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Showing content with the highest reputation since 03/29/2016 in all areas

  1. 4 points
    Ceafus 88

    Ceafus tries to build a town.

    Well, here goes nothing! I am working on a small town in a new region, I hope I do not let you guys down! We will start out with a small wind farm that the city council approved last month! As well as a small shore side pic! I hope to be able to update this soon with some pictures of the town, but as of right now it is just too small to show off!
  2. 4 points
    Bryan1998

    Show Us Your Interchanges!

    I tried to replicate a local interchange to say i did it. Created in a sandbox tile for proof of concept.
  3. 4 points
    pupper_donut

    god_donut's CS

    I abandoned the sunken highway city before I even started building anything, just wasn't feeling it. Here's some more interchanges: A makeshift aesthetic runaway truck ramp:
  4. 3 points
    Aldini10

    Aldini's C:S Works

    So I've done some more zoning and have extended the highway quite a bit. This new development prompted finishing up some service interchanges. Expressway usage is now much higher than before, with most vehicles (about 85%) being cars. This image shows the new highway extension, finally connecting the local freeway to the regional roadway. Obviously, it's under construction. The parkway leading south is intended to incite more development on the other side of the river. More work will continue later on...
  5. 3 points
    OmniBLACK

    Omni"s Modeling Showcase

    New content I am making this house plus some tweaks of my own an extra window or two
  6. 3 points
    pupper_donut

    god_donut's CS

    I decided to spam one of my new cities with EF5 equivialant tornadoes and thunderstorms, here are some pictures:
  7. 3 points
    pierreh

    The United Cities of Talaran

    The Rail Triangle Upgrade project in Deramey was finally brought to a satisfactory completion. It was not easy. Some citizens, supported by the Chamber of Commerce which complained about disrupting the commercial area next to the rail tracks triangle, proposed an underground solution, that got rejected mainly on account of the immense cost. Eventually a solution was proposed which was accepted by all parties concerned. Once the project was accepted, work proceeded swiftly and with a minimal amount of disruption. Only two commercial buildings needed to be demolished, and their owners were suitably compensated. Rail services had to be temporarily suspended and replaced by buses. The completed upgrade, with 3 commercial lots to be rebuilt, is shown in the following picture: The mayor inaugurated the new layout by riding on the first train using the upgraded rail triangle. Rail service resumed on the same day, with a new schedule featuring more trains.
  8. 3 points
    pupper_donut

    Christmas 2016

    I wanted to wish everyone a Merry Christmas! I hope you guys get to spend it with your family and friends (irl :P) Thanks for all you do! -Your amazing community admin
  9. 3 points
    7499275

    In the Line of Duty: REDUX

    In the Line of Duty What is ITLOD? It is a personal project started by yours truly that is being made using Arma 2, A military simulation game. There is a story line behind this "movie" which will be disclosed once more of the production has been done. For now I leave you all with a teaser image. (making a post actually gives me motivation to continue working on this so... ) UPDATE: General plot line: 1999, Russian and American tensions are at an all time high. Russian forces lining up along foreign borders trying to assert dominance and all for easy expansion of the country. However the U.S Government does not take this lightly. They deploy a fast moving response team to Utes, a small island belonging to the United States since the height of the cold war. The military base on the island is quickly refurbished and restocked to allow for military strikes to be conducted out of the area. On March 24th the response team arrive at the derelict base and made sure the Russians had not already got a foot hold on the island. Two days later, March 26th a larger force has arrived and gotten into position at the base with more reinforcements inbound to the island. The base has one major drawback though, only a handful of small hangers, a carrier will need to be stationed in the sea nearby to help conduct air strikes in the area if the Russians do not back their forces down. So now after a few days I finally got part of this video project. Just the basic intro. Kind of an introduction to the plot line.
  10. 3 points
    OmniBLACK

    Omni's Cities XXL/XL Showcase

    A southwest desert town And a Marina style city
  11. 3 points
    7499275

    Kerbal Space Program Learning corner

    First video we discuss the difference between the apoapsis and periapsis in your orbit. Two very important words which actually have a lot more meaning than what some new players might realize. Changing the altitude of your orbit needs to be done at certain points using these points. To lower your orbit it is better to burn at the highest point. - your apoapsis. To lower your orbit it is better to burn at the lowest point. - periapsis. All this plus a little more in the following video. Next up, landing on a planet with no atmosphere. The best way to land is to kill all the horizontal velocity first, wait until your craft is falling straight down towards the planets surface and than begin a slow burn to have a soft touchdown. Again all this plus more in the following.
  12. 3 points
    pupper_donut

