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  1. 4 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    I've decided to start a player diary for my most recent endeavor, a region I'm calling Twin Lakes that is based on a heightmap of the Tampere, Finland area. This isn't a recreation of the Tampere area, but is instead a typical American city. I'm pretending districts are cities in their own right, but much like North American suburban sprawl you can hardly tell what suburb you're in because they're pretty much the same. 1.1 As of this original post, the region has a population of 111,117 spread across 9 individual municipalities (districts). The major city and most populous of these is Tampere (what else?) with a population of 67,543. Major suburbs include Aspen Park (15,935), Eagle Mountain (11,896), and Hemlock (8,188). Other suburbs include Peden (2,454), Bedford (2,315), and Preston Hollow (761) . Also located in the region are the small towns of Peaster (1,097) and Bayberry (855), which will be shown later. The metro area is served by two major highways - National Highways 45 and 320. 45 slices straight through Tampere with little access to local roads and businesses, and sees only light congestion at worst. 320, however, is one of the most congested roadways in the region. On the map below, NH 45 is shown in blue, NH 320 is shown in red. 1.2 An unexpected snowstorm moved in across the region overnight - leaving the entire city blanketed in snow and bringing temperatures into the single digits. Not exactly ideal for touring some of the prominent areas of Tampere, but alas... The city center has given way to high-rise condos and office buildings in recent years. The courthouse, cathedral, and some old Main Street businesses can be found here, along with the oldest residential development in the entire region. The city center also features the local college and a small shopping center. Located near the NH 45 and NH 320 junction is a large office park containing most of the city's high-rise office developments, as well as the region's largest shopping center. While traffic is always a headache on the 320 at 8 am, you'd think it would be worse given the snow and ice accumulation. Good thing the area schools and some of the area businesses are closed for the day. The coast is clear at this intersection along the 320 in Hemlock as what little slow plows the city had on call dig their way through the north side of the city. Gridlock, however, continues to plague the four-lane arterial as it runs adjacent to a severely over-crowded rail stop. Speaking of which, the trains still continue to to come and go through the railyard located in the oil districts between Hemlock and Tampere. To the north of the railyard and NH 45 is the region's largest Walmart and a random large condo development. Such developments are becoming increasingly common across the region. That concludes our tour, for now. Hopefully the weather will improve soon so we can take a look at Eagle Mountain, Peden, and the rural communities of Peaster and Bayberry. For now, we'll conclude with this stunning aerial photo.
  2. 4 points
    Ceafus 88

    Ceafus tries to build a town.

    Well, here goes nothing! I am working on a small town in a new region, I hope I do not let you guys down! We will start out with a small wind farm that the city council approved last month! As well as a small shore side pic! I hope to be able to update this soon with some pictures of the town, but as of right now it is just too small to show off!
  3. 4 points
    Bryan1998

    Show Us Your Interchanges!

    I tried to replicate a local interchange to say i did it. Created in a sandbox tile for proof of concept.
  4. 3 points
    pupper_donut

    Real-Life Traffic Engineering

    A thread to discuss the many aspects of traffic engineering in the real world, and how it varies across cities and countries. I'll get started with one of my favorite aspects, traffic signals and in particular, left turns at signaled intersections: Many metropolitan areas across the US, such as Las Vegas, Dallas, and Portland, are installing new signal heads which replace the solid green light with a blinking yellow arrow for permissive left turns. Most of the new signal heads are similar to the one on the left in the above video, but a regular doghouse signal head can also be seen which displays a blinking yellow arrow in addition to the solid green. In addition, a steady yellow arrow is shown in addition to the solid yellow, which normally indicates a protected left about to turn red, instead of a permissive left as shown in the video. Also interesting is some "protected-only" three-state signals in Fort Worth, such as the ones at Basswood and Riverside are being re-programmed to allow for permissive left turns, without replacing the signal head. The yellow arrow blinks when in permissive mode, and then changes to steady before the signal turns red, regardless of whether the signal is in protected or permissive mode. What are your thoughts on these new traffic lights, and what are some interesting traffic light and traffic flow configurations where you live?
  5. 3 points
    pupper_donut

    god_donut's CS

    Some heavy traffic. The large junction and the smaller one at the far right of the picture both have manually timed traffic lights, but this doesn't do much to alleviate extensive traffic jams through here. I've considered upgrades to this road but the area is too densely built up to make any upgrades feasible.
  6. 3 points
    Ceafus 88

    Ceafus 88 | BAT Thread

    Thank you guys! It's very much appreciated! ------- There will be two versions of the building: The real thing: And the fictional "bronze" version:
  7. 3 points
    Ceafus 88

    Post your Desktop!

    Mine comes in a different form. None the less, interesting desktop!
  8. 3 points
    Aldini10

    Aldini's C:S Works

    So I've done some more zoning and have extended the highway quite a bit. This new development prompted finishing up some service interchanges. Expressway usage is now much higher than before, with most vehicles (about 85%) being cars. This image shows the new highway extension, finally connecting the local freeway to the regional roadway. Obviously, it's under construction. The parkway leading south is intended to incite more development on the other side of the river. More work will continue later on...
  9. 3 points
    OmniBLACK

    Omni"s Modeling Showcase

    New content I am making this house plus some tweaks of my own an extra window or two
  10. 3 points
    pupper_donut

    god_donut's CS

    I decided to spam one of my new cities with EF5 equivialant tornadoes and thunderstorms, here are some pictures:
  11. 3 points
    pierreh

    The United Cities of Talaran

    The Rail Triangle Upgrade project in Deramey was finally brought to a satisfactory completion. It was not easy. Some citizens, supported by the Chamber of Commerce which complained about disrupting the commercial area next to the rail tracks triangle, proposed an underground solution, that got rejected mainly on account of the immense cost. Eventually a solution was proposed which was accepted by all parties concerned. Once the project was accepted, work proceeded swiftly and with a minimal amount of disruption. Only two commercial buildings needed to be demolished, and their owners were suitably compensated. Rail services had to be temporarily suspended and replaced by buses. The completed upgrade, with 3 commercial lots to be rebuilt, is shown in the following picture: The mayor inaugurated the new layout by riding on the first train using the upgraded rail triangle. Rail service resumed on the same day, with a new schedule featuring more trains.
  12. 3 points
    pupper_donut

