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Showing content with the highest reputation since 01/17/2016 in all areas

  1. Ceafus 88

    Ceafus tries to build a town.

    Well, here goes nothing! I am working on a small town in a new region, I hope I do not let you guys down! We will start out with a small wind farm that the city council approved last month! As well as a small shore side pic! I hope to be able to update this soon with some pictures of the town, but as of right now it is just too small to show off!
    4 Points
  2. Bryan1998

    Show Us Your Interchanges!

    I tried to replicate a local interchange to say i did it. Created in a sandbox tile for proof of concept.
    4 Points
  3. pupper_donut

    god_donut's CS

    I abandoned the sunken highway city before I even started building anything, just wasn't feeling it. Here's some more interchanges: A makeshift aesthetic runaway truck ramp:
    4 Points
  4. pupper_donut

    god_donut's CS

    I decided to spam one of my new cities with EF5 equivialant tornadoes and thunderstorms, here are some pictures:
    3 Points
  5. pierreh

    The United Cities of Talaran

    The Rail Triangle Upgrade project in Deramey was finally brought to a satisfactory completion. It was not easy. Some citizens, supported by the Chamber of Commerce which complained about disrupting the commercial area next to the rail tracks triangle, proposed an underground solution, that got rejected mainly on account of the immense cost. Eventually a solution was proposed which was accepted by all parties concerned. Once the project was accepted, work proceeded swiftly and with a minimal amount of disruption. Only two commercial buildings needed to be demolished, and their owners were suitably compensated. Rail services had to be temporarily suspended and replaced by buses. The completed upgrade, with 3 commercial lots to be rebuilt, is shown in the following picture: The mayor inaugurated the new layout by riding on the first train using the upgraded rail triangle. Rail service resumed on the same day, with a new schedule featuring more trains.
    3 Points
  6. pupper_donut

    Christmas 2016

    I wanted to wish everyone a Merry Christmas! I hope you guys get to spend it with your family and friends (irl :P) Thanks for all you do! -Your amazing community admin
    3 Points
  7. 7499275

    In the Line of Duty: REDUX

    In the Line of Duty What is ITLOD? It is a personal project started by yours truly that is being made using Arma 2, A military simulation game. There is a story line behind this "movie" which will be disclosed once more of the production has been done. For now I leave you all with a teaser image. (making a post actually gives me motivation to continue working on this so... ) UPDATE: General plot line: 1999, Russian and American tensions are at an all time high. Russian forces lining up along foreign borders trying to assert dominance and all for easy expansion of the country. However the U.S Government does not take this lightly. They deploy a fast moving response team to Utes, a small island belonging to the United States since the height of the cold war. The military base on the island is quickly refurbished and restocked to allow for military strikes to be conducted out of the area. On March 24th the response team arrive at the derelict base and made sure the Russians had not already got a foot hold on the island. Two days later, March 26th a larger force has arrived and gotten into position at the base with more reinforcements inbound to the island. The base has one major drawback though, only a handful of small hangers, a carrier will need to be stationed in the sea nearby to help conduct air strikes in the area if the Russians do not back their forces down. So now after a few days I finally got part of this video project. Just the basic intro. Kind of an introduction to the plot line.
    3 Points
  8. OmniBLACK

    Omni's Cities XXL/XL Showcase

    A southwest desert town And a Marina style city
    3 Points
  9. 7499275

    Kerbal Space Program Learning corner

    First video we discuss the difference between the apoapsis and periapsis in your orbit. Two very important words which actually have a lot more meaning than what some new players might realize. Changing the altitude of your orbit needs to be done at certain points using these points. To lower your orbit it is better to burn at the highest point. - your apoapsis. To lower your orbit it is better to burn at the lowest point. - periapsis. All this plus a little more in the following video. Next up, landing on a planet with no atmosphere. The best way to land is to kill all the horizontal velocity first, wait until your craft is falling straight down towards the planets surface and than begin a slow burn to have a soft touchdown. Again all this plus more in the following.
    3 Points
  10. Diego Del Llano

    FOUNTAIN PLACE

    Version 1.0.0

    2 downloads

    Fountain Place is a 60-story late-modernist skyscraper in downtown Dallas, Texas. Standing at a structural height of 720 ft (220 m), it is the fifth-tallest building in Dallas, and the 15th-tallest in Texas. Link: https://en.wikipedia.org/wiki/Fountain_Place This file Includes: Functional Landmark with 4,800 CO$$$ Jobs JUST PLOPPABLE FILE Instal the version taht you need. To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins For Dark Nite you'll need install Dark Nite Mode: http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ Have fun !
    3 Points
  11. Aldini10