    Pupper Realms: Map Renders

    Pupperton continues to grow
  13. 3 points
    Diego Del Llano

    FOUNTAIN PLACE

    Version 1.0.0

    2 downloads

    Fountain Place is a 60-story late-modernist skyscraper in downtown Dallas, Texas. Standing at a structural height of 720 ft (220 m), it is the fifth-tallest building in Dallas, and the 15th-tallest in Texas. Link: https://en.wikipedia.org/wiki/Fountain_Place This file Includes: Functional Landmark with 4,800 CO$$$ Jobs JUST PLOPPABLE FILE Instal the version taht you need. To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins For Dark Nite you'll need install Dark Nite Mode: http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ Have fun !
  14. 2 points
    SpookyZalost

    Community/Group Activity

    We need some kind of community or group activity, I think that might help revitalize the forum (not the chat, the forum), and maybe give us something we can all be proud of, plus people who see it have an increased chance of being interested in simmania and might want to join themselves thoughts, ideas, comments? let's hear em!
  15. 2 points
    pierreh

    The United Cities of Talaran

    In a previous region I had 3 cities that reached over 1 million Sims: - Hermone, 1'010'236 Sims - Orelle, 1'072'900 Sims - Velarville, 1'631'137 Sims That last city is the largest city I have managed to grow sofar. I didn't have the CAM mod installed at the time. I stopped playing those cities because they suffered from the 'eternal commuter syndrom'. Separately I play at my mother's place, we currently have 2 cities, linked with each other, that have respectively 1'396'913 Sims and 1'358'262 Sims. The first of those is 'buitt', there is no space left for growth, and the second one is getting there fast. The first of the cities was built without CAM; CAM was installed during the growth of the second city.
  16. 2 points
    pupper_donut

    god_donut's CS

    Thanks, bbys. I have done some highway upgrades on that dual left segment, as well as preparations for new development across the river.
  17. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    Long overdue update:
  18. 2 points
    Aldini10

    Aldini's C:S Works

    Small one today, I'm glad to update you with this traffic report on the local expressway. As you can see, it brings most residents to their jobs and back home. This is the highest amount of vehicles on the freeway so far, and checking it now the morning commute doesn't dip below 60 vehicles/hr from 5-11 am. It's usually a very steady stream of 80 vehicles per hour at those times. An increase in residential zoning within the next few years will really help to bring more attention to this roadway. This is only eastbound, but I imagine the numbers must be similar westbound for the evening rush hour.
  19. 2 points
    Aldini10

    Aldini's C:S Works

    It's been some time now, so once again an update is needed. The city has developed quite a bit. I constructed a new freeway following the river for local traffic traveling to the industrial and office sections. Residential area interchange. I'm really happy that citizens are using this expressway. Not a lot can use it since it's on the edge of the city but I anticipate more traffic once the city sprawls farther out. Office area feeder ramps Industrial district. Latest aerial view. I'm planning on rezoning the lots on the right adjacent to the river since homes won't build there for some reason. It looks like a good area for another industrial district. What do you think? Thanks for looking!
  20. 2 points
    7499275

    The Great (not so great) City of Charleston

    Decided to fire up Cities Skylines and this is the mess I'm INSTANTLY thrown into. Now due to a lot of traffic hitting my current business area's I am going to try and create a central business district. This district will also hopefully hold monuments and other tourists attractions so that most of the traffic in and out will be public transport. If not I'm hoping the road ways that are gonna be designed (still a work in progress) will be able to handle the load.
  21. 2 points
    pupper_donut

    god_donut's CS

    I've recently started working on a pre-made highway layout for a new city, here's a space-eating interchange and sunken stretch with el-rail over road through what will be the CBD:
  22. 2 points
    7499275

    The Great (not so great) City of Charleston

    So I went to go build some more when a 8.7 tornado (I really which CS used real life scales for disasters...) struck the city. And no my pictures aren't as nice as Josh's
  23. 2 points
    7499275

    What are you listening to? v2

    My roomate - Whine and complain.
  24. 2 points
    Bryan1998

    Pine Forest

    CHAPTER II: ANOTHER SUBURB SECTION I: LONGSIDE VIEW After careful thought, I decided i was getting WAY ahead of myself with the CBD. I simply don't need it. So, i built (another) suburb. Here's an overhead view of Longside View... ... Remember this ...? ... a few additions to get on and off ... ... this too ... ... is that an industrial (I-HT) zone i see ...? ... yes it is... but it's not growing ...! ... moving on ... ... more stuffs ... ... and more ... ... and that's it! STAY TUNED FOR NEXT CHAPTER!
  25. 2 points
    bben

    transit mania- ville

    Thanks much your replies and advice ! I think I ended up using a combination of both Rocky and Josh ideas for # 2.. To handle the situation with # 1 I simply ran a new MIS route all the way into the CBD.. So let me show you all some pics of the new changes - 1) I opted for a branch off MIS route from the northern most ramp 2) as Rocky suggested I maintained 4 lanes for the RHW, headed north where it eventually crosses a rhw-2 as a OWR-4. Nam 35 was helpful here in providing a RHW 8s - OWR-4 transition . Also I was unsure if the rhw -2 X oOWR-4 was supported by NAM. But i tested it and apparently it is ! 3) Here is the extra MIS network which runs all the way into the main CBD. So the effects in reducing traffic congestion I felt were fairly dramatic- .. and finally a further zoomed out shot shows now 7 MIS networks feeding into the CBD. But traffic congestion is now more manageable there..
  26. 2 points
    Aldini10