    Christmas 2016

    I wanted to wish everyone a Merry Christmas! I hope you guys get to spend it with your family and friends (irl :P) Thanks for all you do! -Your amazing community admin
  13. 3 points
    7499275

    In the Line of Duty: REDUX

    In the Line of Duty What is ITLOD? It is a personal project started by yours truly that is being made using Arma 2, A military simulation game. There is a story line behind this "movie" which will be disclosed once more of the production has been done. For now I leave you all with a teaser image. (making a post actually gives me motivation to continue working on this so... ) UPDATE: General plot line: 1999, Russian and American tensions are at an all time high. Russian forces lining up along foreign borders trying to assert dominance and all for easy expansion of the country. However the U.S Government does not take this lightly. They deploy a fast moving response team to Utes, a small island belonging to the United States since the height of the cold war. The military base on the island is quickly refurbished and restocked to allow for military strikes to be conducted out of the area. On March 24th the response team arrive at the derelict base and made sure the Russians had not already got a foot hold on the island. Two days later, March 26th a larger force has arrived and gotten into position at the base with more reinforcements inbound to the island. The base has one major drawback though, only a handful of small hangers, a carrier will need to be stationed in the sea nearby to help conduct air strikes in the area if the Russians do not back their forces down. So now after a few days I finally got part of this video project. Just the basic intro. Kind of an introduction to the plot line.
  14. 3 points
    OmniBLACK

    Omni's Cities XXL/XL Showcase

    A southwest desert town And a Marina style city
  15. 3 points
    7499275

    Kerbal Space Program Learning corner

    First video we discuss the difference between the apoapsis and periapsis in your orbit. Two very important words which actually have a lot more meaning than what some new players might realize. Changing the altitude of your orbit needs to be done at certain points using these points. To lower your orbit it is better to burn at the highest point. - your apoapsis. To lower your orbit it is better to burn at the lowest point. - periapsis. All this plus a little more in the following video. Next up, landing on a planet with no atmosphere. The best way to land is to kill all the horizontal velocity first, wait until your craft is falling straight down towards the planets surface and than begin a slow burn to have a soft touchdown. Again all this plus more in the following.
  16. 3 points
    pupper_donut

    Pupper Realms: Map Renders

    Pupperton continues to grow
  17. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    @bben Thanks for the comments! Lack of jobs, low land value, and steadily increasing vehicle traffic have led to the decrease in population here. However, it shouldn't take much for the population to increase once businesses, schools, and more reliable infrastructure are added. @Aldini10 Thanks man! I'm thinking induced demand is at least a contributing factor to many of the main roadways throughout the map, although I'm not exactly sure how that works (if at all) in C:S. 3.1 As traffic continues to increase in the industrial areas on the east side of Tampere, the need for new roadways and improvement of existing roadways continues to grow stronger. One of several projects planned for this area recently opened, Regional Highway 6320, aka the Grand Parkway (yes, this is named after the outer loop in Houston). Through the oil districts, Grand Parkway was built as a 4-lane elevated freeway, initially built with 3 service interchanges. The highway will be expanded northward to Bedford when existing infrastructure can no longer effectively handle the traffic. For now, the highway abruptly terminates in the far west portion of Hemlock. Usage of the new highway has been fairly minimal starting out. The addition of extra service interchanges and extension to Bedford could increase usage. Grand Parkway doesn't start at the 45, however. The highway starts on the rural stretch of the 1320 where further transportation improvements are expected. However, at the 45 the highway discontinues on both the north and south sides. In addition, a much needed connector, westbound 45 to southbound 6320, does not exist as of yet. The southern portion of the 6320, which runs through mostly rural areas, was initially built to relieve pressure on the 1320 by providing an alternate route to and from the industrial center, and eventually, easier stoplight-free access to and from downtown. Here 6320 is seen looking northbound. Shortly after opening this stretch of the 6320, the regional transportation board identified the need for a connection between RH's 261 and 6320. Direct connector ramps would be highly impractical in this area due to terrain and generally light usage of the 6320. Therefore, a creative solution would be required. The solution was to re-purpose the old Peaster Highway, which starts on the 261, runs through Peden and west to Peaster. This improvement is perhaps the most significant, as it almost instantly resulted in significantly reduced traffic volume on the 261, with the 6320 now handling most of the traffic headed to central Tampere. In addition to the new connector, a short stretch of the 1320 was re-built as a divided highway to allow for easier future expansion of the roadway in this area as Eagle Mountain continues to grow. Overall, the numerous transportation projects in this area have proven to be a huge success, with vastly improved traffic flow through the region's busiest intersection. Here, the 1320 is seen looking northbound from the same perspective as in the previous update, but with reduced traffic. However, as northbound traffic on the 6320 increases, congestion at the 45 where the highway terminates continues to mount. What will be done to resolve the discontinuity of the Grand Parkway and provide a stable and efficient connector from the southeast portion of the region to central Tampere? We will soon find out.
  18. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    Thanks for all the comments! @bben I'm thinking of an extensive freeway upgrade, but this would require the acquisition of a large amount of ROW, especially near downtown. We will soon find out! 2.1 Of all the cities in the Twin Lakes region, Eagle Mountain has seen the fastest growth, increasing from a meager 2,000 residents to a staggering 12,231 (as of this post). Scenes like this are common as sprawling suburban developments overtake the forests and gently rolling hills south of town: The highway exit on the 320, Eagle Mountain shows little evidence of the rapid expansion... However, one doesn't have to look far. Regional Highways 261 and 1320 converge on the east side of the city, forming the single busiest at-grade intersection in the entire region. We also see a short-lived fire that recently took place here. Despite the rapid development, Eagle Mountain tries to balance small-town charm with big-city amenities. Looking northbound on the 1320, we see a traffic jam leading into the city center with the Tampere skyline in the background. Just south of Eagle Mountain on the 320 lies the town of Peden, which is beginning to feel the pressure of expansion. Positioned on a densely-forested hill overlooking the rest of the region, Peden enjoys some of the best scenery Twin lakes has to offer. 4 miles west of Peden lies the small town of Peaster. This quaint village is safe from urban expansion - for now. But even Peaster faces traffic issues, especially on the two-lane road which directly connects Peaster to Eagle Mountain. Now, we will take a look at Bayberry. Positioned about 5 miles west of Peaster (or 9 miles west of Peden), Bayberry has been the only municipality in the region to see a population drop, falling from roughly 1,100 to 772 (as of this post.) Let's wrap up with an aerial overview and another shot of downtown from my favorite perspective...
  19. 2 points
    SpookyZalost

