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  1. 4 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    I've decided to start a player diary for my most recent endeavor, a region I'm calling Twin Lakes that is based on a heightmap of the Tampere, Finland area. This isn't a recreation of the Tampere area, but is instead a typical American city. I'm pretending districts are cities in their own right, but much like North American suburban sprawl you can hardly tell what suburb you're in because they're pretty much the same. 1.1 As of this original post, the region has a population of 111,117 spread across 9 individual municipalities (districts). The major city and most populous of these is Tampere (what else?) with a population of 67,543. Major suburbs include Aspen Park (15,935), Eagle Mountain (11,896), and Hemlock (8,188). Other suburbs include Peden (2,454), Bedford (2,315), and Preston Hollow (761) . Also located in the region are the small towns of Peaster (1,097) and Bayberry (855), which will be shown later. The metro area is served by two major highways - National Highways 45 and 320. 45 slices straight through Tampere with little access to local roads and businesses, and sees only light congestion at worst. 320, however, is one of the most congested roadways in the region. On the map below, NH 45 is shown in blue, NH 320 is shown in red. 1.2 An unexpected snowstorm moved in across the region overnight - leaving the entire city blanketed in snow and bringing temperatures into the single digits. Not exactly ideal for touring some of the prominent areas of Tampere, but alas... The city center has given way to high-rise condos and office buildings in recent years. The courthouse, cathedral, and some old Main Street businesses can be found here, along with the oldest residential development in the entire region. The city center also features the local college and a small shopping center. Located near the NH 45 and NH 320 junction is a large office park containing most of the city's high-rise office developments, as well as the region's largest shopping center. While traffic is always a headache on the 320 at 8 am, you'd think it would be worse given the snow and ice accumulation. Good thing the area schools and some of the area businesses are closed for the day. The coast is clear at this intersection along the 320 in Hemlock as what little slow plows the city had on call dig their way through the north side of the city. Gridlock, however, continues to plague the four-lane arterial as it runs adjacent to a severely over-crowded rail stop. Speaking of which, the trains still continue to to come and go through the railyard located in the oil districts between Hemlock and Tampere. To the north of the railyard and NH 45 is the region's largest Walmart and a random large condo development. Such developments are becoming increasingly common across the region. That concludes our tour, for now. Hopefully the weather will improve soon so we can take a look at Eagle Mountain, Peden, and the rural communities of Peaster and Bayberry. For now, we'll conclude with this stunning aerial photo.
  2. 4 points
    Aldini10

    Aldini's C:S Works

    So I've done some more zoning and have extended the highway quite a bit. This new development prompted finishing up some service interchanges. Expressway usage is now much higher than before, with most vehicles (about 85%) being cars. This image shows the new highway extension, finally connecting the local freeway to the regional roadway. Obviously, it's under construction. The parkway leading south is intended to incite more development on the other side of the river. More work will continue later on...
  3. 4 points
    Ceafus 88

    Ceafus tries to build a town.

    Well, here goes nothing! I am working on a small town in a new region, I hope I do not let you guys down! We will start out with a small wind farm that the city council approved last month! As well as a small shore side pic! I hope to be able to update this soon with some pictures of the town, but as of right now it is just too small to show off!
  4. 4 points
    Bryan1998

    Show Us Your Interchanges!

    I tried to replicate a local interchange to say i did it. Created in a sandbox tile for proof of concept.
  5. 3 points
    July is on track to be the most active month since January
  6. 3 points
    pierreh

    The United Cities of Talaran

    By 'transit traffic' I meant traffic that passes thru the city, coming from a neighbor city and going to another neighbor city; something like 'transit passengers' in airports (also called transfer passengers) who exit from a plane and board another plane without leaving the airport's passenger zone. I realize that 'transit' has also another meaning in English, which it doesn't have in French, that of a transportation system, like in the expression 'rapid transit', etc. That 'pass-thru traffic' is caused by the structure of the cluster and the links I have defined between the cities, as shown in previous posts. It is causing me some worries, as it grows with the increases in population of the various cities.
  7. 3 points
    I rearranged some sections and added a background image, let me know (honestly) what you think
  8. 3 points
    Aldini10