    Aldini's C:S Works

    New city, this one I've set up as already having a freeway through it. The ramps are set up for future growth so I just have to upgrade them instead of re-configuring the highway. It's difficult to see, but the terrain is not completely flat. It varies by up to 14 meters around downtown. It's been heavily influenced by Seattle and San Francisco in some areas, although I only plan for this influence to be limited downtown. Overhead view. I plan to install the Alaskan Way Viaduct/Embarcadero at the waterline later. A few more pictures: http://imgur.com/a/uRvI3 Thanks for looking!
  27. 2 points
    bben

    What are you listening to? v2

    Hi everyone ! I just wanted to mention we now have a new music day fully in place.... Okay so every Wednesday will be alternate , 80's + 90 "s day ... Hope to see everyone having fun and enjoying some good music now on Wed's !
  28. 2 points
    7499275

    The Great (not so great) City of Charleston

    Chapter 2: Expanding near the river Finally zoning out closer to the river to make room for new residents. Some of the new residents requested we put up a little flood wall along the main road, route 32 as we continued expanding the road. The river has been known to leave its banks during times of heavy rains. Now some of our new residents are protesting for us to remove this big ol ugly powerlines. The board is considering but until we find a new way to run power across the town that won't break the bank they have to stay. We have settled the protests down a little bit by adding parks, who doesn't love going to the park and packing a bowl and watching all the beautiful blondes? But now onto a bit more of a serious issue guys. What would you all do here to help traffic without putting in a roundabout cause they are just way too big. Unless I custom build one.
  29. 2 points
    pupper_donut

    Flight Simulator X - Tutorial Series

    @bben lol no worries, thanks for the compliment! @Ceafus 88 I read that comparison a while back when learning about this stuff and thought I'd reuse it. Part 2: Three Axes + Control Surfaces Throughout the course of this series so far, you've heard "roll", "pitch" and "yaw" several times. You've also heard about flaps, ailerons, rudders, elevators, and stabilizers. Now, we will attempt to clarify what all of this means. The three axes, as you might imagine, are visually similar to a 3D coordinate system. In this case, instead of X, Y, and Z, the axes are referred to as roll, pitch, and yaw, respectively. Rolling is the movement of an aircraft along it's roll axis, which runs parallel to the aircraft going straight through the center of the fuselage. When we say a plane is "banking" to the left, the plane is moving to the left along its roll axis. This is where the term "barrel roll" is derived from, when a plane completes a full rotation along both the roll and pitch axes at the same time, causing the plane to follow a helical path. The roll axis is also known as the longitudinal axis, the pitch axis is known as the lateral axis, and the yaw axis is known as the vertical axis. Flight control surfaces control an aircraft's attitude. The attitude is defined as the aircraft's orientation about its center of mass. The aircraft's pitch is controlled by the elevator. Roll is controlled by the ailerons, and yaw is controlled by the rudder. The elevator usually has smaller control surfaces on both sides known as trim tabs. As you know from using elevator trim, trim tabs are used to maintain a stable desired attitude without the need to apply continuous force on the flight yoke. Trim tabs can also be found on the rudder and ailerons of a larger aircraft, but are uncommon on lightweight aircraft such as our C172. As demonstrated in the above .gif, the ailerons decrease lift under one wing while increasing lift under the other. The asymmetrical lift causes the plane to bank toward the side with the decreased lift. In a left turn, the left aileron is pointed up, and the right aileron is pointed down. To create an upward angle of attack, the elevator points upward to decrease lift under the stabilizer. The asymmetrical lift causes the nose to point up. Likewise, to create a downward angle of attack, the elevators point downward to increase lift under the stabilizer, causing the nose to point down. The rudder deflects oncoming airflow, by increasing pressure on one side and decreasing pressure on the other. The plane then turns in the direction of the decreased pressure. This is identical to the rudder on a boat. Flight control surfaces also include flaps, slats, and spoilers. Flaps are intended to increase lift at lower speeds, allowing the aircraft to remain airborne at low air speeds. Flaps are critical for use during takeoffs and landings in large aircraft, such as the Boeing 737-800 shown below. Slats serve the same purpose as flaps, but are positioned on the leading edge (front side) of the wing instead of the trailing edge (back side). Spoilers are retractable plates on the top of the wing that significantly decrease ("spoil") airflow across the wings, greatly reducing lift behind the spoilers. A Boeing 737-800 with completely retracted flaps and spoilers. The same aircraft, with fully extended flaps and spoilers.
  30. 2 points
    pierreh