    Community/Group Activity

    We need some kind of community or group activity, I think that might help revitalize the forum (not the chat, the forum), and maybe give us something we can all be proud of, plus people who see it have an increased chance of being interested in simmania and might want to join themselves thoughts, ideas, comments? let's hear em!
  20. 2 points
    pierreh

    The United Cities of Talaran

    In a previous region I had 3 cities that reached over 1 million Sims: - Hermone, 1'010'236 Sims - Orelle, 1'072'900 Sims - Velarville, 1'631'137 Sims That last city is the largest city I have managed to grow sofar. I didn't have the CAM mod installed at the time. I stopped playing those cities because they suffered from the 'eternal commuter syndrom'. Separately I play at my mother's place, we currently have 2 cities, linked with each other, that have respectively 1'396'913 Sims and 1'358'262 Sims. The first of those is 'buitt', there is no space left for growth, and the second one is getting there fast. The first of the cities was built without CAM; CAM was installed during the growth of the second city.
  21. 2 points
    pupper_donut

    god_donut's CS

    NExt has released some new network types making dual left turn lanes possible. I've been wanting this for a while now so I'm quite excited about it. The main highway in the next shot, as you can probably tell, is quite crowded but traffic flows fairly smoothly other than the signaled intersections creating long backups. I've also set the speed limit to 80km (about 50 mph) on this stretch as well.
  22. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    Long overdue update:
  23. 2 points
    Hika

    Cartersburg: A City You'll Love!

    Chapter 2: The Town Is Here! It was hard work, but we finally got the town's roads in place! I think it's a good start on roads. The road system seems good for a small town... for now. The exit will go where the "double bridge" exists. Though, now that I think of it, we should probably make a few more roads to make the road systems look evener. Ah, and here's the exit too! The exit has been built! Now to get started on services.... soon. Here's how the road structure looks from the ground up: As every town needs, we need to put services in, to protect and service the townspeople. For a start, let's put a fire and police station and call it a day. I'm a little tired from building all those roads! The police and fire stations respectively, which look a little bumpy due to the hilly terrain the town sits on. Doesn't the view from the top look just lovely?
  24. 2 points
    OmniBLACK

    Omni"s Modeling Showcase

    Some progress rendered with a Vray plugin i downloaded though the plugin is only a trial version and will expire on my birthday I might eventually just purchase it if it isn't hundreds of dollars unless i can get some donations to help with the cost of a license Hope you guys like *thumbs up*
  25. 2 points
    Aldini10

    Aldini's C:S Works

    It's been some time now, so once again an update is needed. The city has developed quite a bit. I constructed a new freeway following the river for local traffic traveling to the industrial and office sections. Residential area interchange. I'm really happy that citizens are using this expressway. Not a lot can use it since it's on the edge of the city but I anticipate more traffic once the city sprawls farther out. Office area feeder ramps Industrial district. Latest aerial view. I'm planning on rezoning the lots on the right adjacent to the river since homes won't build there for some reason. It looks like a good area for another industrial district. What do you think? Thanks for looking!
  26. 2 points
    Ceafus 88

    Ceafus tries to build a town.

    Thank you @Aldini10 @7499275 and @bben I really appreciate it! ---------------- Among all of the farm growth... A small town begins to take shape..
  27. 2 points
    7499275

    What are you listening to? v2

    My roomate - Whine and complain.
  28. 2 points
    Aldini10

    Aldini's C:S Works

    New city, this one I've set up as already having a freeway through it. The ramps are set up for future growth so I just have to upgrade them instead of re-configuring the highway. It's difficult to see, but the terrain is not completely flat. It varies by up to 14 meters around downtown. It's been heavily influenced by Seattle and San Francisco in some areas, although I only plan for this influence to be limited downtown. Overhead view. I plan to install the Alaskan Way Viaduct/Embarcadero at the waterline later. A few more pictures: http://imgur.com/a/uRvI3 Thanks for looking!
  29. 2 points
  30. 2 points
    pupper_donut