    Aldini's C:S Works

    Thank you for your excellent comment, @bben. I'm really glad with this city, it's more aesthetically pleasing than my last one. Anyway, since you are deeply intertwined within the transit part of things, here's an update for you! First, the city has grown to a modest size of 12,453 as of this post. A few towers have spring up in the downtown area, creating a high density location. I actually have not given this city an official name yet. I'll begin with this outer suburb village that has expanded and contains 2,779 citizens. They had the luck of only having one road linking them to the outside world until the city built a new city wide train line. This picture shows the bus line which serves the suburban village arriving at the train station. This bus stop (the one with 114 people waiting on the list) usually has about 90 passengers waiting for the next bus. In an effort to bring the buses to pick up as many people as possible, I've dispatched 8 buses to this line. This will require many more buses, or an upgrade to a few double decker buses which I am sorting through at the moment. Aside from this bus line, the train station services the Red and Blue lines. The Red line takes passengers to the city core and newly established college, while the Blue line takes passengers straight to the airport. On average, this station services 231 passengers a week. Here is the central train station, where the Red and Green lines meet. On average about 360 passengers are serviced here, where the Red line moves over to the college and Green line links the city core to the airport. In the future, when this city expands father out hopefully this station will become more of a Grand Central Station type hub, and it's already becoming such with only 12k citizens. A few bus lines meet here to take passengers to their final destinations. Here you can see the bus lines and the ridership of this station, with there currently being 313 passengers waiting for the Red line train. Off in the distance are the airport train hub and a deactivated train station built for future expansion. Here's an aerial view of the newly established city college campus and the end of the Red line across the boulevard. This hub currently only services the Red line. However, since people love their education, ridership of this station is somewhat high, taking about 314 passengers a week. The convenient location of this allows students from across the city to arrive in time for class in less than 15 minutes, with the train lines spanning over 10km at the longest point. And here's the end of the Green and Blue lines, at the airport station. There was once just a bus line taking riders from this location to a central bus stop in the city, which proved to not be feasible thanks to the airport being over 8km away from the city. Long wait times prompted people waiting to become impatient and summon cabs and hitchhike, however they could get to the city fast enough. The maximum wait time at this station is about 15 minutes, however that time can be enough to have over 300 passengers fly in and end up waiting for a train of a capacity of only 240. Typical ridership is about 360 passengers a week. I forgot to mention that this airport is the only outside connection into the city, so everything in this city is purely local. This is why there is a typical surge of people waiting at the train station trying to make their way into town. Here's a view of the underground train lines along with a view of most of the bus lines in the city. According to the transport window in the top right, approximately 6% of citizens are utilizing the mass transit offered in this city, which is more than I expected so I'll continue with this trend of providing more transportation options for the city. Traffic in the city, as a result, has been lowered much more than anticipated. Usage for the road linking the suburban villa to the main city has dropped almost 30% from 220 to 160 drivers a day. Traffic was not an intense issue to begin with, which is why I'm not including a traffic map as everything is now green. Thanks for looking!
  9. 3 points
    Aldini10

    Aldini's C:S Works

    I've started working on a new city a while ago. Main soon to be downtown area. The main downtown school buildings with associated green space/parks. Cookie cutter subdivision in the middle of nowhere. More to come...
  10. 3 points
    pupper_donut

    Real-Life Traffic Engineering

    A thread to discuss the many aspects of traffic engineering in the real world, and how it varies across cities and countries. I'll get started with one of my favorite aspects, traffic signals and in particular, left turns at signaled intersections: Many metropolitan areas across the US, such as Las Vegas, Dallas, and Portland, are installing new signal heads which replace the solid green light with a blinking yellow arrow for permissive left turns. Most of the new signal heads are similar to the one on the left in the above video, but a regular doghouse signal head can also be seen which displays a blinking yellow arrow in addition to the solid green. In addition, a steady yellow arrow is shown in addition to the solid yellow, which normally indicates a protected left about to turn red, instead of a permissive left as shown in the video. Also interesting is some "protected-only" three-state signals in Fort Worth, such as the ones at Basswood and Riverside are being re-programmed to allow for permissive left turns, without replacing the signal head. The yellow arrow blinks when in permissive mode, and then changes to steady before the signal turns red, regardless of whether the signal is in protected or permissive mode. What are your thoughts on these new traffic lights, and what are some interesting traffic light and traffic flow configurations where you live?
  11. 3 points
    pupper_donut

    god_donut's CS

    Some heavy traffic. The large junction and the smaller one at the far right of the picture both have manually timed traffic lights, but this doesn't do much to alleviate extensive traffic jams through here. I've considered upgrades to this road but the area is too densely built up to make any upgrades feasible.
  12. 3 points
    Ceafus 88

    Ceafus 88 | BAT Thread

    Thank you guys! It's very much appreciated! ------- There will be two versions of the building: The real thing: And the fictional "bronze" version:
  13. 3 points
    Ceafus 88

    Post your Desktop!