    The United Cities of Talaran

    Thanks for your encouraging words! I didn't specifically plan to have such an amount of rail traffic in my cluster of cities, but I think that this is a result of my encouraging too much usage of public transit in the various cities, by providing a generous amount of bus, tram and subway connections, linked of course with the railway stations. Well, I am 'stuck', in a way, with that situation, and now I have to make the best of it and develop solutions to keep things moving. It is, needless to say, just the type of challenge that I wished to have to deal with when embarking on this cluster project. Returning to the rail triangle I was showing in my previous post: in order to get more information about the volumes on the various branches of dual tracks, I took measurements and summarized them in the following drawing: The city in which the rail triangle is located, is Deramey. The numbers are supplied by the volume query. As can be seen, the tracks on the right of the drawing connect with the neighbor city of Arcens; those at the bottom of the drawing connect with Cherenne. On the top of the drawing, the right pair of tracks lead to Deramey's main station (and further, to another local station in Deramey), The left pair of tracks branches, on the right to the main station, on the left to other local stations in Deramey. All track pairs show heavy usage. The exception is the 'little corner', the pair of tracks linking the left vertical tracks to the bottom horizontal tracks, where the volume is only 18970. The two dual tracks going to Arcens have a total volume of 52799 + 18970 + 50543 = 122312; this is still less than 2 times 65535, but the loads are not balanced between the two pairs of tracks. There is still some capacity on the left tracks going to Cherenne. As an immediate measure, the link shown as a dotted red line should be added, to help balancing the load between the dual tracks to Arcens, and make use of the reserve capacity on the left track to Cherenne. In order to keep with the current practices in RL, this cannot be implemented at surface level, because of the conflicts at the intersection of tracks. A flyover solution needs to be put in place. Due to the relatively cramped conditions of the area, this will be difficult to realize. The city authorities have already declared that tearing down the Congress Center and rebuilding it elsewhere is out of the question. The project is being tendered with the hope that several engineering firms will respond with solutions acceptable both financially and urbanistically.
  31. 2 points
    pierreh

    The United Cities of Talaran

    Here looms the next issue to address: saturation on a pair of rail tracks, in a situation where the trackage was already doubled to cater to the heavy usage of rail: The second pair of tracks, next to the one showing saturation, still has a bit of capacity, but not a lot (the number, which I forgot to record, is around 50'000). It will take me a while to figure out what to do in order to alleviate that situation.
  32. 2 points
    pierreh

    The United Cities of Talaran

    Brian, thanks for your advice, which allowed me to resolve that issue. I use the Ultra setting, so I searched for a file called NetworkAddonMod_Volume_Data_View_Z_Ultra.dat - and didn't find it in the main NAM folder! In fact, there was no Volume Data View file at all there, which explains why my volume view reverted to the old Maxis volume view, by default. It turns out that the file (which was of course present in my old NAM environment, prior to the upgrade) gets removed from the NAM folder during the Cleanitol phase of the upgrade. Why that file is being removed, I don't know. Maybe it is meant to be replaced by a 'newer' file (which would be the exact same file since the Traffic Simulator is stable since many years....), and that replacement isn't done. I moved back the file to the main NAM folder, and I get again the proper color scheme in the volume views.
  33. 2 points
    pupper_donut