    The Dynamic City of Adlain

    Thank you all for your thoughtful comments, I do work hard on my transportation projects and even plan them out for the future unlike most design-build projects out there I have returned this time to let you all know I have finished the all 8 ramps for this interchange, it was not an easy task. While I did already finish the 5 ramps seen here, the tallest (33 meters = 108 feet) and longest ramp (bridge section is 1,104 meters = 3,621 feet) is the one that I anticipate will be the heaviest traveled in the whole interchange for now, so I have constructed it as a 2 lane flyover to accommodate the truck traffic. This is thanks to the information I accumulated at the diamond interchange before going forward with this project. Also due to the fact that many vehicles will use this flyover I have set the radius of the curve at 532 meters to allow for high speed travel. While I was working on the rest of the interchange I allowed traffic to use the newly built ramp. The traffic report tool seen here shows the data for the moment I clicked on the ramp. Approximately 35 vehicles per signal cycle (42 seconds) were allowed onto the freeway at the interchange, which, according to the data given to us by this traffic report tool, was obviously not enough since there were at least 73 vehicles programmed to take the left turn at any given time. The jams on the road were real nasty, so there were probably more than that many vehicles stuck on the road. The signal cycle of 42 seconds was just enough to keep the trail of traffic consistent for a while. Here is a graphic of how traffic stands just at the completion of this flyover. There still is no ramp to go eastbound from northbound so the traffic that requires this still continues on at the diamond interchange. Work on the final flyover has been completed, its bridge portion is just 100 meters shorter than the flyover opposite. This one was more difficult to construct as I have a standard road offset of 32 meters on center. Notice how the freeway curves on both the north side and east side (top and right, respectively). I could not get this flyover to be as symmetrical as the one opposite because of this, although it is still very similar in shape and stature to it. This flyover only has one traffic lane because not many people travel eastbound on the freeway perpendicular from the north. This image shows the (finally) completed interchange. All ramps have been opened to traffic and is flowing nice and easy with about 475 vehicles using the interchange per day/night cycle. I have designed this interchange with the capacity of 800 vehicles per day in its current state. At a final cost of $628,629 and taking up 2 (in game) years to complete, this was most definitely my most ambitions project to date taking into account the initial challenge that I had to remove congestion at the diamond interchange, I have done just that and more! I took so many screenshots of my progress I just put them all into an Imgur album if you are interested in having a look at the rest of the images. http://imgur.com/a/BjQqO Thanks for looking!
    3 Points
  12. bben

    transit mania- ville

    Surpassing the million population goal is my rail city ..
    3 Points
  13. Acko

    A Hello (And Goodbye)

    Hey guys, do any of you remember me? XD It's been so long since i've visited SM. I apologize for such a long unannounced absence. I guess I ought to explain myself now... My disappearance wasn't something that was completely unexpected, in fact it was inevitable it was going to happen. I have lost a lot of the passion I had for SM way back when because SM (and SimCity in general) has really taken a back seat when certain things in my life (namely, my religion and spirituality) took precedence. As these things took over I found myself no longer interested in visiting the site every living moment of my life. Thus, I gradually started disappearing, as days between visits turn into weeks, weeks into months, and months into the point where you have really forgotten about even thinking about checking the site every once in a while. Indeed, I have found new things to occupy my time, especially in the last year or so as I have become more and more invested into spirituality and religion (whether that's a good thing or not is up to you, but as far as I know it's the best path I could take.) So, after this Summer while I resolved myself to return to posting to SM regularly, I found myself having to force myself to do so and because of that, I felt that it was futile. I hope all of you understand where I am coming from here. But anyways, I've said hello and explained myself. Before we get to the most important part of this post, I'd like to congratulate all of you guys for your longevity, to be honest I did not think Simmania was going to last much longer if y'all didnt find a breakout solution to get new members in, I thought everybody else was gonna eventually lose interest and fade away like I did. But alas, y'all have proved me wrong, and I am happy about that. So now for the final, and perhaps the saddest part of this message. I would now like to make my retirement from SM affairs official. I know I still have the moderator rank here and while that's good and all, I feel like since I am now officially moving on, my services as a moderator are no longer needed. (NOTE: While I am moving on, it doesn't mean I'm gonna lose all care for SM, I will be sure to visit every once and a while and check out how things are going.) I am electing for either someone else to take my position (whoever it is is up to you) or for the position to be retired, for now. I don't even require to be honored as 'retired staff', because really I don't deserve that that much because I kind of abandoned y'all. But anyways, enough with that, I guess that is my final goodbye and official retirement from Simmania. I will be sure to pop in time to time, but right now I am going to focus on other stuff in my life. Best wishes, Aco.
    3 Points
  14. 7499275

    The Great (not so great) City of Charleston

    Decided to fire up Cities Skylines and this is the mess I'm INSTANTLY thrown into. Now due to a lot of traffic hitting my current business area's I am going to try and create a central business district. This district will also hopefully hold monuments and other tourists attractions so that most of the traffic in and out will be public transport. If not I'm hoping the road ways that are gonna be designed (still a work in progress) will be able to handle the load.
    2 Points
  15. pupper_donut

    god_donut's CS

    I've recently started working on a pre-made highway layout for a new city, here's a space-eating interchange and sunken stretch with el-rail over road through what will be the CBD:
    2 Points
  16. 7499275

    The Great (not so great) City of Charleston

    So I went to go build some more when a 8.7 tornado (I really which CS used real life scales for disasters...) struck the city. And no my pictures aren't as nice as Josh's
    2 Points
  17. bben

    transit mania- ville

    Thanks much your replies and advice ! I think I ended up using a combination of both Rocky and Josh ideas for # 2.. To handle the situation with # 1 I simply ran a new MIS route all the way into the CBD.. So let me show you all some pics of the new changes - 1) I opted for a branch off MIS route from the northern most ramp 2) as Rocky suggested I maintained 4 lanes for the RHW, headed north where it eventually crosses a rhw-2 as a OWR-4. Nam 35 was helpful here in providing a RHW 8s - OWR-4 transition . Also I was unsure if the rhw -2 X oOWR-4 was supported by NAM. But i tested it and apparently it is ! 3) Here is the extra MIS network which runs all the way into the main CBD. So the effects in reducing traffic congestion I felt were fairly dramatic- .. and finally a further zoomed out shot shows now 7 MIS networks feeding into the CBD. But traffic congestion is now more manageable there..
    2 Points
  18. bben

