick (or even better, a flight yoke) enough. I use the Logitech Extreme 3D Pro joystick - although it is basic, it is miles ahead of KB/mouse. If you decide not to use a controller, here's the basic keys: Left aileron: Num 6 Right aileron: Num 4 Elevator up: Num 2 Elevator down: Num 8 Rudder left: Num 0 Rudder right: Num Enter Cut throttle: F1 Decrease Throttle: F2 & Num 3 Increase Throttle: F3& Num 9 Full Throttle: F4 In addition, having a controller helps greatly in panning the view in the virtual cockpit. A list of most keyboard commands, including views and looking around, can be found here: https://flyawaysimulation.com/downloads/files/1333/fsx-controls-keyboard-commands/
    2 Points
  28. mayorm

    Republic of Marquette

    bben- Thank you. Its always nice to come back and catch up on everything going on here, I'm trying to come around when I can. pupper_donut- Haha. Admittedly I got lazy with the other stories headlines, and didn't change them from the last news article. But next time around they'll be different as I like to throw in other interesting stories. "A bright and beautiful morning greets us as we look to take our first looks around Port Charlotte, today in your itenerary you'll see that we are touring the University Heights area on the south side of the Scamman River. I hope you enjoyed your stay at the Hyatt Port Charlotte Seaside, one of the most accomodating and nicest hotels downtown." "Two of the ways to get across the Scamman easily is by taking the ferry system which is very popular among travelers and commuters alike in and around Port Charlotte. While we could have walked a few blocks from our hotel to the ferry dock on 82nd St. The toruism department insisted we take a driving tour so we are now crossing one of the largest spanning bridges in the area, and perhaps the country itself., which is Veterans Bridge, dedicated to those who have served and sacrificed in the Marquette Armed Forces." "After crossing the bridge on the south shore, Veterans Bridge immediately becomes the A10 (short for Atlantic 10) freeway. Due to it's limited number of lanes, at peak commuting times many people in the area would like to see the freeway widened to six lanes or more. In the upcoming election cycle voters will have the ability to vote on highway funding to tackle traffic problems in this area. University Blvd. is our exit which takes us straight into University Heights." "As you may have guessed the University Heights neighbourhood is home to the prestigious Port Charlotte University. It is one of the largest universities with just over 30,000 students, PCU is well regarded for their engineering school. Of course the Bulldog's athletics programs draw many fans to the stadiums, with top spectator sports being Men's and Women's hockey, followed by Football and Men's and Women's Basketball. William J. Colley Sports Arena is home to the basketball and hockey programs, as well as hosting other large community events and trade shows. Nearby is Harbour Financial Stadium home to the university's football program, built in 1990 before PCU's dominance in MICA (Marquette Intercollegiate Athletics) football, winning championships in 1994, 97, 99, and 2001. As of the 2014 season the stadium also became the home for the Port Charlotte Nighthawks of the Marquette National Football Association, with renovations scheduled to start this upcoming spring to increase capacity from 17,000 to 30,000 in order to meet MNFA's stadium guidelines." "With the Nighthawks move to the stadium, the team paid the university an undisclosed sum to install new turf with their own colors and logos. Current Nighthawks star quarterback and playoff MVP last year in the MNFA is former PCU star Brady Hellwig. On the left you'll notice new construction getting started, Por Charlotte University is starting to get to work on it's new Meyer's Residential complex which will be home to apartment style student housing, if you look in your info packets you'll have an artist concept of the complex." "Unfortunately, we'll have to turn back here for the day as I've recieved word that the hotel ballroom has our dinner prepared to be served. But with it getting dark earlier now there's still one spectacular sight, the breathtaking views of downtown Port Charlotte at night."
    2 Points
  29. pupper_donut

    Pupper Realms: Map Renders

    I have been too lately, which is why I haven't been in chat except every few days
    2 Points
  30. pupper_donut