    Flight Simulator X - Tutorial Series

    Part 6: Autopilot Heading and Altitude An autopilot controls the trajectory of an aircraft, allowing the pilot(s) to focus on other aspects of flight, e.g. controlling aircraft systems, monitoring weather, communications, etc. Commercial aircraft are not the only planes equipped with an autopilot. Even our Cessna 172 has an autopilot, and we will learn the basics of how to use it. Click Load on the main screen and load up your first flight save. Once in the cockpit, look toward the right of the instrument panel, and you will see several digital panels. For now, we want the one shown in the red box: For this, it may be helpful to use the 2D Cockpit by pressing the F10 key. The display has two lines: Altitude and Vertical Speed. As you likely guessed they control your altitude and vertical speed respectively. First, we need to tell the autopilot that we want it to control our altitude. Unless we want the plane to try to descend to altitude 0, we first need to enter a value for the altitude hold switch. We do this using the UP and DN buttons on the right side. Click and hold on one of the buttons to increase/decrease the value. Set a figure higher than our current altitude, such as 2,500. Once done, press the ALT button. If the autopilot engage switch (AP) doesn't automatically turn on, press that button as well. The vertical speed is automatically entered at 700 feet per minute, which will be a sufficient climb rate. As the aircraft begins climbing, it will be important to apply extra throttle in order to maintain speed, as higher angles of attack mean slower air speeds. Increase the throttle to about 90% until the aircraft climbs to the desired altitude, then return it to the previous setting in order to level off. Leave the altitude hold switch engaged. The autopilot will automatically control elevator trim in order to maintain level flight, regardless of air speed. Now try descending back to 2,000 feet. Press and hold the DN button until the altitude is set at 2,000. Reduce throttle slightly to keep your speed down, and the plane will descend back to 2,000 feet on its own. Should you want to increase or decrease the vertical speed, click on the left or right side of the vertical speed value on the panel. In the real aircraft, there is a small knob above the engage switch that switches between altitude and vertical speed, controlling which one the UP and DN buttons change. We can also use the autopilot to control our heading. For this, we need to go back to the heading indicator, and looking for the heading adjust knob. The heading indicator has a small indicator that shows the current setting of the adjustment knob, this is called the heading bug. Click on the left or right side of the adjust knob to set the heading bug to direct south (180 degrees). When you're ready, push the HDG button on the autopilot panel, the one next to the engage switch on the right. The plane will begin flying a standard rate turn toward the desired heading, and will maintain that heading once it has been established. It is very important to note that with both the heading and altitude hold switches turned on and the autopilot engaged, the flight yoke will become inoperable. Try applying aileron on either side (banking) and the plane does not turn. Try applying or reducing elevator and the plane will briefly climb or descend, but will quickly climb back to the set altitude. Should you wish to resume manual flight, press the AP button again, or press Z on the keyboard. An alarm will briefly sound to let you know the autopilot is turned off and the aircraft is now being manually controlled. This will prove useful if you accidentally disable the autopilot or it turns off due to a system failure. After turning off the autopilot, as long as your throttle is set correctly, the aircraft should continue along the same trajectory until you use the flight yoke or apply/decrease throttle.
  34. 2 points
    pierreh

    The United Cities of Talaran

    This is an interim report on the highway upgrade. I found out in which city this was required, and I proceeded with the upgrade. Here is a more global view of the 'before' state: The part of the highway to upgrade from 6-lanes to 8-lanes stretches between points 1 and 7 in the picture. The avenue underpass at 2 doesn't require upgrading, since thre the highway has already 8 lanes. Other roadways that are affected by the upgrade are: 3 and 4 - road underpasses 5 - railway overpass 6 - avenue underpass The 90 degrees curve gave me a bit of trouble, but eventually I got it together and it is now in place. Most of the rest could be stitched back, including some subway tunnels that got partly demolished, along with 3 or 4 buildings. I got in trouble with the parclo (7). A merge of 2 RHW.4S into a RHW-8S, originally done with puzzle pieces, needs to be redone with another method, presumably with flexing, a technique that I haven't used yet. Until this issue is solved, the work remains incomplete and the city is at a standstill.
  35. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    I have been too lately, which is why I haven't been in chat except every few days
  36. 2 points
    pupper_donut