    What are you listening to? v2

    Hi everyone ! I just wanted to mention we now have a new music day fully in place.... Okay so every Wednesday will be alternate , 80's + 90 "s day ... Hope to see everyone having fun and enjoying some good music now on Wed's !
    2 Points
  19. 7499275

    The Great (not so great) City of Charleston

    Chapter 4: Bring on the high rises So now that we have the two major highways connected and allowing a flow of people from both the East and North and South, the demand for all has shot up considerably. You may be asking yourself, "Where does the board plan to zone for all these new business and residents?" Excellent question! Earlier we prepaired for zoning along the river banks for a day just like today! Relocating the pumps and windmills along wit the sewage pumps to the other side of the river and constructing a quay. The bridge will allow for further expansion onto the other side later on which will again require relocating of the utilities. Now after having more pissed off sims sitting in long traffic jams, we've managed to make some sollutions (thank you Josh for the mod recommendation and what not) However it does still need some fine tuning to ease the traffic a little bit better. Maybe more wrap arounds to get people from point A to point B without going through downtown. And I will just leave this here as a final pic for y'all
    2 Points
  20. 7499275

    The Great (not so great) City of Charleston

    Chapter 2: Expanding near the river Finally zoning out closer to the river to make room for new residents. Some of the new residents requested we put up a little flood wall along the main road, route 32 as we continued expanding the road. The river has been known to leave its banks during times of heavy rains. Now some of our new residents are protesting for us to remove this big ol ugly powerlines. The board is considering but until we find a new way to run power across the town that won't break the bank they have to stay. We have settled the protests down a little bit by adding parks, who doesn't love going to the park and packing a bowl and watching all the beautiful blondes? But now onto a bit more of a serious issue guys. What would you all do here to help traffic without putting in a roundabout cause they are just way too big. Unless I custom build one.
    2 Points
  21. 7499275

    Kerbal Space Program - Its all about da moneies

    Hey guys, whats going on? So I've been playing KSP for a while now and decided to try my hand at recording a series of it. So here it goes. Feel free to leave some comments and give feedback Episode 1: Saving Bob
    2 Points
  22. pierreh

    The United Cities of Talaran

    Here looms the next issue to address: saturation on a pair of rail tracks, in a situation where the trackage was already doubled to cater to the heavy usage of rail: The second pair of tracks, next to the one showing saturation, still has a bit of capacity, but not a lot (the number, which I forgot to record, is around 50'000). It will take me a while to figure out what to do in order to alleviate that situation.
    2 Points
  23. pierreh

    The United Cities of Talaran

    Brian, thanks for your advice, which allowed me to resolve that issue. I use the Ultra setting, so I searched for a file called NetworkAddonMod_Volume_Data_View_Z_Ultra.dat - and didn't find it in the main NAM folder! In fact, there was no Volume Data View file at all there, which explains why my volume view reverted to the old Maxis volume view, by default. It turns out that the file (which was of course present in my old NAM environment, prior to the upgrade) gets removed from the NAM folder during the Cleanitol phase of the upgrade. Why that file is being removed, I don't know. Maybe it is meant to be replaced by a 'newer' file (which would be the exact same file since the Traffic Simulator is stable since many years....), and that replacement isn't done. I moved back the file to the main NAM folder, and I get again the proper color scheme in the volume views.
    2 Points
  24. pierreh

    The United Cities of Talaran

    Missing extensions: when the city gets loaded, a message appears on the screen, mentioning about missing extensions and giving long numbers for each of them. I think that it has been determined that these numbers can't be interpreted into something meaningful. But the missing stuff - at lest in my case - was easy to identify: For some buildings - in my case for railway stations - I got the gift boxes. Querying those boxes gave me the name of the stations that should be there. SInce this happened after a NAM upgrade, I was able to restore the missing prop files from the backup of the previous NAM version. It seems that, at upgrade time, Cleanitol decided to remove the props for these stations, for some reason (Hint for Brian: those were SLURP'ed stations...).. OK, next issue: RHW-6S bridges. I have a large number of them in my cluster, because of all the waterways, and because 6-lane highways are the standard in that cluster. After the NAM 35 upgrade, all those bridges 'disappeared', looking like this: The lampposts (!) are still there, hanging in mid-air, and the effect of the piles in the water are also still visible; the rest is gone. After chatting about it with Brian earlier today, I tried my luck with one pair of those bridges. I deleted each of the old bridges by bulldozing a tile of where it was earlier on - this removes the lampposts and the water effects, showing that the bridge is really removed. Then I dragged new bridges. There is a single model of bridge for RHW-&S, so of course I chose that one: It's the 'Concrete Box Girder RHW-6S Bridge', first box in the second row of bridges offered in the selection window. The bridges get built without any problem. Then I have a major reconstruction effort to rebuild all such bridges in the various cities. This issue is considered as resolved. I have another one, which I also discussed with Brian in chat. The volume view shows volumes in various shades of blue, in the global window and on the roadways, tram tracks, subway tunnels, etc. For example: : I find that very annoying. There is probably a way to get the old coloring scheme instead, which was a lot more convenient. This is the object of my current research. If anyone knows the solution to this, I'll be obliged.
    2 Points
  25. pierreh