    Pupper Realms: Map Renders

    It's me, TC, darv, ceafus, and now marsh.
    2 Points
  31. gafibla

    NĂºrn

    Appreciate the comments! pierreh, I know what you mean, what Im going to end up doing is probably get some mmps to make my own beaches, and I haven't figured out a way to fix that glitch either... Nurn Lighthouse Let's visit Nurn's first lighthouse on the edge of the central island. It's home to some fantastical trees. The trees are a critically endangered species due to tree poaching for black market furniture. The island is the last place on the planet this peculiar species exists, and will probably be extinct in the wild within the next few years. Scientists took seeds for preservation however, in hopes to revive them. The coastline of the region is rocky and rugged, trashed through the ages by countless tides and ocean waves. The wealthier residents enjoy their leisure time. More and more moor their boats in the tiny inlets and bays that dot the coastline. A lot of snobs live here... Nurn's growth rate has tripled in the last year. There's much to be done in order to upgrade Nurns infrastructure in the coming years, and not enough money to do so. That's all for today. Tell me what you want to see next time!
    2 Points
  32. gafibla

    :(

    2 Points
  33. Ceafus 88

    :(

    2 Points
  34. As I stumble across this barren wasteland, I often think to myself, "Was it really worth it Nigel, was it?" I sit down on a small log that was once a towering oak, that has fallen to the the perpetual winds and acid rain that seems to never come to an end. "This is my life now," as I continue to gaze into the stars, waiting, wondering if there is really life out there. There has to be, I know there is. I cannot be the only one left, who will I make play dough swords with? I have to find a way to reach them. I walk back to my small garage, and yell at Gourmet my trusty albino giraffe. I pat her ears and say, "This time its forizzles my dizzle" She snorts a snot bubble and gives me a lick of approval. I collect the saliva in a jar and place it on the shelf to my right, not directly to my right, but a nice 33 degree angle. AH YES THE NON SYMMETRICAL LIFE OF A MAN. I then saddle up Gourmet and tell her, "Be gone you slimy harlot, we must not wait any longer, Krispy Kreme shaped skittles await us in a far away galaxy!" As I try to get Gourmet to hustle her bustle, I notice a glimmer in the road. I jump off my large steed thats not a steed, and land nose first on a heroine needle. I scream bloody murder, but it doesn't matter because no one really cares because they are all dead. I tell Gourmet to squeeze her testicles together to pull the needle from my face and she looks at me funny, and screams in feminazi, "DID YOU JUST ASSUME MY GENDER." I kinda looked at her for a minute, and realized the heroine was taking effect on me. I whipped out my trusty handy mandy pandy box of Krabbie Patties and carefully placed the green part in the shape of a star, so I could summon the green giant. I looked at him and bowed in his greatness and said "Sir, wonderful bringer of those nasty ass green beans in Walmart, can you please help me get this foreign object from my nose so I do not have to put up with Gourmet like this." He looked and me and began singing the Drake and Josh theme song, and next thing I know, the needle was gone. I soon felt better, and got my tushie back on Gourmet. It wasn't long and we exited the atmosphere. My nipples instantly hardened as I knew soon we were going to be getting down with the boyz yo dawg on planet zimmio. Sadly we never made it, because some jerk of an astroid heiled hitler and he captured me and gassed me. He sent me and Gourmet back to this rachet ass planet gurl. We then just sat around the alter playing Operation, dreaming about the days that we got to pick up the mail for blues clues. Excuse me, I am gonna cry now, STEVE WAS SO GOOD TO ME....
    2 Points
  35. Ceafus 88

    The Simmania "Counting" Thread (Part 4)

    3945 Done bby.
    2 Points
  36. pupper_donut

    god_donut's CS

    The highway in the last shot is getting quite overcrowded.. I'm thinking of adding a rail line in the center of the highway as well as one additional highway lane each direction to mitigate this as traffic is bumper-to-bumper where this highway meets the cable stayed bridge as well as at the interchange for the highway leading to the airport. If I go through with this plan I'll post schematics and construction shots.
    2 Points
  37. bben

    transit mania- ville

    First of all great to see u back posting again , Neal ! I assume you mean those pieces that are a part of the GLR multi track stations that I modded ? Those were just some over lay textures that I noticed in the Lot Editor... whereas , i wanted something that was distinctive from the normal GLR textures , so as not to be confused with GLR network pieces, but those pieces which were a part of the new GLR multi- track stations I recently modded..
    2 Points
  38. riiga

    if you could leave earth.