    Mine comes in a different form. None the less, interesting desktop!
  14. 3 points
    OmniBLACK

    Omni"s Modeling Showcase

    New content I am making this house plus some tweaks of my own an extra window or two
  15. 3 points
    pupper_donut

    god_donut's CS

    I decided to spam one of my new cities with EF5 equivialant tornadoes and thunderstorms, here are some pictures:
  16. 3 points
    pierreh

    The United Cities of Talaran

    The Rail Triangle Upgrade project in Deramey was finally brought to a satisfactory completion. It was not easy. Some citizens, supported by the Chamber of Commerce which complained about disrupting the commercial area next to the rail tracks triangle, proposed an underground solution, that got rejected mainly on account of the immense cost. Eventually a solution was proposed which was accepted by all parties concerned. Once the project was accepted, work proceeded swiftly and with a minimal amount of disruption. Only two commercial buildings needed to be demolished, and their owners were suitably compensated. Rail services had to be temporarily suspended and replaced by buses. The completed upgrade, with 3 commercial lots to be rebuilt, is shown in the following picture: The mayor inaugurated the new layout by riding on the first train using the upgraded rail triangle. Rail service resumed on the same day, with a new schedule featuring more trains.
  17. 3 points
    pupper_donut

    Christmas 2016

    I wanted to wish everyone a Merry Christmas! I hope you guys get to spend it with your family and friends (irl :P) Thanks for all you do! -Your amazing community admin
  18. 3 points
    7499275

    In the Line of Duty: REDUX

    In the Line of Duty What is ITLOD? It is a personal project started by yours truly that is being made using Arma 2, A military simulation game. There is a story line behind this "movie" which will be disclosed once more of the production has been done. For now I leave you all with a teaser image. (making a post actually gives me motivation to continue working on this so... ) UPDATE: General plot line: 1999, Russian and American tensions are at an all time high. Russian forces lining up along foreign borders trying to assert dominance and all for easy expansion of the country. However the U.S Government does not take this lightly. They deploy a fast moving response team to Utes, a small island belonging to the United States since the height of the cold war. The military base on the island is quickly refurbished and restocked to allow for military strikes to be conducted out of the area. On March 24th the response team arrive at the derelict base and made sure the Russians had not already got a foot hold on the island. Two days later, March 26th a larger force has arrived and gotten into position at the base with more reinforcements inbound to the island. The base has one major drawback though, only a handful of small hangers, a carrier will need to be stationed in the sea nearby to help conduct air strikes in the area if the Russians do not back their forces down. So now after a few days I finally got part of this video project. Just the basic intro. Kind of an introduction to the plot line.
  19. 3 points
    OmniBLACK

    Omni's Cities XXL/XL Showcase

    A southwest desert town And a Marina style city
  20. 3 points
    7499275

    Kerbal Space Program Learning corner

    First video we discuss the difference between the apoapsis and periapsis in your orbit. Two very important words which actually have a lot more meaning than what some new players might realize. Changing the altitude of your orbit needs to be done at certain points using these points. To lower your orbit it is better to burn at the highest point. - your apoapsis. To lower your orbit it is better to burn at the lowest point. - periapsis. All this plus a little more in the following video. Next up, landing on a planet with no atmosphere. The best way to land is to kill all the horizontal velocity first, wait until your craft is falling straight down towards the planets surface and than begin a slow burn to have a soft touchdown. Again all this plus more in the following.
  21. 3 points
    pupper_donut

    Pupper Realms: Map Renders

    Pupperton continues to grow
  22. 2 points
    bben

    transit mania- ville

    Just a quick update: Of course I am going to continue to work on Ocean View until it surpasses 1 millions Sims at a minimum population level. But I am also planning on starting a new city in the Florida region soon..
  23. 2 points
    pierreh