    Flight Simulator X - Tutorial Series

    @bben thank you! @Ceafus 88 much more on this coming soon(ish). The GPS is fairly complex, but nothing like the flight management computer in real life planes Part 3: High Altitude Flight & Fuel Mixture Instead of cruising over an hour between DCA and TEB, we'll fly a short route - this time from KAVL to KTRI. Set up a VFR flight plan (refer to the previous post for instructions) and move the aircraft to the departure airport. We will need a cruising altitude of about 9,500 feet, since we are in higher terrain. As before, you'll have a powered down aircraft. Start it up, using the previous post and startup guide as reference. Since we're so close to the airport, we will set up our approach immediately. Bring up the GPS and set up the map (TERR, 2x CLR, range of 50nm). Go to PROC, verify Select Approach by pushing ENT, and select an ILS 23 VECTORS approach. Set the autopilot altitude to 9,500, and autopilot heading to 350. Remember not to engage the altitude hold, heading hold, or autopilot until airborne. Take off and once you're clear of the runway, turn on HDG, ALT, and AP on the autopilot. At high altitudes, air becomes thinner. The propeller needs air to push the aircraft forward. Although altitudes at or near 9,500 feet are no issue for the modern airliner, this is pushing the limits of our little C172. The thinner air means the propeller has to work harder to generate thrust. This means our ascent will be very, very slow. Once you've (finally) reached 9,500 feet, the plane will level off. Leave full throttle, for now, and once you're about 45 NM away from waypoint MOCCA, make a right turn to the heading opposite of the runway heading, in this case we can assume 230 degrees. Subtract 180 to get a heading of 50 degrees. Be sure to take in the views of the mountains we just flew over. Now, let's get to the point of this tutorial. As we discussed, the climb was agonizingly slow, with the airspeed meter dipping below 60 KIAS. Cruise speed won't exceed 80 KIAS. Now we're going to learn about something that you will wish you'd have known during the climb. First, take a look at the tachometer, right below the VSI. We've got full throttle on, and the tachometer is barely in the green. The engine is straining, and our airspeed is barely at 80 KIAS. What gives? The problem is fuel mixture. As with any combustion engine, an aircraft propeller engine requires the proper balance of air and fuel to ignite. Remember what we discussed earlier - that air is thinner at higher altitudes. Therefore, you need to reduce the amount of fuel being ignited in the engine as well to maintain that ratio. This is called leaning the fuel mixture, and is generally done above 3,000 feet. In fact, our previous flight to Teterboro would likely have benefited from a properly leaned fuel mixture as well. How do we lean the fuel mixture? Pull out that red lever next to the throttle - the one we said to keep at 100% during takeoff. Begin slowly pulling the knob out. You'll immediately notice the engine turning faster and speeds increasing. Keep pulling it out until you start noticing a deceleration and the engine sounding rough. When this happens, slowly push it back in again until the engine is smooth again and your RPM climbs and then stops. Try decreasing throttle and then re-adjusting the fuel mixture to maintain engine power. After some practice, you'll begin to get a "feel" for things. There are other methods that involve using other gauges that can be more effective, but especially since we're at such a high altitude, full throttle and a relatively lean mixture will work well for this flight. A higher mixture setting is said to be more "rich", while a lower setting is said to be "lean". Watch your GPS. When you get to within about 15 NM, the airport will be visible from your left window. Now is the time to begin preparing for descent and landing at runway 23. To start, look up the ILS frequency. Push NRST, scroll to KTRI, and push ENT. Go to the third page and get the frequency for ILS 23. If you need a recap on how to do all of this, refer to the previous post. Push FPL twice to get back to the map. Enter the frequency into the NAV 1 radio. Switch to the frequency and turn on audio for NAV 1. When you hear the morse code, you can turn audio off again. All of this is referenced in the ILS landing tutorial as well. Get the airport elevation, in this case, 1519 feet, and set it to something roughly 3,500 feet higher than that. Since there are hills in front of the runway you will want to have a good clearance above them. 5,000 feet will work nicely. Set the autopilot altitude to 5,000 feet, and vertical speed to -1000. Maintain about 100 KIAS during the descent. It's important to note that as we decrease our altitude, the air will become thicker again, which means you will need to adjust the fuel mixture accordingly. Push the knob back in until the engine begins straining, and then pull it back out slightly. Continue repeating this as you continue your descent. As you begin your final approach, set fuel mixture to full rich or 100%. Zoom in on the GPS to get a clear view of where we're at. We're going to continue on our heading of 50 degrees until we're down to 4,000 feet safe and sound, and then make a U-turn to MOCCA, and then begin our final approach. When you're about 7 or 8 NM away from MOCCA, turn directly left by subtracting 90 degrees. Since we can't turn to a heading of negative 40 degrees, you will subtract the 40 from 360, which gives us 320. Once you've made the turn, look out your left window and you should see the airport. Go ahead and turn off the heading hold switch and turn on the approach hold switch. As soon as you're established on the localizer, the plane will make a sharp left turn toward the runway. Once you catch the glide slope, the altitude hold switch will turn itself off and the plane will begin descending at the correct rate while maintaining the localizer. At this point, make sure your fuel mixture is at full rich and begin slowing to 70 KIAS. If you remember the first landing tutorial, we discussed a nifty device called the PAPI. Now is our first time seeing it in action. If we were flying a visual approach, the three red and one white would indicate that we are slightly below the glide slope and would need to slightly decrease our rate of descent. Since we're flying along the ILS glide slope, there is no need for concern as it will balance itself out. As you near the runway, set full flaps (30 degrees, press F7 three times). Disengage the autopilot, and use the throttle to maintain about 60 knots. Remember to flare as you cross the runway threshold. Congrats on another successful landing!
  31. 2 points
    7499275

    The Great (not so great) City of Charleston

    Chapter 4: Bring on the high rises So now that we have the two major highways connected and allowing a flow of people from both the East and North and South, the demand for all has shot up considerably. You may be asking yourself, "Where does the board plan to zone for all these new business and residents?" Excellent question! Earlier we prepaired for zoning along the river banks for a day just like today! Relocating the pumps and windmills along wit the sewage pumps to the other side of the river and constructing a quay. The bridge will allow for further expansion onto the other side later on which will again require relocating of the utilities. Now after having more pissed off sims sitting in long traffic jams, we've managed to make some sollutions (thank you Josh for the mod recommendation and what not) However it does still need some fine tuning to ease the traffic a little bit better. Maybe more wrap arounds to get people from point A to point B without going through downtown. And I will just leave this here as a final pic for y'all
  32. 2 points
    pupper_donut