    Just go to the sun by night
    2 Points
  39. Thanks everyone, here's a new command: /last user - Check how long ago and what time user said something, as well as the message user posted. Available to all users. The new command is a little glitchy for checking messages posted several hours or days ago, however I plan to try to fix this in the future. Next I'll be working on automatically re-sizing images. This has so far proven to be very complicated and tricky because javascript keeps wanting to automatically scale the images to fit the viewport. Despite entirely removing the JS code that does this it still tries to resize it there automatically by applying an inline style, which can't be overridden in the global CSS files. Once I find out what's causing this images will be resized automatically to a width of 360px and the height will be set proportionately.
    2 Points
  40. Aldini10

    The Dynamic City of Adlain

    Thank you guys, and @bben I've always been interested in traffic and transportation, I find it fascinating actually. This update is a special one as I have finally reached the 100k citizen mark! This is a shot of my downtown area. I still hope to expand the city to the limits of the game or until my computer crashes! One large project I've mentioned before was relocating all of my industry to a more inner city location so that perhaps local businesses will receive goods faster. This is part of the reason for my large highway project. It's a shame to see the large development which used to be here disappear, and I sometimes wonder if it was a good choice to destroy the freeway interchange which existed in this area but another can be built. As you can see this area is now empty, all that is left are the train tracks and the main power plant which provides 95% of power for the entire city. This plant will be decommissioned and another built in its place across the city. These images show the industry zones and traffic impact of the highway. I still plan to zone a lot of industry along this entire stretch of highway which should force me to construct another basketweave interchange just before the T interchange on the right side of the image. A further reason to construct this will be the large amount of traffic using the northbound lanes from the T interchange to the center of the image, as indicated in the shot. In the center you can see I've constructed a brand new interchange to handle traffic. I'm not sure what kind of interchange this is, perhaps a folded Parclo? Please let me know! Anyway as you can see I took advantage of this setup as there are 2 intersections, each right across the freeway from each other. Building a diamond interchange (in the same fashion as my other interchanges) in this area would have been disastrous as instead of 2 traffic lights there would be 4, greatly reducing the amount of traffic passing through. This way the avenue passing under the highway has a large amount of space for traffic to travel before hitting another traffic signal on the other side. Also, both interchanges are formed to continue as an avenue. Here's a current view of the freeway within the dynamic city. Thanks for looking!
    2 Points
  41. Towncrafter

    Towncrafter's Realms World

    I started a multiplayer world on Realms. Realms is Mojang's minecraft multiplayer server. I got one of those because I'm hoping that the lag is minimal. But we'll see. So far I've been the only one on it. How Realms works is the person who wants to start the world buys a Realms account and starts a world and invites people to play on it. Nobody else has to pay. If you didn't get an invite then let me know your minecraft name and I might send you an invite.
    2 Points
  42. bben

    transit mania- ville

    To prepare for the Population goal of 2 million in Rail City, there was still much work that needed to be done with the rail road infrastructure.. I was able to identify the Main east- West rail corridor which had gotten quite congested - But after much work on this corridor , I was able to get traffic congestion down to reasonable levels.. The Big which i have written in RED, that stands for where Big rail Junction is located , at the far eastern side of this corridor ..
    2 Points
  43. Carlzilla

    Rennmont County

    So I've never posted a city journal anywhere, so I'm not exactly sure what format or how rapidly (or opposite of) I'll post updates, but definitely wanted to share my current project with everyone. So this is the region of Rennmont Newly opened to development by the completion of the highway and railway, and ready for groundbreaking to begin. As the sole individual in charge of planning, executing, and running the county of Rennmont, I've decided that I'd begin development small, to judge desire to move to the region. With that in mind, decided that the best place to begin planning in this area is the small island in between the mainland and "the finger" at the bottom of the map. After groundbreaking in the area with the construction of several wind turbines to provide power, and the new town's water treatment and pumping center to provide water and sewage, this is the road layout I came up with for the start of the new town, which I have taken to calling Colfax Village, after the mountain (Mt. Colfax) that it sits next to. Because I didn't plan the railway or the highway through this region, I had to work my highway exits and entrances underground, otherwise I would have trashed the railway, which, according to the Governor is a "no go", however, because the highway this far down would almost exclusively be used by people immigrating to the region, I was allowed to make minor modifications to that system. Here's a nice close-up shot of our water treatment facilities: People have started to move in, quickly. Here's a shot of our bustling commercial district from the intersection of Junction Blvd. and Central Ave.: Thankfully, I'm a patient guy, and as soon as I started to get a ~$1,000 surplus, I just sat on that sucker, that sort of patience pays off, and I ended up with a full treasury. You can see in this picture that I had just starting expanding my cities services, and so the expense:income ratio hadn't quite leveled back out yet. Here's what I was spending on: Colfax High School, complete with it's own football stadium and track and field facility. The students of Colfax Village will be glad not to have to make the several hour ride back and forth to the nearest high school, which is not even in the region, anymore. Here's a picture of the Isle of Colfax after a bit of expanding: The island houses about 5,500 residents between Colfax Village and the little town on top of Mt. Colfax, and pretty much uses up all the available space on the island. There is no shortage of people looking to move to the area though, so with the Isle of Colfax full, I'm going to have to decide where to develop next...
    2 Points
  44. bben