    The United Cities of Talaran

    This is an interim report on the highway upgrade. I found out in which city this was required, and I proceeded with the upgrade. Here is a more global view of the 'before' state: The part of the highway to upgrade from 6-lanes to 8-lanes stretches between points 1 and 7 in the picture. The avenue underpass at 2 doesn't require upgrading, since thre the highway has already 8 lanes. Other roadways that are affected by the upgrade are: 3 and 4 - road underpasses 5 - railway overpass 6 - avenue underpass The 90 degrees curve gave me a bit of trouble, but eventually I got it together and it is now in place. Most of the rest could be stitched back, including some subway tunnels that got partly demolished, along with 3 or 4 buildings. I got in trouble with the parclo (7). A merge of 2 RHW.4S into a RHW-8S, originally done with puzzle pieces, needs to be redone with another method, presumably with flexing, a technique that I haven't used yet. Until this issue is solved, the work remains incomplete and the city is at a standstill.
    2 Points
  26. pupper_donut

    Flight Simulator X - Tutorial Series

    Chapter 1: Introduction & Setup I had one of these a while ago on here, but I have no idea what happened to it. In the hopes of getting at least one or two people interested in FSX (as I am interested in multiplayer on a private/Simmania server), I will be compiling a tutorial series for Microsoft Flight Simulator X (FSX). The physics are about the same, so if you have a different simulator such as X-Plane or Prepar3D you should be able to follow this series, although interfaces will be slightly different, and I won't be able to answer questions since I know basically nothing about those simulators. This series is also FS2004 compatible. The simulations in this game are fairly realistic although with the vanilla aircraft the controls and systems are quite basic. Payware addon aircraft (such as from PMDG) usually offer an extremely realistic flying experience. For now though, we will stick with the vanilla aircraft featured in FSX, which includes the Boeing 737-800 and 747-400, as well as an Airbus A321, Bombardier CRJ-700, as well as a wide array of prop planes, including various models from Cessna, Beechcraft, Maule and Piper, as well as various helicopters and even fighter jets. NOTE: I will be continuing the series as time allows, therefore it will likely be incomplete as I continue writing additional sections. Configuration: After opening FSX, proceed to the settings link on the left side of the screen. Continue to the Realism settings. You can use whatever settings you'd like here, but for this series, they will be set as follows: Some modifications you may wish to make: Reduce the crash tolerance to about halfway or even all the way to the left, as you will probably have some fairly hard landings that the simulator will count as crashes. Turn on flying tips. The only reason I have them turned off is to get rid of annoying low fuel messages in the PMDG 747 when my fuel configuration includes empty tanks. Reduce P-Factor. Once you start flying, it might be helpful to turn this down or off all the way to reduce the effect of the plane veering to the left (more on this later). Reducing torque should also have the same effect. Turn on autorudder. Until you get the hang of basic maneuvering, it may be helpful to turn this on so rudder control is automatic (also more on this later). Turn on automixture. This will handle fuel management for you, however, it will not give you unlimited fuel. To get unlimited fuel, check the box beneath. Once you're done, click OK. From here, go to the sound, controls, and general settings and set things up however you'd like. Also go ahead and set your graphics settings at this time. Controls: It is indeed possible to fly with just a keyboard and mouse, but I cannot recommend a stick (or even better, a flight yoke) enough. I use the Logitech Extreme 3D Pro joystick - although it is basic, it is miles ahead of KB/mouse. If you decide not to use a controller, here's the basic keys: Left aileron: Num 6 Right aileron: Num 4 Elevator up: Num 2 Elevator down: Num 8 Rudder left: Num 0 Rudder right: Num Enter Cut throttle: F1 Decrease Throttle: F2 & Num 3 Increase Throttle: F3& Num 9 Full Throttle: F4 In addition, having a controller helps greatly in panning the view in the virtual cockpit. A list of most keyboard commands, including views and looking around, can be found here: https://flyawaysimulation.com/downloads/files/1333/fsx-controls-keyboard-commands/
    2 Points
  27. pupper_donut

    Pupper Realms: Map Renders

    Pupperton continues to grow
    2 Points
  28. pupper_donut

    Pupper Realms: Map Renders

    I have been too lately, which is why I haven't been in chat except every few days
    2 Points
  29. pupper_donut