    Pupper Realms: Map Renders

    It's me, TC, darv, ceafus, and now marsh.
  37. 2 points
    gafibla

    :(

  38. 2 points
    gafibla

    :(

  39. 2 points
    Ceafus 88

    :(

  40. 2 points
    Aldini10

    Aldini's C:S Works

    I'm bach again with a major update. This time I grew impatient and began construction of the massive slabs of concrete we call interstate freeways. However, I began building the freeways in the year 1954 and it is now 1962, without ever opening a single lane. No doubt this has caused grief and anger upon the citizens of the city, especially since they were planned in true Robert Moses style: straight through happy and vivid neighborhoods. The highway seen above was mostly completed, with all inner city freeway work being finished on the main lanes. Note there are no exits or entrances, as it was originally built to allow thru traffic. There were supposed to be 2 freeways constructed cutting through the city. Only one has been built, thanks to the intense protests and aggressive justifications by citizens who live in the areas that were meant to be destroyed. As a result, a half constructed freeway was built terminating just outside of the city. 2 homes were taken but it was a win for the citizens. This freeway was supposed to contain a number of inner city interchanges, however, the citizens feared officials would change their minds and just build it as a thru freeway like the other one. Lanes on this freeway will open in the coming months when asphalt paving is finished. More pictures and other city happenings are included in this image dump: http://imgur.com/a/5JcFR Thanks for looking!
  41. 2 points
    As I stumble across this barren wasteland, I often think to myself, "Was it really worth it Nigel, was it?" I sit down on a small log that was once a towering oak, that has fallen to the the perpetual winds and acid rain that seems to never come to an end. "This is my life now," as I continue to gaze into the stars, waiting, wondering if there is really life out there. There has to be, I know there is. I cannot be the only one left, who will I make play dough swords with? I have to find a way to reach them. I walk back to my small garage, and yell at Gourmet my trusty albino giraffe. I pat her ears and say, "This time its forizzles my dizzle" She snorts a snot bubble and gives me a lick of approval. I collect the saliva in a jar and place it on the shelf to my right, not directly to my right, but a nice 33 degree angle. AH YES THE NON SYMMETRICAL LIFE OF A MAN. I then saddle up Gourmet and tell her, "Be gone you slimy harlot, we must not wait any longer, Krispy Kreme shaped skittles await us in a far away galaxy!" As I try to get Gourmet to hustle her bustle, I notice a glimmer in the road. I jump off my large steed thats not a steed, and land nose first on a heroine needle. I scream bloody murder, but it doesn't matter because no one really cares because they are all dead. I tell Gourmet to squeeze her testicles together to pull the needle from my face and she looks at me funny, and screams in feminazi, "DID YOU JUST ASSUME MY GENDER." I kinda looked at her for a minute, and realized the heroine was taking effect on me. I whipped out my trusty handy mandy pandy box of Krabbie Patties and carefully placed the green part in the shape of a star, so I could summon the green giant. I looked at him and bowed in his greatness and said "Sir, wonderful bringer of those nasty ass green beans in Walmart, can you please help me get this foreign object from my nose so I do not have to put up with Gourmet like this." He looked and me and began singing the Drake and Josh theme song, and next thing I know, the needle was gone. I soon felt better, and got my tushie back on Gourmet. It wasn't long and we exited the atmosphere. My nipples instantly hardened as I knew soon we were going to be getting down with the boyz yo dawg on planet zimmio. Sadly we never made it, because some jerk of an astroid heiled hitler and he captured me and gassed me. He sent me and Gourmet back to this rachet ass planet gurl. We then just sat around the alter playing Operation, dreaming about the days that we got to pick up the mail for blues clues. Excuse me, I am gonna cry now, STEVE WAS SO GOOD TO ME....
  42. 2 points
    Ceafus 88

    The Simmania "Counting" Thread (Part 4)

    3945 Done bby.
  43. 2 points
    pupper_donut

    god_donut's CS

    The highway in the last shot is getting quite overcrowded.. I'm thinking of adding a rail line in the center of the highway as well as one additional highway lane each direction to mitigate this as traffic is bumper-to-bumper where this highway meets the cable stayed bridge as well as at the interchange for the highway leading to the airport. If I go through with this plan I'll post schematics and construction shots.
  44. 2 points
    bben

    Ask A Stupid Question, Get a Stupid Answer

    Only if your being pelted by 3/4 inch hail stones.. Why cant you find a decent bottle of Jack Daniels if your stranded in a 3 wheeled jeep in a snow storm ?
  45. 2 points
    mayorm