    The United Cities of Talaran

    A milestone was just achieved in Talaran: Salveille is the first city with a population over 900'000 Sims: About in the center of the picture, the statue of Salveille's first mayor, Edouard-Auguste de la Beaujarvière, who laid the first visionary plans of that city.
  24. 2 points
    g

    Stuff

    Got CS working again and started a new city.
  25. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    As the region's population continues to climb toward 200,000, let's take a look at some transportation improvements and some of the new development. The new red line station in Eagle Mountain. A level crossing along the red line rail in Tampere. Green line trains cross Peaster Eagle Mountain Road outside of Peden. The green line station in Peden. The work-in-progress intermodal transit center in Hemlock. An extension of the Grand Parkway is also in progress. The extension, will loop around the west side of Peden and pass south of the new development in Eagle Mountain and connect to the existing terminus at Highway 1320. The incomplete stack interchange at Grand Parkway and Highway 320 in Peden. A new arterial road and housing development seen in Peaster. Similar developments can also be found in Aspen Park and Tampere.
  26. 2 points
    pupper_donut

    Real-Life Traffic Engineering

    @Aldini10 the two left turns yielding was recently implemented at one intersection in north Fort Worth also, at Heritage Trace and Beach. However, the intersection is interesting in that it was built for dual lefts, however the second left turn lane was never used until recently: https://goo.gl/maps/XLgi9tn7i9G2 The dual right was also implemented further down that road, at Beach and 820: https://goo.gl/maps/Y33uebdeNAF2
  27. 2 points
    pupper_donut

    Twin Lakes - A Dynamic C:S CJ

    Thanks for all the comments! @bben I'm thinking of an extensive freeway upgrade, but this would require the acquisition of a large amount of ROW, especially near downtown. We will soon find out! 2.1 Of all the cities in the Twin Lakes region, Eagle Mountain has seen the fastest growth, increasing from a meager 2,000 residents to a staggering 12,231 (as of this post). Scenes like this are common as sprawling suburban developments overtake the forests and gently rolling hills south of town: The highway exit on the 320, Eagle Mountain shows little evidence of the rapid expansion... However, one doesn't have to look far. Regional Highways 261 and 1320 converge on the east side of the city, forming the single busiest at-grade intersection in the entire region. We also see a short-lived fire that recently took place here. Despite the rapid development, Eagle Mountain tries to balance small-town charm with big-city amenities. Looking northbound on the 1320, we see a traffic jam leading into the city center with the Tampere skyline in the background. Just south of Eagle Mountain on the 320 lies the town of Peden, which is beginning to feel the pressure of expansion. Positioned on a densely-forested hill overlooking the rest of the region, Peden enjoys some of the best scenery Twin lakes has to offer. 4 miles west of Peden lies the small town of Peaster. This quaint village is safe from urban expansion - for now. But even Peaster faces traffic issues, especially on the two-lane road which directly connects Peaster to Eagle Mountain. Now, we will take a look at Bayberry. Positioned about 5 miles west of Peaster (or 9 miles west of Peden), Bayberry has been the only municipality in the region to see a population drop, falling from roughly 1,100 to 772 (as of this post.) Let's wrap up with an aerial overview and another shot of downtown from my favorite perspective...
  28. 2 points
    pupper_donut

    god_donut's CS

    Thanks, bbys. I have done some highway upgrades on that dual left segment, as well as preparations for new development across the river.
  29. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    Long overdue update:
  30. 2 points
    Aldini10

    Aldini's C:S Works

    It's been some time now, so once again an update is needed. The city has developed quite a bit. I constructed a new freeway following the river for local traffic traveling to the industrial and office sections. Residential area interchange. I'm really happy that citizens are using this expressway. Not a lot can use it since it's on the edge of the city but I anticipate more traffic once the city sprawls farther out. Office area feeder ramps Industrial district. Latest aerial view. I'm planning on rezoning the lots on the right adjacent to the river since homes won't build there for some reason. It looks like a good area for another industrial district. What do you think? Thanks for looking!
  31. 2 points
    Decided to fire up Cities Skylines and this is the mess I'm INSTANTLY thrown into. Now due to a lot of traffic hitting my current business area's I am going to try and create a central business district. This district will also hopefully hold monuments and other tourists attractions so that most of the traffic in and out will be public transport. If not I'm hoping the road ways that are gonna be designed (still a work in progress) will be able to handle the load.
  32. 2 points
    Ceafus 88

    Ceafus tries to build a town.