    Pupper Realms: Map Renders

    It's me, TC, darv, ceafus, and now marsh.
    2 Points
  30. gafibla

    :(

    2 Points
  31. gafibla

    :(

    2 Points
  32. Ceafus 88

    :(

    2 Points
  33. Aldini10

    March 13th, 2016 WTC Seminar Transcript

    This is the full transcript for the March 13th, 2016 seminar held by Aldini10. Additional questions/comments can be answered here as well.
    2 Points
  34. As I stumble across this barren wasteland, I often think to myself, "Was it really worth it Nigel, was it?" I sit down on a small log that was once a towering oak, that has fallen to the the perpetual winds and acid rain that seems to never come to an end. "This is my life now," as I continue to gaze into the stars, waiting, wondering if there is really life out there. There has to be, I know there is. I cannot be the only one left, who will I make play dough swords with? I have to find a way to reach them. I walk back to my small garage, and yell at Gourmet my trusty albino giraffe. I pat her ears and say, "This time its forizzles my dizzle" She snorts a snot bubble and gives me a lick of approval. I collect the saliva in a jar and place it on the shelf to my right, not directly to my right, but a nice 33 degree angle. AH YES THE NON SYMMETRICAL LIFE OF A MAN. I then saddle up Gourmet and tell her, "Be gone you slimy harlot, we must not wait any longer, Krispy Kreme shaped skittles await us in a far away galaxy!" As I try to get Gourmet to hustle her bustle, I notice a glimmer in the road. I jump off my large steed thats not a steed, and land nose first on a heroine needle. I scream bloody murder, but it doesn't matter because no one really cares because they are all dead. I tell Gourmet to squeeze her testicles together to pull the needle from my face and she looks at me funny, and screams in feminazi, "DID YOU JUST ASSUME MY GENDER." I kinda looked at her for a minute, and realized the heroine was taking effect on me. I whipped out my trusty handy mandy pandy box of Krabbie Patties and carefully placed the green part in the shape of a star, so I could summon the green giant. I looked at him and bowed in his greatness and said "Sir, wonderful bringer of those nasty ass green beans in Walmart, can you please help me get this foreign object from my nose so I do not have to put up with Gourmet like this." He looked and me and began singing the Drake and Josh theme song, and next thing I know, the needle was gone. I soon felt better, and got my tushie back on Gourmet. It wasn't long and we exited the atmosphere. My nipples instantly hardened as I knew soon we were going to be getting down with the boyz yo dawg on planet zimmio. Sadly we never made it, because some jerk of an astroid heiled hitler and he captured me and gassed me. He sent me and Gourmet back to this rachet ass planet gurl. We then just sat around the alter playing Operation, dreaming about the days that we got to pick up the mail for blues clues. Excuse me, I am gonna cry now, STEVE WAS SO GOOD TO ME....
    2 Points
  35. bben

    transit mania- ville

    First of all great to see u back posting again , Neal ! I assume you mean those pieces that are a part of the GLR multi track stations that I modded ? Those were just some over lay textures that I noticed in the Lot Editor... whereas , i wanted something that was distinctive from the normal GLR textures , so as not to be confused with GLR network pieces, but those pieces which were a part of the new GLR multi- track stations I recently modded..
    2 Points
  36. Thanks everyone, here's a new command: /last user - Check how long ago and what time user said something, as well as the message user posted. Available to all users. The new command is a little glitchy for checking messages posted several hours or days ago, however I plan to try to fix this in the future. Next I'll be working on automatically re-sizing images. This has so far proven to be very complicated and tricky because javascript keeps wanting to automatically scale the images to fit the viewport. Despite entirely removing the JS code that does this it still tries to resize it there automatically by applying an inline style, which can't be overridden in the global CSS files. Once I find out what's causing this images will be resized automatically to a width of 360px and the height will be set proportionately.
    2 Points
  37. ALL DEFAULT AND CUSTOM COMMANDS IN SIMMANIA CHAT (as of 3/7/16) Statuses: /stat status - Used to set a status on your username. The status will be put in brackets next to your username and the status will be announced through the chatbot. You can set up to two statuses at once. To unset ONE of those statuses, run /stat status - status being the status you want to remove. To remove all statuses, see /rstat /rstat - Removes all statuses set with /stat. If you have two statuses set, this command will remove BOTH of them. To unset one status and one only, see the additional information on /stat /cstat - Shows which statuses are currently set. Mainly for diagnostics purposes. /afk - Set an [afk] status on your username. Removes itself automatically when you post something else in chat after going /afk. Don't try to use it multiple times because it won't do anything.** Stupid Stuff: /nonsense - Posts one of 150-something completely random messages through the chatbot* /titanic - Posts random titanicbuff quotes** /leo - Posts random SpookyZalost quotes** /donut - Posts random god_donut quotes** /ban user - Is user getting on your nerves? Ban them! Available to all users.* Username Registration: /register password - Used to register your username. This is still in early development, and doesn't do much at the moment other than make your username display black instead of gray (or white instead of gray on black themes.) Once complete, it will do more than this (removed the register command because it decided to stop working) Other Useful Stuff: /last user - Check how long ago and what time user said something, as well as the message user posted. Available to all users. For chat mods: /takeover text - Will post a message with custom text through chatbot.* /warn user - Sends a warning to user* /whois user - Obtain IP address of user /kick user time - Kicks user for time. /announcement text - Send an announcement through the chatbot.* Coming Soon: AFK Statuses: AFK statuses will be added in the near future, available by using /afk status. This is similar to regular statuses (using /stat) but will also put your afk on at the same time. On your username, it will look like: [afk-status]. When you post something again, the afk status will remove itself. Other Improvements Coming Soon: Image Auto-resizing: Soon embedded images will be automatically resized to a reasonable scale to make image embedding viable. Please feel free to reply below with suggestions for custom commands that you'd like to see! -gd *Credit goes to Blake **Partial credit goes to Blake
    2 Points
  38. mayorm

