Aldini10

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Aldini10 last won the day on August 8

Aldini10 had the most liked content!

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About Aldini10

  • Rank
    Going Down In The Books
  • Birthday 05/05/1996

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  • Gender
    Male
  • Interests
    Anything that has to do with structures, city building games, and bass. I am open to other interests.

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  1. What are you listening to? v2

    Yes. Hag Me - Melvins
  2. What are you listening to? v2

    Periphery - Lune
  3. Ceafus 88 | BAT Thread

    Bank of Ceafus looks like a fine bank to finance with
  4. My new SSDs and CPU fan should be getting here soon! Fast and quiet PC, here I come.

    1. bben

      bben

      and now they have finally arrived , yay !!

  5. transit mania- ville

    Almost 1 million in one city. It must be easy for you by now!
  6. Aldini's C:S Works

    The tall office towers actually do cause a lot of extra traffic to materialize in the vicinity. I don't remember about SC4 stats because I never got that far, but it's a fair amount. I introduced metro to combat road traffic, so now downtown has formed enormous amounts of pedestrian traffic. I will create a post outlining this situation very soon.
  7. Aldini's C:S Works

    I've gotten some higher density towers to be constructed on my downtown land as part of the city's master plan. It's coming out great!
  8. Milestone Thread

    Just hit 100 reputation points. @bben pointed out I'm also nearly at 1,000 posts!
  9. Aldini's C:S Works

    Thank you @bben, I didn't notice thanks for letting me know. This is excellent! @pupper_donut thanks, I have known the skyline wasn't too interesting but it's coming well enough now. I was trying to focus on the undeveloped land around to make it look like it's not just a downtown area. As for the traffic, there are no major issues. Traffic flow hovers around 86%. Perhaps the only place I see future trouble for is the intersection in a post I made a while back. The road connecting the outer suburb villa to the inner city takes 160-180 vehicles per game instance. More growth is expected to occur in that area. Hopefully this does not create a Katy Freeway scenario. I am working to see how well this city can handle vehicle traffic without freeways, and when the time comes, I will split off this city with another saved game file where I construct freeways and check the differences. This should be an interesting experiment.
  10. Aldini's C:S Works

    Hey guys. I have been working on something interesting lately so I will just drop a few images in the meantime.
  11. What are you listening to? v2

    Rush - Seven Cities of Gold
  12. The Simmania "Counting" Thread (Part 五)

    4076 GREEN lettuce leaf. Good to see that lamb these days. Haven't seen you in a while sam.
  13. The Simmania "Counting" Thread (Part 五)

    4065 Well, I may be a little frightened... and by a little I mean a lot.
  14. The Simmania "Counting" Thread (Part 五)

    4056 Oh, I never fear anything.
  15. Aldini's C:S Works

    @bben Pic 2 - Unfortunately, there used to be a train line servicing that road, but it was decommissioned in favor of the new metro usage. There is a metro line and freeway proposed as a solution for this increase of usage. Pic 3 - I actually had planned this city to be environmentally excellent from the start. If you will, in the first picture, notice the large amount of untouched land along the stream just in front of downtown. I plan to have this be sort of a "Central Park" area with plazas and pathways following the stream. Pic 4 - Land value is a function of the game, just not as much as you think it is in C:S. In this case I artificially created this scenario because land value prices will actually result in no developments for years in certain cities IRL. Land value in game, is actually still very high in this area so I wasn't completely lying.