    Flight Simulator X - Tutorial Series

    @bben lol no worries, thanks for the compliment! @Ceafus 88 I read that comparison a while back when learning about this stuff and thought I'd reuse it. Part 2: Three Axes + Control Surfaces Throughout the course of this series so far, you've heard "roll", "pitch" and "yaw" several times. You've also heard about flaps, ailerons, rudders, elevators, and stabilizers. Now, we will attempt to clarify what all of this means. The three axes, as you might imagine, are visually similar to a 3D coordinate system. In this case, instead of X, Y, and Z, the axes are referred to as roll, pitch, and yaw, respectively. Rolling is the movement of an aircraft along it's roll axis, which runs parallel to the aircraft going straight through the center of the fuselage. When we say a plane is "banking" to the left, the plane is moving to the left along its roll axis. This is where the term "barrel roll" is derived from, when a plane completes a full rotation along both the roll and pitch axes at the same time, causing the plane to follow a helical path. The roll axis is also known as the longitudinal axis, the pitch axis is known as the lateral axis, and the yaw axis is known as the vertical axis. Flight control surfaces control an aircraft's attitude. The attitude is defined as the aircraft's orientation about its center of mass. The aircraft's pitch is controlled by the elevator. Roll is controlled by the ailerons, and yaw is controlled by the rudder. The elevator usually has smaller control surfaces on both sides known as trim tabs. As you know from using elevator trim, trim tabs are used to maintain a stable desired attitude without the need to apply continuous force on the flight yoke. Trim tabs can also be found on the rudder and ailerons of a larger aircraft, but are uncommon on lightweight aircraft such as our C172. As demonstrated in the above .gif, the ailerons decrease lift under one wing while increasing lift under the other. The asymmetrical lift causes the plane to bank toward the side with the decreased lift. In a left turn, the left aileron is pointed up, and the right aileron is pointed down. To create an upward angle of attack, the elevator points upward to decrease lift under the stabilizer. The asymmetrical lift causes the nose to point up. Likewise, to create a downward angle of attack, the elevators point downward to increase lift under the stabilizer, causing the nose to point down. The rudder deflects oncoming airflow, by increasing pressure on one side and decreasing pressure on the other. The plane then turns in the direction of the decreased pressure. This is identical to the rudder on a boat. Flight control surfaces also include flaps, slats, and spoilers. Flaps are intended to increase lift at lower speeds, allowing the aircraft to remain airborne at low air speeds. Flaps are critical for use during takeoffs and landings in large aircraft, such as the Boeing 737-800 shown below. Slats serve the same purpose as flaps, but are positioned on the leading edge (front side) of the wing instead of the trailing edge (back side). Spoilers are retractable plates on the top of the wing that significantly decrease ("spoil") airflow across the wings, greatly reducing lift behind the spoilers. A Boeing 737-800 with completely retracted flaps and spoilers. The same aircraft, with fully extended flaps and spoilers.
  33. 2 points
    pierreh

    The United Cities of Talaran

    Thanks for your encouraging words! I didn't specifically plan to have such an amount of rail traffic in my cluster of cities, but I think that this is a result of my encouraging too much usage of public transit in the various cities, by providing a generous amount of bus, tram and subway connections, linked of course with the railway stations. Well, I am 'stuck', in a way, with that situation, and now I have to make the best of it and develop solutions to keep things moving. It is, needless to say, just the type of challenge that I wished to have to deal with when embarking on this cluster project. Returning to the rail triangle I was showing in my previous post: in order to get more information about the volumes on the various branches of dual tracks, I took measurements and summarized them in the following drawing: The city in which the rail triangle is located, is Deramey. The numbers are supplied by the volume query. As can be seen, the tracks on the right of the drawing connect with the neighbor city of Arcens; those at the bottom of the drawing connect with Cherenne. On the top of the drawing, the right pair of tracks lead to Deramey's main station (and further, to another local station in Deramey), The left pair of tracks branches, on the right to the main station, on the left to other local stations in Deramey. All track pairs show heavy usage. The exception is the 'little corner', the pair of tracks linking the left vertical tracks to the bottom horizontal tracks, where the volume is only 18970. The two dual tracks going to Arcens have a total volume of 52799 + 18970 + 50543 = 122312; this is still less than 2 times 65535, but the loads are not balanced between the two pairs of tracks. There is still some capacity on the left tracks going to Cherenne. As an immediate measure, the link shown as a dotted red line should be added, to help balancing the load between the dual tracks to Arcens, and make use of the reserve capacity on the left track to Cherenne. In order to keep with the current practices in RL, this cannot be implemented at surface level, because of the conflicts at the intersection of tracks. A flyover solution needs to be put in place. Due to the relatively cramped conditions of the area, this will be difficult to realize. The city authorities have already declared that tearing down the Congress Center and rebuilding it elsewhere is out of the question. The project is being tendered with the hope that several engineering firms will respond with solutions acceptable both financially and urbanistically.
  34. 2 points
    pierreh

    The United Cities of Talaran

    Here looms the next issue to address: saturation on a pair of rail tracks, in a situation where the trackage was already doubled to cater to the heavy usage of rail: The second pair of tracks, next to the one showing saturation, still has a bit of capacity, but not a lot (the number, which I forgot to record, is around 50'000). It will take me a while to figure out what to do in order to alleviate that situation.
  35. 2 points
    pierreh

    The United Cities of Talaran

    Missing extensions: when the city gets loaded, a message appears on the screen, mentioning about missing extensions and giving long numbers for each of them. I think that it has been determined that these numbers can't be interpreted into something meaningful. But the missing stuff - at lest in my case - was easy to identify: For some buildings - in my case for railway stations - I got the gift boxes. Querying those boxes gave me the name of the stations that should be there. SInce this happened after a NAM upgrade, I was able to restore the missing prop files from the backup of the previous NAM version. It seems that, at upgrade time, Cleanitol decided to remove the props for these stations, for some reason (Hint for Brian: those were SLURP'ed stations...).. OK, next issue: RHW-6S bridges. I have a large number of them in my cluster, because of all the waterways, and because 6-lane highways are the standard in that cluster. After the NAM 35 upgrade, all those bridges 'disappeared', looking like this: The lampposts (!) are still there, hanging in mid-air, and the effect of the piles in the water are also still visible; the rest is gone. After chatting about it with Brian earlier today, I tried my luck with one pair of those bridges. I deleted each of the old bridges by bulldozing a tile of where it was earlier on - this removes the lampposts and the water effects, showing that the bridge is really removed. Then I dragged new bridges. There is a single model of bridge for RHW-&S, so of course I chose that one: It's the 'Concrete Box Girder RHW-6S Bridge', first box in the second row of bridges offered in the selection window. The bridges get built without any problem. Then I have a major reconstruction effort to rebuild all such bridges in the various cities. This issue is considered as resolved. I have another one, which I also discussed with Brian in chat. The volume view shows volumes in various shades of blue, in the global window and on the roadways, tram tracks, subway tunnels, etc. For example: : I find that very annoying. There is probably a way to get the old coloring scheme instead, which was a lot more convenient. This is the object of my current research. If anyone knows the solution to this, I'll be obliged.
  36. 2 points
    pupper_donut

