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Showing content with the highest reputation since 01/11/2017 in all areas

  1. Ceafus 88

    Ceafus tries to build a town.

    Well, here goes nothing! I am working on a small town in a new region, I hope I do not let you guys down! We will start out with a small wind farm that the city council approved last month! As well as a small shore side pic! I hope to be able to update this soon with some pictures of the town, but as of right now it is just too small to show off!
    4 Points
  2. Aldini10

    Aldini's C:S Works

    It's been some time now, so once again an update is needed. The city has developed quite a bit. I constructed a new freeway following the river for local traffic traveling to the industrial and office sections. Residential area interchange. I'm really happy that citizens are using this expressway. Not a lot can use it since it's on the edge of the city but I anticipate more traffic once the city sprawls farther out. Office area feeder ramps Industrial district. Latest aerial view. I'm planning on rezoning the lots on the right adjacent to the river since homes won't build there for some reason. It looks like a good area for another industrial district. What do you think? Thanks for looking!
    2 Points
  3. 7499275

    The Great (not so great) City of Charleston

    Decided to fire up Cities Skylines and this is the mess I'm INSTANTLY thrown into. Now due to a lot of traffic hitting my current business area's I am going to try and create a central business district. This district will also hopefully hold monuments and other tourists attractions so that most of the traffic in and out will be public transport. If not I'm hoping the road ways that are gonna be designed (still a work in progress) will be able to handle the load.
    2 Points
  4. Ceafus 88

    Ceafus tries to build a town.

    Thank you @Aldini10 @7499275 and @bben I really appreciate it! ---------------- Among all of the farm growth... A small town begins to take shape..
    2 Points
  5. pupper_donut

    Registrations Fixed

    New registrations were somehow only allowing the characters "2" and "0" to be used in usernames over the past week or so due to a misconfiguration. Sorry for any inconvenience. -pupper
    1 Points
  6. Aldini10

    My Goodbye...

    Thanks for returning and all the quality company and content you've given us. It was a pleasure to have you around here frequently. I am optimistic that we will have you around like before!
    1 Points
  7. Towncrafter

    My Goodbye...

    It was good having you back, and I hope you can return soon.
    1 Points
  8. bben

    My Goodbye...

    Rocky I wish u all the best my dear friend !! it will be sad of course your absence from chat . But I hope you are able to work things out so you can return to us very soon !!
    1 Points
  9. 7499275

    The Great (not so great) City of Charleston

    So guys, I need some opinions, what should I do to this open "park" area to liven it up a little? Nice little shoreline progress, tax income is actually becoming crazy. This picture I really wish I had it set to night time for this shot, I think its my favorite picture out of this whole city of mine so far.
    1 Points
  10. Ceafus 88

    Euro Truck Simulator 2

    Nothing like driving like a mad man with an AA tank strapped to the back.
    1 Points
  11. 7499275

    Euro Truck Simulator 2

    Driver: Rocky (7499275) Age: 19 Hometown: Rostock, Germany Preferred Truck Design: Peterbilt Current Operating Truck: Peterbilt 389 series, 2004. Engine Power: 840 horse power Torque: 2,300 foot lbs Transmission: Eaton Fuller 18 gear, 14.40 rear ends Fuel Tank: 237 Gal Purchased: Brand new So guys more or less I'm just gonna keep track of my ETS 2 game here. Hope you all enjoy
    1 Points
  12. pierreh

    The United Cities of Talaran

    Since Brian is showing us his plan for the development of the city he is currently starting to build, I'd like to show the current state of one of the cities in my cluster, where I am not pleased with my initial design decisions. The city is Desognes, it is situated in the upper left corner of the cluster. Here is how Desognes is currently zoned; R1 was the first residential zone to be developed; fairly soon during the growth of the city I started the zoning of R2, the second residential zone, on the other side of the river, Similarily, I1 was the first industrial zone to be grown. As I didn't want it to become too large, and because I was still asked by the game to zone for more industry, I started the zoning of I2; I2 has remained rather modest in size, and at present I do not zone for more industry. C1 was the first commercial zone; i decided to place to the right (i.e. on the eastern side) of the citly tile. This was done because Desognes has links (highway and rail) with Marlande which is contiguous to Desognes on the eastern side. C2 is a very recent development, still modest in size, that will not be able to grow much, because of the terrain available. In retrospect,, C1 is too off-centered, relatively to the R areas, especially relatively to R2; Sims travelling from R2 to C1 must pass thru R1, and this generates an excess of thru traffic in R1. It is in order to alleviate this to some extent, that I decided, belatedly, to start the second commercial zone C2, closer to R2. All morning commute traffic to C1 comes from the west and the north, this tends to saturate the roadways and the public transportation (GLR/subway, local rail and buses). With these design flaws, the city has currently a population of 742'351 Sims. However, its growth has slowed down, and the traffic issues are getting worse. I'll continue to work on it of course, trying to compensate for the noted defects. This is in fact an interesting challenge, that is encountered in RL in many old cities (my home city of Geneva is a good example of that....). Some other cities in my cluster exhibit various other 'defects' and/or limitations due to the terrain, waterways, etc. I may document some of those later.
    1 Points
  13. 7499275

    Euro Truck Simulator 2

    First load with the new beast. Cargo: M-48 (United States Military Anti Aircraft) From: Hamburg, Germany Destination: Odensk, Denmark Weight: 14 U.S Tons So yeah just go ahead and ignore the spped I'm going with this load. I mean... I got a bad ass engine under the hood so it happens In all honesty though, my dad, uncle and cousin have all been truck drivers and it's something I've wanted to do for a very long time. Once I turn 21 in a year and a half this is what I plan on going to school to do.
    1 Points
  14. 7499275

    The Great (not so great) City of Charleston

    So again, as soon as I opened it up we had a random earth quake hit the city. Striking near the Eastern side of the city. Take out some road ways, part of a roundabout and some rail track. However though, I really like the way the close up looks now with this small ditch dug into it with the trees. I'm considering running some canals and dig more ditches to allow more water flow in and around the city. Not sure, what do y'all think? After rebuilding So the following picture was actually taken minutes before the earth quake struck. You can see the way the roadways and railways were laying before they got destroyed. Also a new district is being built out here! And lastly I now have a metro running below most of the city that is all connected so citizens can travel almost the whole city via public transport!
    1 Points
  15. Ceafus 88

    Milestone Thread

    33,000 Total Posts A milestone for the forum.
    1 Points
  16. pupper_donut

    god_donut's CS

    @7499275 To my knowledge, the vanilla game does not allow networks to be placed onto other networks. A mod such as Sharp Junction Angles (with built in Road Anarchy mod) is required. However, I've found that SJA does not allow pillars to be placed over road networks even with Anarchy turned on. This is where NoPillars is needed. Network Skins lets you change the pillar to something that isn't positioned right on top of the network below
    1 Points
  17. Aldini10

    god_donut's CS

    Exquisite work, man! Have you tried working with the Metro Overhaul mod? @7499275 You can construct such an interchange even without the No Pillars mod. The mod just makes building elevated networks easier than in vanilla C:S. Also @ the last question, yes.
    1 Points
  18. pupper_donut

    god_donut's CS

    @bben Thanks, more will definitely be coming soon. @7499275 It's regular CO rail. The No Pillars mod allows you to place it on top of other networks. Network Skins mod lets you change the supports to the overhead gate pillars.
    1 Points
  19. pupper_donut

    god_donut's CS

    I've recently started working on a pre-made highway layout for a new city, here's a space-eating interchange and sunken stretch with el-rail over road through what will be the CBD:
    1 Points