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pierreh last won the day on March 24

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About pierreh

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    Geneva, Switzerland
  1. In a previous region I had 3 cities that reached over 1 million Sims: - Hermone, 1'010'236 Sims - Orelle, 1'072'900 Sims - Velarville, 1'631'137 Sims That last city is the largest city I have managed to grow sofar. I didn't have the CAM mod installed at the time. I stopped playing those cities because they suffered from the 'eternal commuter syndrom'. Separately I play at my mother's place, we currently have 2 cities, linked with each other, that have respectively 1'396'913 Sims and 1'358'262 Sims. The first of those is 'buitt', there is no space left for growth, and the second one is getting there fast. The first of the cities was built without CAM; CAM was installed during the growth of the second city.
  2. My modding activity for RTMT is currently slower and this allows me to play the cities in my cluster, and to update this CJ. A milestone has been reached: Marlande is the first city to reach a population of 800'000 Sims: As can be seen on this global picture, there is still room for expansion, so that the city could potentially grow further. However, the limitations of mutli-city playing are becoming more and more apparent in this cluster. Most of them have probably been documented at length in various forums, although my searches on the topic have not been very successfuk sofar. I'll illustrate some of my own findings in my next posts.
  3. I fully agree with you, mayorm, expansions in crowded environments pose very interesting challenges, and it is great fun to deal with them. I seize this opportunitty to mention that I have currently resumed work on RTMT, and this means that I'll have less time to spend on my cluster of cities for a while: updates to this CJ will be less frequent, but I'll keep at it, for sure.
  4. Good update, Brian! I like the way you let those humongous condos grow in your city, even when they create extreme traffic challenges because of their numbers of residents. I'll be looking forward to see how you deal with those traffic issues.
  5. AT present the trend in my cluster of cities is to note several traffic situations where corrective action is required, and then to ponder very long about how to apply some fix. Here is a new example, also affecting rail traffic, in the city of Salveille. This is the central railway station: The issue in this case is that the central station is wedged much too tightly in the pattern of the CBD. This is a classical example of not reserving enough space for expansion - something that happens often in my developments. I have noted the need for replacing the station with one with a greater capacity, and this will be addressed as soon as feasible.
  6. I am intrigued by the number of rail lines that have already been laid out on the map. This tells me that rail will take a significant role in the transit mix in Ocean View.
  7. Since Brian is showing us his plan for the development of the city he is currently starting to build, I'd like to show the current state of one of the cities in my cluster, where I am not pleased with my initial design decisions. The city is Desognes, it is situated in the upper left corner of the cluster. Here is how Desognes is currently zoned; R1 was the first residential zone to be developed; fairly soon during the growth of the city I started the zoning of R2, the second residential zone, on the other side of the river, Similarily, I1 was the first industrial zone to be grown. As I didn't want it to become too large, and because I was still asked by the game to zone for more industry, I started the zoning of I2; I2 has remained rather modest in size, and at present I do not zone for more industry. C1 was the first commercial zone; i decided to place to the right (i.e. on the eastern side) of the citly tile. This was done because Desognes has links (highway and rail) with Marlande which is contiguous to Desognes on the eastern side. C2 is a very recent development, still modest in size, that will not be able to grow much, because of the terrain available. In retrospect,, C1 is too off-centered, relatively to the R areas, especially relatively to R2; Sims travelling from R2 to C1 must pass thru R1, and this generates an excess of thru traffic in R1. It is in order to alleviate this to some extent, that I decided, belatedly, to start the second commercial zone C2, closer to R2. All morning commute traffic to C1 comes from the west and the north, this tends to saturate the roadways and the public transportation (GLR/subway, local rail and buses). With these design flaws, the city has currently a population of 742'351 Sims. However, its growth has slowed down, and the traffic issues are getting worse. I'll continue to work on it of course, trying to compensate for the noted defects. This is in fact an interesting challenge, that is encountered in RL in many old cities (my home city of Geneva is a good example of that....). Some other cities in my cluster exhibit various other 'defects' and/or limitations due to the terrain, waterways, etc. I may document some of those later.