    Flight Simulator X - Tutorial Series

    Part 6: Autopilot Heading and Altitude An autopilot controls the trajectory of an aircraft, allowing the pilot(s) to focus on other aspects of flight, e.g. controlling aircraft systems, monitoring weather, communications, etc. Commercial aircraft are not the only planes equipped with an autopilot. Even our Cessna 172 has an autopilot, and we will learn the basics of how to use it. Click Load on the main screen and load up your first flight save. Once in the cockpit, look toward the right of the instrument panel, and you will see several digital panels. For now, we want the one shown in the red box: For this, it may be helpful to use the 2D Cockpit by pressing the F10 key. The display has two lines: Altitude and Vertical Speed. As you likely guessed they control your altitude and vertical speed respectively. First, we need to tell the autopilot that we want it to control our altitude. Unless we want the plane to try to descend to altitude 0, we first need to enter a value for the altitude hold switch. We do this using the UP and DN buttons on the right side. Click and hold on one of the buttons to increase/decrease the value. Set a figure higher than our current altitude, such as 2,500. Once done, press the ALT button. If the autopilot engage switch (AP) doesn't automatically turn on, press that button as well. The vertical speed is automatically entered at 700 feet per minute, which will be a sufficient climb rate. As the aircraft begins climbing, it will be important to apply extra throttle in order to maintain speed, as higher angles of attack mean slower air speeds. Increase the throttle to about 90% until the aircraft climbs to the desired altitude, then return it to the previous setting in order to level off. Leave the altitude hold switch engaged. The autopilot will automatically control elevator trim in order to maintain level flight, regardless of air speed. Now try descending back to 2,000 feet. Press and hold the DN button until the altitude is set at 2,000. Reduce throttle slightly to keep your speed down, and the plane will descend back to 2,000 feet on its own. Should you want to increase or decrease the vertical speed, click on the left or right side of the vertical speed value on the panel. In the real aircraft, there is a small knob above the engage switch that switches between altitude and vertical speed, controlling which one the UP and DN buttons change. We can also use the autopilot to control our heading. For this, we need to go back to the heading indicator, and looking for the heading adjust knob. The heading indicator has a small indicator that shows the current setting of the adjustment knob, this is called the heading bug. Click on the left or right side of the adjust knob to set the heading bug to direct south (180 degrees). When you're ready, push the HDG button on the autopilot panel, the one next to the engage switch on the right. The plane will begin flying a standard rate turn toward the desired heading, and will maintain that heading once it has been established. It is very important to note that with both the heading and altitude hold switches turned on and the autopilot engaged, the flight yoke will become inoperable. Try applying aileron on either side (banking) and the plane does not turn. Try applying or reducing elevator and the plane will briefly climb or descend, but will quickly climb back to the set altitude. Should you wish to resume manual flight, press the AP button again, or press Z on the keyboard. An alarm will briefly sound to let you know the autopilot is turned off and the aircraft is now being manually controlled. This will prove useful if you accidentally disable the autopilot or it turns off due to a system failure. After turning off the autopilot, as long as your throttle is set correctly, the aircraft should continue along the same trajectory until you use the flight yoke or apply/decrease throttle.
  37. 2 points
    pupper_donut

    Flight Simulator X - Tutorial Series

    Chapter 1: Introduction & Setup I had one of these a while ago on here, but I have no idea what happened to it. In the hopes of getting at least one or two people interested in FSX (as I am interested in multiplayer on a private/Simmania server), I will be compiling a tutorial series for Microsoft Flight Simulator X (FSX). The physics are about the same, so if you have a different simulator such as X-Plane or Prepar3D you should be able to follow this series, although interfaces will be slightly different, and I won't be able to answer questions since I know basically nothing about those simulators. This series is also FS2004 compatible. The simulations in this game are fairly realistic although with the vanilla aircraft the controls and systems are quite basic. Payware addon aircraft (such as from PMDG) usually offer an extremely realistic flying experience. For now though, we will stick with the vanilla aircraft featured in FSX, which includes the Boeing 737-800 and 747-400, as well as an Airbus A321, Bombardier CRJ-700, as well as a wide array of prop planes, including various models from Cessna, Beechcraft, Maule and Piper, as well as various helicopters and even fighter jets. NOTE: I will be continuing the series as time allows, therefore it will likely be incomplete as I continue writing additional sections. Configuration: After opening FSX, proceed to the settings link on the left side of the screen. Continue to the Realism settings. You can use whatever settings you'd like here, but for this series, they will be set as follows: Some modifications you may wish to make: Reduce the crash tolerance to about halfway or even all the way to the left, as you will probably have some fairly hard landings that the simulator will count as crashes. Turn on flying tips. The only reason I have them turned off is to get rid of annoying low fuel messages in the PMDG 747 when my fuel configuration includes empty tanks. Reduce P-Factor. Once you start flying, it might be helpful to turn this down or off all the way to reduce the effect of the plane veering to the left (more on this later). Reducing torque should also have the same effect. Turn on autorudder. Until you get the hang of basic maneuvering, it may be helpful to turn this on so rudder control is automatic (also more on this later). Turn on automixture. This will handle fuel management for you, however, it will not give you unlimited fuel. To get unlimited fuel, check the box beneath. Once you're done, click OK. From here, go to the sound, controls, and general settings and set things up however you'd like. Also go ahead and set your graphics settings at this time. Controls: It is indeed possible to fly with just a keyboard and mouse, but I cannot recommend a stick (or even better, a flight yoke) enough. I use the Logitech Extreme 3D Pro joystick - although it is basic, it is miles ahead of KB/mouse. If you decide not to use a controller, here's the basic keys: Left aileron: Num 6 Right aileron: Num 4 Elevator up: Num 2 Elevator down: Num 8 Rudder left: Num 0 Rudder right: Num Enter Cut throttle: F1 Decrease Throttle: F2 & Num 3 Increase Throttle: F3& Num 9 Full Throttle: F4 In addition, having a controller helps greatly in panning the view in the virtual cockpit. A list of most keyboard commands, including views and looking around, can be found here: https://flyawaysimulation.com/downloads/files/1333/fsx-controls-keyboard-commands/
  38. 2 points
    mayorm