    Republic of Marquette

    god_donut- Thanks. I'll be updating the ads every news post. bben- Thanks, well now you finally have some in game pictures to look through haha. Ceafus- Thank you. Don't worry the ads will keep changing each time. "I hope everyone enjoyed the train ride, Marquette has some of the best passenger rail service in North America from Amtrak, Via Rail and other regional carriers like Portland Passenger Rail. We have begun our tour here in Port Charlotte, this vibrant, but historic city greets visitors from the shores of the mighty Atlantic Ocean with its older but impressive skyline! Port Charlotte is Marquette's largest city with a population of around 2.5 million in the metro area, frequently nicknamed Portland. Currently you are standing the magnificent Port Charlotte Central Station, one of the largest rail terminals in the country. But I will talk more about that once we are outside, go ahead and grab your bags from baggage claim, and we'll meet just outside the main doors. "We're lucky to have nice weather for the first day of our tour. Right now we are standing in Allen Square, in the heart of Port Charlotte. Behind us is Port Charlotte Central Station which was built in 1932, it handles approximately 120,000 passengers on an average weekday and is one of the city's most iconic structures, reflecting the city’s strong architectural heritage and historic achievements. Speaking of historic achievements, Port Charlotte is Marquette's oldest city, and the former capital. Allen Square is one of the central gathering places for the city, the monument in the center of the square is named Fallen Heroes Memorial, it was added to the square in 1985 to honor those who have given their lives to protect Marquette's sovereignty and freedom. Allen square is named after General John P. Allen. who led Marquette's forces involved in the D-Day operation during WWII." "Looking straight across from us is the former Marquette capital building, which is now Port Charlotte City Hall. And as you may notice there is such amazing architecture in the many skyscrapers surrounding us." "One of the most spectacular is the newest skyscraper in the city the Bank of Marquette tower (right) which was completed in 2014. On the left is Atlantic Street Tower home to 94.5 KPMG Radio as well as other businesses. Lets walk down Atlantic Street towards the ocean and we'll look at two more cultural icons." "The St. Louis Cathedral draws visitors to its doors from all over the country and the world. Masses are still held in Latin here so if you plan on attending a service, you may want to bring a dictionary or buy one of those language learning DVDs. " "Directly across the street (right) is the Port Charlotte Performing Arts Center. It hosts concerts, theater productions, speeches, some of Marquette's finest performers such as Judd Nelson began their careers here. If enough of you want I can pull some strings with the Tourism Department and I can get everyone tickets to see Frozen: Live On Stage that will be starting its run this week. The main theater can seat just under 2,500 spectators Across Cathedral Ave. is the Port Charlotte Children's and Art Museum which contains 3 floors of activities for children and hosts an art gallery containing many fascinating pieces of artwork, including pieces from the Penobscot tribes that once called this region home. The Port Charlotte Zoo is also very close by, the zoo features many animals from all over the world. "One of the fanciest towers in downtown is what's known as the Glass Angels Towers, the twin glass spiral towers that are home to the headquarters of two large corporations. Although one of the companies names escapes me at the moment, Cross Insurance whom we'll talk more about in a moment. Let's take go down to the marina where are charter boat will take us a little up the Scamman River which empties into the Atlantic Ocean here in Port Charlotte." "One final shot of downtown as we head down river." As we sail up the Scamman, we enter the sports district, I mentioned Cross Insurance earlier, on the left is Cross Insruance Arena. Built in 1977, it was the home arena for the Portland Pirates of the American Hockey League for 23 seasons until 2016. However there will be a new Pirates team taking their place in the Marquette Juunior Hockey League (MJHL) with a seating capacity of 6,733 permanent seats for hockey, and up to 9,500 for concerts, the age of the arena doesn't mean it lacks any modern amenities. And of course on the left is Marquette Airways Field, this stadium recently received a renovation that saw the addition of a retractable roof which is the same type of roof used on Safeco Field in Seattle, unfortunately the manufacturer shipped it with the name on the top, but that's scheduled to be removed after this season. With a seating capacity of 40,000 the stadium is the largest stadium in the Marquette National Baseball League (MNBL) home to the Port Charlotte Seadogs. "Now we'll head back to our hotel in downtown for dinner, as I'm told it should be ready soon. Tomorrow we'll look around the University Shores area."
    2 Points
  39. Aldini10

    The Dynamic City of Adlain

    Thank you guys, and @bben I've always been interested in traffic and transportation, I find it fascinating actually. This update is a special one as I have finally reached the 100k citizen mark! This is a shot of my downtown area. I still hope to expand the city to the limits of the game or until my computer crashes! One large project I've mentioned before was relocating all of my industry to a more inner city location so that perhaps local businesses will receive goods faster. This is part of the reason for my large highway project. It's a shame to see the large development which used to be here disappear, and I sometimes wonder if it was a good choice to destroy the freeway interchange which existed in this area but another can be built. As you can see this area is now empty, all that is left are the train tracks and the main power plant which provides 95% of power for the entire city. This plant will be decommissioned and another built in its place across the city. These images show the industry zones and traffic impact of the highway. I still plan to zone a lot of industry along this entire stretch of highway which should force me to construct another basketweave interchange just before the T interchange on the right side of the image. A further reason to construct this will be the large amount of traffic using the northbound lanes from the T interchange to the center of the image, as indicated in the shot. In the center you can see I've constructed a brand new interchange to handle traffic. I'm not sure what kind of interchange this is, perhaps a folded Parclo? Please let me know! Anyway as you can see I took advantage of this setup as there are 2 intersections, each right across the freeway from each other. Building a diamond interchange (in the same fashion as my other interchanges) in this area would have been disastrous as instead of 2 traffic lights there would be 4, greatly reducing the amount of traffic passing through. This way the avenue passing under the highway has a large amount of space for traffic to travel before hitting another traffic signal on the other side. Also, both interchanges are formed to continue as an avenue. Here's a current view of the freeway within the dynamic city. Thanks for looking!
    2 Points
  40. bben