    Thank you @Aldini10 @7499275 and @bben I really appreciate it! ---------------- Among all of the farm growth... A small town begins to take shape..
  33. 2 points
    Bryan1998

    Pine Forest

    CHAPTER I: INTRODUCTION I've been working on a region for a couple of days now, called Pine Forest. It's a modified version of a region i downloaded awhile back. SECTION I: SHORT BEACH A nice, sprawling suburb... Looks good so far... ... it's being abandoned in droves There's some abandonment going on around Short Beach, which can be fixed by relieving some CO demand. SECTION II: LONGSIDE VIEW A nice, open highway... ... ripe for building a CBD another suburb, but what about that old, crusty interchange? This interchange shall do it. STAY TUNED FOR NEXT CHAPTER!
  34. 2 points
    pupper_donut

    god_donut's CS

    I've recently started working on a pre-made highway layout for a new city, here's a space-eating interchange and sunken stretch with el-rail over road through what will be the CBD:
  35. 2 points
    So I went to go build some more when a 8.7 tornado (I really which CS used real life scales for disasters...) struck the city. And no my pictures aren't as nice as Josh's
  36. 2 points
    bben

    transit mania- ville

    Thanks much your replies and advice ! I think I ended up using a combination of both Rocky and Josh ideas for # 2.. To handle the situation with # 1 I simply ran a new MIS route all the way into the CBD.. So let me show you all some pics of the new changes - 1) I opted for a branch off MIS route from the northern most ramp 2) as Rocky suggested I maintained 4 lanes for the RHW, headed north where it eventually crosses a rhw-2 as a OWR-4. Nam 35 was helpful here in providing a RHW 8s - OWR-4 transition . Also I was unsure if the rhw -2 X oOWR-4 was supported by NAM. But i tested it and apparently it is ! 3) Here is the extra MIS network which runs all the way into the main CBD. So the effects in reducing traffic congestion I felt were fairly dramatic- .. and finally a further zoomed out shot shows now 7 MIS networks feeding into the CBD. But traffic congestion is now more manageable there..
  37. 2 points
    Chapter 6: Massive expansion means Massive Traffic So now that the bridge across the river has been built we are gonna begin expanding the town across the river. Instead of relocating the utilties they are gonna stay there untill more land further downstream has become avaliable. Now that we have even more expansion the traffic in this city is becoming even more of a nightmare to try and manage. However it does look really good in my opinion
  38. 2 points
    @bben lol no worries, thanks for the compliment! @Ceafus 88 I read that comparison a while back when learning about this stuff and thought I'd reuse it. Part 2: Three Axes + Control Surfaces Throughout the course of this series so far, you've heard "roll", "pitch" and "yaw" several times. You've also heard about flaps, ailerons, rudders, elevators, and stabilizers. Now, we will attempt to clarify what all of this means. The three axes, as you might imagine, are visually similar to a 3D coordinate system. In this case, instead of X, Y, and Z, the axes are referred to as roll, pitch, and yaw, respectively. Rolling is the movement of an aircraft along it's roll axis, which runs parallel to the aircraft going straight through the center of the fuselage. When we say a plane is "banking" to the left, the plane is moving to the left along its roll axis. This is where the term "barrel roll" is derived from, when a plane completes a full rotation along both the roll and pitch axes at the same time, causing the plane to follow a helical path. The roll axis is also known as the longitudinal axis, the pitch axis is known as the lateral axis, and the yaw axis is known as the vertical axis. Flight control surfaces control an aircraft's attitude. The attitude is defined as the aircraft's orientation about its center of mass. The aircraft's pitch is controlled by the elevator. Roll is controlled by the ailerons, and yaw is controlled by the rudder. The elevator usually has smaller control surfaces on both sides known as trim tabs. As you know from using elevator trim, trim tabs are used to maintain a stable desired attitude without the need to apply continuous force on the flight yoke. Trim tabs can also be found on the rudder and ailerons of a larger aircraft, but are uncommon on lightweight aircraft such as our C172. As demonstrated in the above .gif, the ailerons decrease lift under one wing while increasing lift under the other. The asymmetrical lift causes the plane to bank toward the side with the decreased lift. In a left turn, the left aileron is pointed up, and the right aileron is pointed down. To create an upward angle of attack, the elevator points upward to decrease lift under the stabilizer. The asymmetrical lift causes the nose to point up. Likewise, to create a downward angle of attack, the elevators point downward to increase lift under the stabilizer, causing the nose to point down. The rudder deflects oncoming airflow, by increasing pressure on one side and decreasing pressure on the other. The plane then turns in the direction of the decreased pressure. This is identical to the rudder on a boat. Flight control surfaces also include flaps, slats, and spoilers. Flaps are intended to increase lift at lower speeds, allowing the aircraft to remain airborne at low air speeds. Flaps are critical for use during takeoffs and landings in large aircraft, such as the Boeing 737-800 shown below. Slats serve the same purpose as flaps, but are positioned on the leading edge (front side) of the wing instead of the trailing edge (back side). Spoilers are retractable plates on the top of the wing that significantly decrease ("spoil") airflow across the wings, greatly reducing lift behind the spoilers. A Boeing 737-800 with completely retracted flaps and spoilers. The same aircraft, with fully extended flaps and spoilers.
  39. 2 points
    pierreh