    Republic of Marquette

    bben- Thank you. Its always nice to come back and catch up on everything going on here, I'm trying to come around when I can. pupper_donut- Haha. Admittedly I got lazy with the other stories headlines, and didn't change them from the last news article. But next time around they'll be different as I like to throw in other interesting stories. "A bright and beautiful morning greets us as we look to take our first looks around Port Charlotte, today in your itenerary you'll see that we are touring the University Heights area on the south side of the Scamman River. I hope you enjoyed your stay at the Hyatt Port Charlotte Seaside, one of the most accomodating and nicest hotels downtown." "Two of the ways to get across the Scamman easily is by taking the ferry system which is very popular among travelers and commuters alike in and around Port Charlotte. While we could have walked a few blocks from our hotel to the ferry dock on 82nd St. The toruism department insisted we take a driving tour so we are now crossing one of the largest spanning bridges in the area, and perhaps the country itself., which is Veterans Bridge, dedicated to those who have served and sacrificed in the Marquette Armed Forces." "After crossing the bridge on the south shore, Veterans Bridge immediately becomes the A10 (short for Atlantic 10) freeway. Due to it's limited number of lanes, at peak commuting times many people in the area would like to see the freeway widened to six lanes or more. In the upcoming election cycle voters will have the ability to vote on highway funding to tackle traffic problems in this area. University Blvd. is our exit which takes us straight into University Heights." "As you may have guessed the University Heights neighbourhood is home to the prestigious Port Charlotte University. It is one of the largest universities with just over 30,000 students, PCU is well regarded for their engineering school. Of course the Bulldog's athletics programs draw many fans to the stadiums, with top spectator sports being Men's and Women's hockey, followed by Football and Men's and Women's Basketball. William J. Colley Sports Arena is home to the basketball and hockey programs, as well as hosting other large community events and trade shows. Nearby is Harbour Financial Stadium home to the university's football program, built in 1990 before PCU's dominance in MICA (Marquette Intercollegiate Athletics) football, winning championships in 1994, 97, 99, and 2001. As of the 2014 season the stadium also became the home for the Port Charlotte Nighthawks of the Marquette National Football Association, with renovations scheduled to start this upcoming spring to increase capacity from 17,000 to 30,000 in order to meet MNFA's stadium guidelines." "With the Nighthawks move to the stadium, the team paid the university an undisclosed sum to install new turf with their own colors and logos. Current Nighthawks star quarterback and playoff MVP last year in the MNFA is former PCU star Brady Hellwig. On the left you'll notice new construction getting started, Por Charlotte University is starting to get to work on it's new Meyer's Residential complex which will be home to apartment style student housing, if you look in your info packets you'll have an artist concept of the complex." "Unfortunately, we'll have to turn back here for the day as I've recieved word that the hotel ballroom has our dinner prepared to be served. But with it getting dark earlier now there's still one spectacular sight, the breathtaking views of downtown Port Charlotte at night."
  39. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    It's me, TC, darv, ceafus, and now marsh.
  40. 2 points
    gafibla

    Núrn

    Appreciate the comments! pierreh, I know what you mean, what Im going to end up doing is probably get some mmps to make my own beaches, and I haven't figured out a way to fix that glitch either... Nurn Lighthouse Let's visit Nurn's first lighthouse on the edge of the central island. It's home to some fantastical trees. The trees are a critically endangered species due to tree poaching for black market furniture. The island is the last place on the planet this peculiar species exists, and will probably be extinct in the wild within the next few years. Scientists took seeds for preservation however, in hopes to revive them. The coastline of the region is rocky and rugged, trashed through the ages by countless tides and ocean waves. The wealthier residents enjoy their leisure time. More and more moor their boats in the tiny inlets and bays that dot the coastline. A lot of snobs live here... Nurn's growth rate has tripled in the last year. There's much to be done in order to upgrade Nurns infrastructure in the coming years, and not enough money to do so. That's all for today. Tell me what you want to see next time!
  41. 2 points
    Aldini10

    Aldini's C:S Works

    Hey thanks guys. I've been away for a while since things became busy, but I've returned with a quick new batch of pictures just showing off some areas around the city. Not much new major work has been done so far but I am in the planning stages of something which I am confident you will all be pleased with. http://imgur.com/gallery/ZUkfT
  42. 2 points
    gafibla

    :(

  43. 2 points
    gafibla

    :(

  44. 2 points
    Ceafus 88

    :(

  45. 2 points
    As I stumble across this barren wasteland, I often think to myself, "Was it really worth it Nigel, was it?" I sit down on a small log that was once a towering oak, that has fallen to the the perpetual winds and acid rain that seems to never come to an end. "This is my life now," as I continue to gaze into the stars, waiting, wondering if there is really life out there. There has to be, I know there is. I cannot be the only one left, who will I make play dough swords with? I have to find a way to reach them. I walk back to my small garage, and yell at Gourmet my trusty albino giraffe. I pat her ears and say, "This time its forizzles my dizzle" She snorts a snot bubble and gives me a lick of approval. I collect the saliva in a jar and place it on the shelf to my right, not directly to my right, but a nice 33 degree angle. AH YES THE NON SYMMETRICAL LIFE OF A MAN. I then saddle up Gourmet and tell her, "Be gone you slimy harlot, we must not wait any longer, Krispy Kreme shaped skittles await us in a far away galaxy!" As I try to get Gourmet to hustle her bustle, I notice a glimmer in the road. I jump off my large steed thats not a steed, and land nose first on a heroine needle. I scream bloody murder, but it doesn't matter because no one really cares because they are all dead. I tell Gourmet to squeeze her testicles together to pull the needle from my face and she looks at me funny, and screams in feminazi, "DID YOU JUST ASSUME MY GENDER." I kinda looked at her for a minute, and realized the heroine was taking effect on me. I whipped out my trusty handy mandy pandy box of Krabbie Patties and carefully placed the green part in the shape of a star, so I could summon the green giant. I looked at him and bowed in his greatness and said "Sir, wonderful bringer of those nasty ass green beans in Walmart, can you please help me get this foreign object from my nose so I do not have to put up with Gourmet like this." He looked and me and began singing the Drake and Josh theme song, and next thing I know, the needle was gone. I soon felt better, and got my tushie back on Gourmet. It wasn't long and we exited the atmosphere. My nipples instantly hardened as I knew soon we were going to be getting down with the boyz yo dawg on planet zimmio. Sadly we never made it, because some jerk of an astroid heiled hitler and he captured me and gassed me. He sent me and Gourmet back to this rachet ass planet gurl. We then just sat around the alter playing Operation, dreaming about the days that we got to pick up the mail for blues clues. Excuse me, I am gonna cry now, STEVE WAS SO GOOD TO ME....
  46. 2 points
    Ceafus 88