    transit mania- ville

    Rail City Population Update : 1,870.000 Thanks for your comments , Aldini, Clayton + TC I did find out 2 reasons why the Al- Alam Condo's were not growing in Rail City.. The first reason is easy to explain / easy to fix.. If any of you guys who know about CAM have heard of the Stage Caps concept ? A small requirement to its full understanding would be the prerequisite knowledge of Growth Stages and how those work in SC 4.. In any event , assuming you understand the growth stage concepts as to how zoned buildings grow in sc4, associated with the CAM mod we than have 4 stage caps which determine which grow stages will be allowed to grow in Sc4. These just mean you have to have them satisfied, before buildings will grow at a certain growth stage These requirements also vary somewhat depending about what zone class ( residential, Commercial + Industry + farms ) you have for each wealth class of that zone ( $, $$, $$$) I will list these stage caps now with some brief comments for each : 1) Power cap - This is the obvious one and no building can grow with out power of course in SC4 2) Water cap - There are only a few zone types that will grow without water and only of growth stage of 3 or less of the 15 growth stages CAM has to offer the player.. 3) Park cap - Still a pretty easy one to satisfy as you only need a 1 tile park lot within 20 tiles of the building your trying to grow 4) Fire cap - Here this just means that you have to have a building within a fire coverage area to grow .. So returning to my difficulties with getting the Al Alam condos to grow I had come to find out all the areas where I zoned for it were not covered by fire coverage.( since for R$$$ lot the fire cap = stage 9.. Which means nothing over stage 9 will grow for R$$$ until you provide fire protection. Al Alam = stage 12 R$$$lot ) .. This issue was easily solved by simply building more fire stations than in rail city.. The second barrier to getting the Al - Alam to grow-in ( which I am currently working on in Rail city) is a CAM concept called - Regional Residential Capacity.. This is a much more difficult concept to fully explain than ( Stage Caps).. I am both trying to work on increasing this value + my own understanding of how this concept works in Sc4 and this will be the subject matter for further postings later on in this CJ..
    2 Points
  41. Towncrafter

    Towncrafter's Realms World

    I started a multiplayer world on Realms. Realms is Mojang's minecraft multiplayer server. I got one of those because I'm hoping that the lag is minimal. But we'll see. So far I've been the only one on it. How Realms works is the person who wants to start the world buys a Realms account and starts a world and invites people to play on it. Nobody else has to pay. If you didn't get an invite then let me know your minecraft name and I might send you an invite.
    2 Points
  42. bben

    transit mania- ville

    To prepare for the Population goal of 2 million in Rail City, there was still much work that needed to be done with the rail road infrastructure.. I was able to identify the Main east- West rail corridor which had gotten quite congested - But after much work on this corridor , I was able to get traffic congestion down to reasonable levels.. The Big which i have written in RED, that stands for where Big rail Junction is located , at the far eastern side of this corridor ..
    2 Points
  43. Carlzilla

    Rennmont County

    So I've never posted a city journal anywhere, so I'm not exactly sure what format or how rapidly (or opposite of) I'll post updates, but definitely wanted to share my current project with everyone. So this is the region of Rennmont Newly opened to development by the completion of the highway and railway, and ready for groundbreaking to begin. As the sole individual in charge of planning, executing, and running the county of Rennmont, I've decided that I'd begin development small, to judge desire to move to the region. With that in mind, decided that the best place to begin planning in this area is the small island in between the mainland and "the finger" at the bottom of the map. After groundbreaking in the area with the construction of several wind turbines to provide power, and the new town's water treatment and pumping center to provide water and sewage, this is the road layout I came up with for the start of the new town, which I have taken to calling Colfax Village, after the mountain (Mt. Colfax) that it sits next to. Because I didn't plan the railway or the highway through this region, I had to work my highway exits and entrances underground, otherwise I would have trashed the railway, which, according to the Governor is a "no go", however, because the highway this far down would almost exclusively be used by people immigrating to the region, I was allowed to make minor modifications to that system. Here's a nice close-up shot of our water treatment facilities: People have started to move in, quickly. Here's a shot of our bustling commercial district from the intersection of Junction Blvd. and Central Ave.: Thankfully, I'm a patient guy, and as soon as I started to get a ~$1,000 surplus, I just sat on that sucker, that sort of patience pays off, and I ended up with a full treasury. You can see in this picture that I had just starting expanding my cities services, and so the expense:income ratio hadn't quite leveled back out yet. Here's what I was spending on: Colfax High School, complete with it's own football stadium and track and field facility. The students of Colfax Village will be glad not to have to make the several hour ride back and forth to the nearest high school, which is not even in the region, anymore. Here's a picture of the Isle of Colfax after a bit of expanding: The island houses about 5,500 residents between Colfax Village and the little town on top of Mt. Colfax, and pretty much uses up all the available space on the island. There is no shortage of people looking to move to the area though, so with the Isle of Colfax full, I'm going to have to decide where to develop next...
    2 Points
  44. bben

    transit mania- ville

    In order to prepare my rail city now for a population of 2,000,000, I have been expanding the rail-road infrastructure.. One of the main areas of preparations has been Big Junction railroad.. Which has now been further expanded from 13 tracks to an amazing 16 tracks.. Some stats of this most amazing sc4 rail junction : Total rail traffic ( 16 rail lines ) = 236,300 Big Junction stations- 1) London Kings cross station- (8 tracks) - 144,541 2) Marrast Duel station - ( 2 tracks) - 71,562 3) Mantra station - ( 1 track) - 29,817 Total station usage - = 249, 520 I also provide the congestion view of the 16 tracks of Big Junction, Which shows a few tracks are in the red, but overall i am in pretty good shape congestion - wise here
    2 Points
  45. Carlzilla