    The United Cities of Talaran

    Here looms the next issue to address: saturation on a pair of rail tracks, in a situation where the trackage was already doubled to cater to the heavy usage of rail: The second pair of tracks, next to the one showing saturation, still has a bit of capacity, but not a lot (the number, which I forgot to record, is around 50'000). It will take me a while to figure out what to do in order to alleviate that situation.
  40. 2 points
    Chapter 3 - Basic Aerodynamics Part 1 - The Four Forces Now that we've actually flown our first flight, we can move onto some of the science-y stuff. Imagine a Boeing 747 or Airbus A380. How do these planes, often weighing over 400 tons, manage to not only stay in the air by move through the air at over 500 mph? Imagine a fish swimming through the air and a plane flying underwater. Although fish and planes obviously are vastly different in how they move and stay afloat, the basic principles of how a fish doesn't sink to the bottom of a lake and how a plane doesn't fall back to the ground are much the same. Whether it's a fish or an airplane, there are four forces at work, like arms, holding the object in place. Lift and weight are in a continuous tug-of-war as gravity pulls the plane back down and the flow of air over the numerous airfoils create lift, holding the plane in the air. As the plane moves forward under the thrust created by the engine(s), friction with air particles creates drag, reducing forward movement. Airfoils are devices on the aircraft intended to take advantage of air currents in order to control the aircraft. Lift: Wings and stabilizers are shaped so that air is deflected downward as it moves across and under the wing. According to the third law, this means that the plane would then rise in the opposite direction of the downward airflow. This is why a typical airplane (not counting helicopters) can't simply lift off the ground. They take off down a runway, gaining speed, increasing airflow across the wings. Then, once a point is reached where there is sufficient airflow to hold the plane in the air, elevator is applied to decrease the lift in the rear section of the aircraft, causing the nose to rise and the plane to leave the ground. One interesting thing to note is that, on its own, an airplane would eventually leave the ground on its own if enough speed were gained. However, a runway long enough for this to happen would be highly impractical. Thrust: Thrust works the same way as lift, except horizontally instead of vertically. In our aircraft, a combustion engine powers a piston which turns a propeller at the front of the plane. The propeller in this case has two blades. Think of these blades as wings that are generating lift, except horizontally. The propeller accelerates air behind the plane, and in this case, the opposite force is the forward motion of the aircraft. Thrust is necessary to counter drag as the plane moves through the air. If thrust is lost, drag will reduce the plane's speed through the air, which in turn decreases airflow across the wings, which in turn decreases lift, causing the plane to descend.
  41. 2 points
    pierreh

    The United Cities of Talaran

    Brian, thanks for your advice, which allowed me to resolve that issue. I use the Ultra setting, so I searched for a file called NetworkAddonMod_Volume_Data_View_Z_Ultra.dat - and didn't find it in the main NAM folder! In fact, there was no Volume Data View file at all there, which explains why my volume view reverted to the old Maxis volume view, by default. It turns out that the file (which was of course present in my old NAM environment, prior to the upgrade) gets removed from the NAM folder during the Cleanitol phase of the upgrade. Why that file is being removed, I don't know. Maybe it is meant to be replaced by a 'newer' file (which would be the exact same file since the Traffic Simulator is stable since many years....), and that replacement isn't done. I moved back the file to the main NAM folder, and I get again the proper color scheme in the volume views.
  42. 2 points
    pierreh