    The Simmania "Counting" Thread (Part 4)

    3945 Done bby.
  47. 2 points
    pupper_donut

    god_donut's CS

    The highway in the last shot is getting quite overcrowded.. I'm thinking of adding a rail line in the center of the highway as well as one additional highway lane each direction to mitigate this as traffic is bumper-to-bumper where this highway meets the cable stayed bridge as well as at the interchange for the highway leading to the airport. If I go through with this plan I'll post schematics and construction shots.
  48. 2 points
    bben

    Ask A Stupid Question, Get a Stupid Answer

    Only if your being pelted by 3/4 inch hail stones.. Why cant you find a decent bottle of Jack Daniels if your stranded in a 3 wheeled jeep in a snow storm ?
  49. 2 points
    Thanks everyone, here's a new command: /last user - Check how long ago and what time user said something, as well as the message user posted. Available to all users. The new command is a little glitchy for checking messages posted several hours or days ago, however I plan to try to fix this in the future. Next I'll be working on automatically re-sizing images. This has so far proven to be very complicated and tricky because javascript keeps wanting to automatically scale the images to fit the viewport. Despite entirely removing the JS code that does this it still tries to resize it there automatically by applying an inline style, which can't be overridden in the global CSS files. Once I find out what's causing this images will be resized automatically to a width of 360px and the height will be set proportionately.
  50. 2 points
    mayorm

    Republic of Marquette

    god_donut- Thanks. I'll be updating the ads every news post. bben- Thanks, well now you finally have some in game pictures to look through haha. Ceafus- Thank you. Don't worry the ads will keep changing each time. "I hope everyone enjoyed the train ride, Marquette has some of the best passenger rail service in North America from Amtrak, Via Rail and other regional carriers like Portland Passenger Rail. We have begun our tour here in Port Charlotte, this vibrant, but historic city greets visitors from the shores of the mighty Atlantic Ocean with its older but impressive skyline! Port Charlotte is Marquette's largest city with a population of around 2.5 million in the metro area, frequently nicknamed Portland. Currently you are standing the magnificent Port Charlotte Central Station, one of the largest rail terminals in the country. But I will talk more about that once we are outside, go ahead and grab your bags from baggage claim, and we'll meet just outside the main doors. "We're lucky to have nice weather for the first day of our tour. Right now we are standing in Allen Square, in the heart of Port Charlotte. Behind us is Port Charlotte Central Station which was built in 1932, it handles approximately 120,000 passengers on an average weekday and is one of the city's most iconic structures, reflecting the city’s strong architectural heritage and historic achievements. Speaking of historic achievements, Port Charlotte is Marquette's oldest city, and the former capital. Allen Square is one of the central gathering places for the city, the monument in the center of the square is named Fallen Heroes Memorial, it was added to the square in 1985 to honor those who have given their lives to protect Marquette's sovereignty and freedom. Allen square is named after General John P. Allen. who led Marquette's forces involved in the D-Day operation during WWII." "Looking straight across from us is the former Marquette capital building, which is now Port Charlotte City Hall. And as you may notice there is such amazing architecture in the many skyscrapers surrounding us." "One of the most spectacular is the newest skyscraper in the city the Bank of Marquette tower (right) which was completed in 2014. On the left is Atlantic Street Tower home to 94.5 KPMG Radio as well as other businesses. Lets walk down Atlantic Street towards the ocean and we'll look at two more cultural icons." "The St. Louis Cathedral draws visitors to its doors from all over the country and the world. Masses are still held in Latin here so if you plan on attending a service, you may want to bring a dictionary or buy one of those language learning DVDs. " "Directly across the street (right) is the Port Charlotte Performing Arts Center. It hosts concerts, theater productions, speeches, some of Marquette's finest performers such as Judd Nelson began their careers here. If enough of you want I can pull some strings with the Tourism Department and I can get everyone tickets to see Frozen: Live On Stage that will be starting its run this week. The main theater can seat just under 2,500 spectators Across Cathedral Ave. is the Port Charlotte Children's and Art Museum which contains 3 floors of activities for children and hosts an art gallery containing many fascinating pieces of artwork, including pieces from the Penobscot tribes that once called this region home. The Port Charlotte Zoo is also very close by, the zoo features many animals from all over the world. "One of the fanciest towers in downtown is what's known as the Glass Angels Towers, the twin glass spiral towers that are home to the headquarters of two large corporations. Although one of the companies names escapes me at the moment, Cross Insurance whom we'll talk more about in a moment. Let's take go down to the marina where are charter boat will take us a little up the Scamman River which empties into the Atlantic Ocean here in Port Charlotte." "One final shot of downtown as we head down river." As we sail up the Scamman, we enter the sports district, I mentioned Cross Insurance earlier, on the left is Cross Insruance Arena. Built in 1977, it was the home arena for the Portland Pirates of the American Hockey League for 23 seasons until 2016. However there will be a new Pirates team taking their place in the Marquette Juunior Hockey League (MJHL) with a seating capacity of 6,733 permanent seats for hockey, and up to 9,500 for concerts, the age of the arena doesn't mean it lacks any modern amenities. And of course on the left is Marquette Airways Field, this stadium recently received a renovation that saw the addition of a retractable roof which is the same type of roof used on Safeco Field in Seattle, unfortunately the manufacturer shipped it with the name on the top, but that's scheduled to be removed after this season. With a seating capacity of 40,000 the stadium is the largest stadium in the Marquette National Baseball League (MNBL) home to the Port Charlotte Seadogs. "Now we'll head back to our hotel in downtown for dinner, as I'm told it should be ready soon. Tomorrow we'll look around the University Shores area."