  8. This is, indeed, an interesting blueprint for the development of that rather linear city. I am curious about which method you use for land-filling the terrain that is under water. Do you go into god-mode for that?
  9. 'bben' pointed me today to your CJ. Congratulations for all your updates sofar! How many region tiles have you developed sofar? Keep up that good work!
  10. Here is another picture of the same train station, with the traffic query for it: When we add the figures for bus, train and 'elevated train' (which is in this case GLR) we get 112'435 - much less than the quarter million shown by the other query. But we would need to add the Sims on trains arriving from the bottom of the picture and passing thru the station, which are possibly not shown here. At an rate we can see that Sims arrive at the station from both directions, by GLR and by bus, and leave in the direction of Deramey and Cherenne; this is the morning commute. It is not easy to reconcile the figures. Also, queries on the rail tracks at the bottom of the picture show numbers, but no travel paths. It is possible that the traffic simulator has not yet completed its work since the upgrade of the train station. I'll keep watching that situation, while pondering the next upgrade steps.
  11. Upgrades attract traffic, it seems, and some parts of the rail system in the cluster are bursting at the seams. Here is an example, found in Arcens, the center city in the cluster. The rail station in the next picture got upgraded very recently. The statistics after a few months of gameplay are quite worrying: The pair of dual tracks going to the top of the picture link to the neighbor city of Deramey - quite exactly to the rail triangle that was recently upgraded in my recent CJ entries. The volume statistics on those pairs of tracks are also of great concern: On the left pair of tracks the volume is - unsurprisingly - 65535. This means that the link is saturated, which in turn explains the excessive usage rate of the train station. Aside from upgrading the station again, I could put in a third pair of tracks, but I find this rather unrealistic. Another option is to add one or more subway links. I am undecided at this point. What this tells me is that I am encountering more and more saturation issues in inter-city traffic, and it may put an premature end to my work with the cluster.
  12. The Rail Triangle Upgrade project in Deramey was finally brought to a satisfactory completion. It was not easy. Some citizens, supported by the Chamber of Commerce which complained about disrupting the commercial area next to the rail tracks triangle, proposed an underground solution, that got rejected mainly on account of the immense cost. Eventually a solution was proposed which was accepted by all parties concerned. Once the project was accepted, work proceeded swiftly and with a minimal amount of disruption. Only two commercial buildings needed to be demolished, and their owners were suitably compensated. Rail services had to be temporarily suspended and replaced by buses. The completed upgrade, with 3 commercial lots to be rebuilt, is shown in the following picture: The mayor inaugurated the new layout by riding on the first train using the upgraded rail triangle. Rail service resumed on the same day, with a new schedule featuring more trains.
  13. At first glance, relatively to both issues, it looks like the northern part of the highway is dimensioned too modestly, with simply a few MIS lanes. I think that this will require a solid expansion. Also, the link from the northern part of the highway with the CBD is underdimensioned. But of course, as we just discussed in chat, this was originally a test city, which wasn't meant to grow much. The fun of playing a city is to see it grow. Once all growth has ceased, it becomes sort of ho-hum. For me at least.
  14. The rail specialists at Deramey have asked for more time to refine their proposal; this request has been accepted, even when rail travellers have sent a petition with several thousands of signatures to request more capacity on the trains. ------------ Meanwhile, another issue has been noted, on the RHW-6S highway linking Marlande and Arcens: This is a congestion view taken in Marlande. Aside from the connecting tile on the side of the RHW-6S highway where the measurement is taken. the highway shows only a medium level of congestion. Has anyone else already seen more than 50'000 bus travelers on a highway? Can I claim a record here? In RL, standing passemgers are not allowed on buses running on highways (at least in most western European countries) . They must all be seated. A standard bus has a seating capacity of about 50, If we apply this rule in the game (and I am inclined to do so), this means that we need a bit over 1100 buses per day to carry the commuters coming from Arcens. That's a lot of buses, especially if it all has to happen during the morning commute.. In the other direction the stats show 9528 cars, 1216 buses and 148 trucks - nothing to worry about...
  15. Congratulations then, Brian, for both the quarter million milestone in The Isles, and your long-lived region, which will be 10 years old next year and we will have another occasion to celebrate!