    Republic of Marquette

    god_donut- Thanks. I'll be updating the ads every news post. bben- Thanks, well now you finally have some in game pictures to look through haha. Ceafus- Thank you. Don't worry the ads will keep changing each time. "I hope everyone enjoyed the train ride, Marquette has some of the best passenger rail service in North America from Amtrak, Via Rail and other regional carriers like Portland Passenger Rail. We have begun our tour here in Port Charlotte, this vibrant, but historic city greets visitors from the shores of the mighty Atlantic Ocean with its older but impressive skyline! Port Charlotte is Marquette's largest city with a population of around 2.5 million in the metro area, frequently nicknamed Portland. Currently you are standing the magnificent Port Charlotte Central Station, one of the largest rail terminals in the country. But I will talk more about that once we are outside, go ahead and grab your bags from baggage claim, and we'll meet just outside the main doors. "We're lucky to have nice weather for the first day of our tour. Right now we are standing in Allen Square, in the heart of Port Charlotte. Behind us is Port Charlotte Central Station which was built in 1932, it handles approximately 120,000 passengers on an average weekday and is one of the city's most iconic structures, reflecting the city’s strong architectural heritage and historic achievements. Speaking of historic achievements, Port Charlotte is Marquette's oldest city, and the former capital. Allen Square is one of the central gathering places for the city, the monument in the center of the square is named Fallen Heroes Memorial, it was added to the square in 1985 to honor those who have given their lives to protect Marquette's sovereignty and freedom. Allen square is named after General John P. Allen. who led Marquette's forces involved in the D-Day operation during WWII." "Looking straight across from us is the former Marquette capital building, which is now Port Charlotte City Hall. And as you may notice there is such amazing architecture in the many skyscrapers surrounding us." "One of the most spectacular is the newest skyscraper in the city the Bank of Marquette tower (right) which was completed in 2014. On the left is Atlantic Street Tower home to 94.5 KPMG Radio as well as other businesses. Lets walk down Atlantic Street towards the ocean and we'll look at two more cultural icons." "The St. Louis Cathedral draws visitors to its doors from all over the country and the world. Masses are still held in Latin here so if you plan on attending a service, you may want to bring a dictionary or buy one of those language learning DVDs. " "Directly across the street (right) is the Port Charlotte Performing Arts Center. It hosts concerts, theater productions, speeches, some of Marquette's finest performers such as Judd Nelson began their careers here. If enough of you want I can pull some strings with the Tourism Department and I can get everyone tickets to see Frozen: Live On Stage that will be starting its run this week. The main theater can seat just under 2,500 spectators Across Cathedral Ave. is the Port Charlotte Children's and Art Museum which contains 3 floors of activities for children and hosts an art gallery containing many fascinating pieces of artwork, including pieces from the Penobscot tribes that once called this region home. The Port Charlotte Zoo is also very close by, the zoo features many animals from all over the world. "One of the fanciest towers in downtown is what's known as the Glass Angels Towers, the twin glass spiral towers that are home to the headquarters of two large corporations. Although one of the companies names escapes me at the moment, Cross Insurance whom we'll talk more about in a moment. Let's take go down to the marina where are charter boat will take us a little up the Scamman River which empties into the Atlantic Ocean here in Port Charlotte." "One final shot of downtown as we head down river." As we sail up the Scamman, we enter the sports district, I mentioned Cross Insurance earlier, on the left is Cross Insruance Arena. Built in 1977, it was the home arena for the Portland Pirates of the American Hockey League for 23 seasons until 2016. However there will be a new Pirates team taking their place in the Marquette Juunior Hockey League (MJHL) with a seating capacity of 6,733 permanent seats for hockey, and up to 9,500 for concerts, the age of the arena doesn't mean it lacks any modern amenities. And of course on the left is Marquette Airways Field, this stadium recently received a renovation that saw the addition of a retractable roof which is the same type of roof used on Safeco Field in Seattle, unfortunately the manufacturer shipped it with the name on the top, but that's scheduled to be removed after this season. With a seating capacity of 40,000 the stadium is the largest stadium in the Marquette National Baseball League (MNBL) home to the Port Charlotte Seadogs. "Now we'll head back to our hotel in downtown for dinner, as I'm told it should be ready soon. Tomorrow we'll look around the University Shores area."
  46. 2 points
    Aldini10

    The Dynamic City of Adlain

    Thank you guys, and @bben I've always been interested in traffic and transportation, I find it fascinating actually. This update is a special one as I have finally reached the 100k citizen mark! This is a shot of my downtown area. I still hope to expand the city to the limits of the game or until my computer crashes! One large project I've mentioned before was relocating all of my industry to a more inner city location so that perhaps local businesses will receive goods faster. This is part of the reason for my large highway project. It's a shame to see the large development which used to be here disappear, and I sometimes wonder if it was a good choice to destroy the freeway interchange which existed in this area but another can be built. As you can see this area is now empty, all that is left are the train tracks and the main power plant which provides 95% of power for the entire city. This plant will be decommissioned and another built in its place across the city. These images show the industry zones and traffic impact of the highway. I still plan to zone a lot of industry along this entire stretch of highway which should force me to construct another basketweave interchange just before the T interchange on the right side of the image. A further reason to construct this will be the large amount of traffic using the northbound lanes from the T interchange to the center of the image, as indicated in the shot. In the center you can see I've constructed a brand new interchange to handle traffic. I'm not sure what kind of interchange this is, perhaps a folded Parclo? Please let me know! Anyway as you can see I took advantage of this setup as there are 2 intersections, each right across the freeway from each other. Building a diamond interchange (in the same fashion as my other interchanges) in this area would have been disastrous as instead of 2 traffic lights there would be 4, greatly reducing the amount of traffic passing through. This way the avenue passing under the highway has a large amount of space for traffic to travel before hitting another traffic signal on the other side. Also, both interchanges are formed to continue as an avenue. Here's a current view of the freeway within the dynamic city. Thanks for looking!
  47. 2 points
    bben