    Rennmont County

    So I was down in Switzer Hills and managed to get some better shots of the neighborhood to better illustrate the difference between it's layout and architecture and the normal suburban houses of the other neighborhoods in the region. There's a shot looking SE towards the Switzer Hills Church of Religion. You can see that each apartment can easily house at least two families, some house up to 4. This did eventually help with some of the industry, filing many jobs at Hemdale Oil Co., but it didn't help with the farming or timber industries around the island. While I was in the area, I also took a picture of the commercial area in Hemdale...they just got a McDonald's, which I guess is a big deal... And here's an aerial photo of the Hemdale High School campus: So after leaving Hemdale I headed over to the mainland to check out the new construction on the new road network for the first neighborhood on the mainland, Fenswick Park. The roundabout and the highway exit were pre-existing architecture, and we were told not to mess with them for whatever reason, so working around the absolutely too large "highway doughnut" and the coast, this is what we came up with. Fenswick Park is mostly going to be a low/middle income residential neighborhood, with the commercial services behind handled along the straight boulevard coming out of the bottom point of the triangle.Also along this bottom boulevard is the emergency response services for this, and possibly another, neighborhood. Here's a shot from the bottom point of the triangle once some buildings had been completed. They're still pretty small at this point, but already, the industries over by Hemdale are filling up. I'll try to get some shots of the farms the next time I'm out that way. Here's a night shot from the bottom point after some of the buildings were upgraded: And here's one looking south towards Colfax Island from the roundabout...you can see Mt. Colfax in the distance. Here's an aerial of the entire neighborhood after all the construction was finished: Not quite sure where to go next, but the region is shaping up quite nicely now, here's a flyover shot of the entire developed region all lit up: There's some businesses complaining about not having enough goods to sell, so I think some focus on an industrial district and a main cargo trainyard are due up soon, if not the next major project.
    2 Points
  46. Carlzilla

    Rennmont County

    So I decided to set up another small community with some farming, timber, and oil industries on "the finger", which is actually and island, so "the finger" may have been a poor choice of nicknames... That's the basic layout for the main roads, and a good overview of the island. Once again, I got permission to mess with the highway running through the area, this time to add a 4 way interchange, again I was told that it was OK as long as I didn't mess with the railway. No problem, I bridged the rails and all is well. Here's a nice shot of the new interchange: I admit it might be a tiny bit fancy, with the raised roundabout and all, but I needed something that would bridge the rails easily, so this design fit my needs. With the main artery road layout down, I had to start planning the more detailed road layout, I knew I wanted one main town on the western portion of the island, across the highway from the large farming area... This is the layout we ended up going with at the start. As you can see with ended up needing another water treatment facility, the output of the small facility in Colfax Village was just not enough to meet the projected needs of this new island, especially with all the irrigation required for farming. This new facility should last the entire region for quite a while before we require either an upgrade or a new facility on the mainland. Here's a close up of the new facility: It currently houses 2 aerator basins, 4 small clarifiers, 1 large clarifier, 1 sludge treatment tank, a research facility, and the administration offices for the entire Rennmont County Water Authority. Once all the services where up and running, it was time to set the town limits for the various areas that will be co-inhabiting this island... We've got Franklin Farms on the east end of the island. They were the only thing on that side of the highway until the commission of Switzer Hills, though I'll get to that in a few...on the west end of the island we have the town of Hemdale, south of Hemdale is the Hemdale Oil Co. which we are hoping will be a driving economic force in the region in the future. To the north of Hemdale is Hemdale Farms, another farming community. Finally to the east, of Hemdale is Hemdale Forest, a hub for the timber industry in the region. Unfortunately, as you can see from this picture, we just don't have enough workers to fill all the jobs that Hemdale Oil, the farming, or the timber industries require. Even with a completely developed Hemdale, the timber and oil industries have barely blossomed, and the farming industry is almost non-existent. This led to the commission of a new community just east of the highway, but west of Franklin Farms, Switzer Hills. Switzer Hills was meant to be a middle/working class community to feed the industries in the area. The housing style there is completely different than the styles found in Colfax or Hemdale, instead of individual houses, Switzer hills opts for multi family brick apartment buildings. Currently, the influx of workers thanks to Switzer Hills is pushing the demand for new industrial jobs up, which encourages the industries to expand. However, it's still slow going as far as industrial development is concerned. I'll leave you now with this final photo of the region: You can see that even with both Hemdale and Switzer Hills developed, there is still a lack of industry development. We'll have to wait and see if the new settlement helps the growth, or if it's just a case of too much industry and not enough room for workers. If the later is the case, the industry may not truly spring up until high density development begins in the region. Which will only happen after we break ground on the mainland.
    2 Points
  47. bben

    transit mania- ville

    First let me start of saying that I wanted to make Clayton proud ! ( A little) .. I used my Modding/ Lotting skills to create 2 new versions of my original large 3 track stations. The 2 new stations are both split track stations One station has now 4 total tracks the other station has 5 total tracks .. These should come in handy in my ever- expanding rail city
    2 Points
  48. gafibla

    Stuff

    Thanks all. Utilizing an abandoned railroad bridge the citizens of Dumbassville now have a beautiful new pedestrian path to get across the river. Its uglier up close but pay no attention to that.
    2 Points
  49. Ceafus 88

    C88 Mod Shop

    Work in progress!
    2 Points
  50. No issues in this update, just some pictures taken at sunset. Thanks everyone for voting in the first issue. Option E was near-unanimously approved, and is slowly being implemented. City finances have taken a hit but are steadily recovering. An expanding Rockwood Oil Company. The new residential area, near the truck bypass. The sun sets over Rockwood Oil and Two Rivers. Sunset over Rockwood County.
    2 Points