    The United Cities of Talaran

    Success at last! I spent some time trying out this and that, asking - and getting - help, finding out that the NAM version I had in my game was not up to par, and upgrading my NAM to version 35 without difficulty, Then, installing a flex E2 ramp and upgrading to RHW-8S turned out to be extremely easy. My 6-lanes to 8-lanes upgrade being now completed, here is the 90 degrees curve after upgrading. Some commercial buildings nearby had to be destroyed, and what was rebuilt after the upgrade is still a bit underdeveloped, but I have no doubt that there will be further upgrading in that area later. The technique used to create the RHW-8S 90 degrees curve is described in this video created by Robin. One minor issue resulting from the NAM 35 upgrade is that, when loading the city, I now get a message about 2 extension packs missing. I'll have to chase that eventually.. I can now continue to develop my cities, and I am current with NAM.
  43. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    I have been too lately, which is why I haven't been in chat except every few days
  44. 2 points
    Aldini10

    Aldini's C:S Works

    Hey thanks guys. I've been away for a while since things became busy, but I've returned with a quick new batch of pictures just showing off some areas around the city. Not much new major work has been done so far but I am in the planning stages of something which I am confident you will all be pleased with. http://imgur.com/gallery/ZUkfT
  45. 2 points
    g

    :(

  46. 2 points
    g

    :(

  47. 2 points
    Ceafus 88

    :(

  48. 2 points
    As I stumble across this barren wasteland, I often think to myself, "Was it really worth it Nigel, was it?" I sit down on a small log that was once a towering oak, that has fallen to the the perpetual winds and acid rain that seems to never come to an end. "This is my life now," as I continue to gaze into the stars, waiting, wondering if there is really life out there. There has to be, I know there is. I cannot be the only one left, who will I make play dough swords with? I have to find a way to reach them. I walk back to my small garage, and yell at Gourmet my trusty albino giraffe. I pat her ears and say, "This time its forizzles my dizzle" She snorts a snot bubble and gives me a lick of approval. I collect the saliva in a jar and place it on the shelf to my right, not directly to my right, but a nice 33 degree angle. AH YES THE NON SYMMETRICAL LIFE OF A MAN. I then saddle up Gourmet and tell her, "Be gone you slimy harlot, we must not wait any longer, Krispy Kreme shaped skittles await us in a far away galaxy!" As I try to get Gourmet to hustle her bustle, I notice a glimmer in the road. I jump off my large steed thats not a steed, and land nose first on a heroine needle. I scream bloody murder, but it doesn't matter because no one really cares because they are all dead. I tell Gourmet to squeeze her testicles together to pull the needle from my face and she looks at me funny, and screams in feminazi, "DID YOU JUST ASSUME MY GENDER." I kinda looked at her for a minute, and realized the heroine was taking effect on me. I whipped out my trusty handy mandy pandy box of Krabbie Patties and carefully placed the green part in the shape of a star, so I could summon the green giant. I looked at him and bowed in his greatness and said "Sir, wonderful bringer of those nasty ass green beans in Walmart, can you please help me get this foreign object from my nose so I do not have to put up with Gourmet like this." He looked and me and began singing the Drake and Josh theme song, and next thing I know, the needle was gone. I soon felt better, and got my tushie back on Gourmet. It wasn't long and we exited the atmosphere. My nipples instantly hardened as I knew soon we were going to be getting down with the boyz yo dawg on planet zimmio. Sadly we never made it, because some jerk of an astroid heiled hitler and he captured me and gassed me. He sent me and Gourmet back to this rachet ass planet gurl. We then just sat around the alter playing Operation, dreaming about the days that we got to pick up the mail for blues clues. Excuse me, I am gonna cry now, STEVE WAS SO GOOD TO ME....
  49. 2 points
    3945 Done bby.
  50. 2 points
    pupper_donut

    god_donut's CS

    The highway in the last shot is getting quite overcrowded.. I'm thinking of adding a rail line in the center of the highway as well as one additional highway lane each direction to mitigate this as traffic is bumper-to-bumper where this highway meets the cable stayed bridge as well as at the interchange for the highway leading to the airport. If I go through with this plan I'll post schematics and construction shots.