    transit mania- ville

    Rail City Population Update : 1,870.000 Thanks for your comments , Aldini, Clayton + TC I did find out 2 reasons why the Al- Alam Condo's were not growing in Rail City.. The first reason is easy to explain / easy to fix.. If any of you guys who know about CAM have heard of the Stage Caps concept ? A small requirement to its full understanding would be the prerequisite knowledge of Growth Stages and how those work in SC 4.. In any event , assuming you understand the growth stage concepts as to how zoned buildings grow in sc4, associated with the CAM mod we than have 4 stage caps which determine which grow stages will be allowed to grow in Sc4. These just mean you have to have them satisfied, before buildings will grow at a certain growth stage These requirements also vary somewhat depending about what zone class ( residential, Commercial + Industry + farms ) you have for each wealth class of that zone ( $, $$, $$$) I will list these stage caps now with some brief comments for each : 1) Power cap - This is the obvious one and no building can grow with out power of course in SC4 2) Water cap - There are only a few zone types that will grow without water and only of growth stage of 3 or less of the 15 growth stages CAM has to offer the player.. 3) Park cap - Still a pretty easy one to satisfy as you only need a 1 tile park lot within 20 tiles of the building your trying to grow 4) Fire cap - Here this just means that you have to have a building within a fire coverage area to grow .. So returning to my difficulties with getting the Al Alam condos to grow I had come to find out all the areas where I zoned for it were not covered by fire coverage.( since for R$$$ lot the fire cap = stage 9.. Which means nothing over stage 9 will grow for R$$$ until you provide fire protection. Al Alam = stage 12 R$$$lot ) .. This issue was easily solved by simply building more fire stations than in rail city.. The second barrier to getting the Al - Alam to grow-in ( which I am currently working on in Rail city) is a CAM concept called - Regional Residential Capacity.. This is a much more difficult concept to fully explain than ( Stage Caps).. I am both trying to work on increasing this value + my own understanding of how this concept works in Sc4 and this will be the subject matter for further postings later on in this CJ..
  48. 2 points
    bben

    transit mania- ville

    To prepare for the Population goal of 2 million in Rail City, there was still much work that needed to be done with the rail road infrastructure.. I was able to identify the Main east- West rail corridor which had gotten quite congested - But after much work on this corridor , I was able to get traffic congestion down to reasonable levels.. The Big which i have written in RED, that stands for where Big rail Junction is located , at the far eastern side of this corridor ..
  49. 2 points
    bben

    transit mania- ville

    In order to prepare my rail city now for a population of 2,000,000, I have been expanding the rail-road infrastructure.. One of the main areas of preparations has been Big Junction railroad.. Which has now been further expanded from 13 tracks to an amazing 16 tracks.. Some stats of this most amazing sc4 rail junction : Total rail traffic ( 16 rail lines ) = 236,300 Big Junction stations- 1) London Kings cross station- (8 tracks) - 144,541 2) Marrast Duel station - ( 2 tracks) - 71,562 3) Mantra station - ( 1 track) - 29,817 Total station usage - = 249, 520 I also provide the congestion view of the 16 tracks of Big Junction, Which shows a few tracks are in the red, but overall i am in pretty good shape congestion - wise here
  50. 2 points
    Carlzilla

    Rennmont County

    So I was down in Switzer Hills and managed to get some better shots of the neighborhood to better illustrate the difference between it's layout and architecture and the normal suburban houses of the other neighborhoods in the region. There's a shot looking SE towards the Switzer Hills Church of Religion. You can see that each apartment can easily house at least two families, some house up to 4. This did eventually help with some of the industry, filing many jobs at Hemdale Oil Co., but it didn't help with the farming or timber industries around the island. While I was in the area, I also took a picture of the commercial area in Hemdale...they just got a McDonald's, which I guess is a big deal... And here's an aerial photo of the Hemdale High School campus: So after leaving Hemdale I headed over to the mainland to check out the new construction on the new road network for the first neighborhood on the mainland, Fenswick Park. The roundabout and the highway exit were pre-existing architecture, and we were told not to mess with them for whatever reason, so working around the absolutely too large "highway doughnut" and the coast, this is what we came up with. Fenswick Park is mostly going to be a low/middle income residential neighborhood, with the commercial services behind handled along the straight boulevard coming out of the bottom point of the triangle.Also along this bottom boulevard is the emergency response services for this, and possibly another, neighborhood. Here's a shot from the bottom point of the triangle once some buildings had been completed. They're still pretty small at this point, but already, the industries over by Hemdale are filling up. I'll try to get some shots of the farms the next time I'm out that way. Here's a night shot from the bottom point after some of the buildings were upgraded: And here's one looking south towards Colfax Island from the roundabout...you can see Mt. Colfax in the distance. Here's an aerial of the entire neighborhood after all the construction was finished: Not quite sure where to go next, but the region is shaping up quite nicely now, here's a flyover shot of the entire developed region all lit up: There's some businesses complaining about not having enough goods to sell, so I think some focus on an industrial district and a main cargo trainyard are due up soon, if not the next major project.