    transit mania- ville

    In order to prepare my rail city now for a population of 2,000,000, I have been expanding the rail-road infrastructure.. One of the main areas of preparations has been Big Junction railroad.. Which has now been further expanded from 13 tracks to an amazing 16 tracks.. Some stats of this most amazing sc4 rail junction : Total rail traffic ( 16 rail lines ) = 236,300 Big Junction stations- 1) London Kings cross station- (8 tracks) - 144,541 2) Marrast Duel station - ( 2 tracks) - 71,562 3) Mantra station - ( 1 track) - 29,817 Total station usage - = 249, 520 I also provide the congestion view of the 16 tracks of Big Junction, Which shows a few tracks are in the red, but overall i am in pretty good shape congestion - wise here
    2 Points
  45. pupper_donut

    god_donut's CS

    Not an interchange, but a town I made on the new midwest map on the workshop. I probably will scrap it after 3 days like most of my cities though.
    2 Points
  46. Carlzilla

    Rennmont County

    So I was down in Switzer Hills and managed to get some better shots of the neighborhood to better illustrate the difference between it's layout and architecture and the normal suburban houses of the other neighborhoods in the region. There's a shot looking SE towards the Switzer Hills Church of Religion. You can see that each apartment can easily house at least two families, some house up to 4. This did eventually help with some of the industry, filing many jobs at Hemdale Oil Co., but it didn't help with the farming or timber industries around the island. While I was in the area, I also took a picture of the commercial area in Hemdale...they just got a McDonald's, which I guess is a big deal... And here's an aerial photo of the Hemdale High School campus: So after leaving Hemdale I headed over to the mainland to check out the new construction on the new road network for the first neighborhood on the mainland, Fenswick Park. The roundabout and the highway exit were pre-existing architecture, and we were told not to mess with them for whatever reason, so working around the absolutely too large "highway doughnut" and the coast, this is what we came up with. Fenswick Park is mostly going to be a low/middle income residential neighborhood, with the commercial services behind handled along the straight boulevard coming out of the bottom point of the triangle.Also along this bottom boulevard is the emergency response services for this, and possibly another, neighborhood. Here's a shot from the bottom point of the triangle once some buildings had been completed. They're still pretty small at this point, but already, the industries over by Hemdale are filling up. I'll try to get some shots of the farms the next time I'm out that way. Here's a night shot from the bottom point after some of the buildings were upgraded: And here's one looking south towards Colfax Island from the roundabout...you can see Mt. Colfax in the distance. Here's an aerial of the entire neighborhood after all the construction was finished: Not quite sure where to go next, but the region is shaping up quite nicely now, here's a flyover shot of the entire developed region all lit up: There's some businesses complaining about not having enough goods to sell, so I think some focus on an industrial district and a main cargo trainyard are due up soon, if not the next major project.
    2 Points
  47. Carlzilla

    Rennmont County

    So I decided to set up another small community with some farming, timber, and oil industries on "the finger", which is actually and island, so "the finger" may have been a poor choice of nicknames... That's the basic layout for the main roads, and a good overview of the island. Once again, I got permission to mess with the highway running through the area, this time to add a 4 way interchange, again I was told that it was OK as long as I didn't mess with the railway. No problem, I bridged the rails and all is well. Here's a nice shot of the new interchange: I admit it might be a tiny bit fancy, with the raised roundabout and all, but I needed something that would bridge the rails easily, so this design fit my needs. With the main artery road layout down, I had to start planning the more detailed road layout, I knew I wanted one main town on the western portion of the island, across the highway from the large farming area... This is the layout we ended up going with at the start. As you can see with ended up needing another water treatment facility, the output of the small facility in Colfax Village was just not enough to meet the projected needs of this new island, especially with all the irrigation required for farming. This new facility should last the entire region for quite a while before we require either an upgrade or a new facility on the mainland. Here's a close up of the new facility: It currently houses 2 aerator basins, 4 small clarifiers, 1 large clarifier, 1 sludge treatment tank, a research facility, and the administration offices for the entire Rennmont County Water Authority. Once all the services where up and running, it was time to set the town limits for the various areas that will be co-inhabiting this island... We've got Franklin Farms on the east end of the island. They were the only thing on that side of the highway until the commission of Switzer Hills, though I'll get to that in a few...on the west end of the island we have the town of Hemdale, south of Hemdale is the Hemdale Oil Co. which we are hoping will be a driving economic force in the region in the future. To the north of Hemdale is Hemdale Farms, another farming community. Finally to the east, of Hemdale is Hemdale Forest, a hub for the timber industry in the region. Unfortunately, as you can see from this picture, we just don't have enough workers to fill all the jobs that Hemdale Oil, the farming, or the timber industries require. Even with a completely developed Hemdale, the timber and oil industries have barely blossomed, and the farming industry is almost non-existent. This led to the commission of a new community just east of the highway, but west of Franklin Farms, Switzer Hills. Switzer Hills was meant to be a middle/working class community to feed the industries in the area. The housing style there is completely different than the styles found in Colfax or Hemdale, instead of individual houses, Switzer hills opts for multi family brick apartment buildings. Currently, the influx of workers thanks to Switzer Hills is pushing the demand for new industrial jobs up, which encourages the industries to expand. However, it's still slow going as far as industrial development is concerned. I'll leave you now with this final photo of the region: You can see that even with both Hemdale and Switzer Hills developed, there is still a lack of industry development. We'll have to wait and see if the new settlement helps the growth, or if it's just a case of too much industry and not enough room for workers. If the later is the case, the industry may not truly spring up until high density development begins in the region. Which will only happen after we break ground on the mainland.
    2 Points
  48. bben

    transit mania- ville

    Darve, outstanding question here !! You can place a couple TE lots ( Stations) , such that there next to each other and you have "touching " of their borders... But some "odd things" happen transit- wise when you do so.. I am unable to recall at the moment what these "transit oddities " are.. It is certainly an area to RE: explore.. Z never recommended doing so, but i have done this in my current rail city nevertheless.., in a couple areas.. I think the posting of a couple pics of this later would be quite interesting I really should report any "negative effects" of breaking this rule about TE lots.. Here is my latest Update: This was triggered by a request from my good friends, Michael + Pierre They had asked to see some working pics of my new rail station set. Whereas I created an additional 2 rail stations to add to the Marrast rail collection I have. So i finally found an older 2 - track rail station that i could benefit from a traffic congestion sense by going to the accompanying , 3-track rail station - In this area of the former station the traffic congestion had gotten quite out of hand with both the rails in the red in the traffic congestion view - Additionally, we see from the routing arrows, in this stations an outside rail line which does not pass through the station but "rides" along the edge of the station touching it, that in this instance it does not transfer rail traffic at the station to another network type but simply bypasses the station in the disconnected sense... Here is our congestion view pic of the former area- Than removing the older station and establishing the new 3- track station , we see the expected drop overall on rail traffic congestion - However the most interesting feature when examining a related "routing pic" of the area, shows that indeed the the outside rail line clearly is transferring rail traffic to pedestrian traffic.. Even though the expansion of the original station had taken place on the opposite side of the station where the "extra", third rail was added. Indeed, I am currently unable to explain this mystery !!
    2 Points
  49. Ceafus 88

    C88 Mod Shop

    I am currently working on converting my SC4 models into a format C:S will use.
    2 Points
  50. pupper_donut

    AJAX Chat Information/Issues

    If there's only one person in chat, if that person closed their chat tab without logging out than they won't be timed out until someone else logs in. Also, I've changed the link in the menu bar to direct to the new chat, since Darth pulled the plug on chatcave, it seems.
    2 Points