gafibla

Núrn

26 posts in this topic

Welcome to Gorgoroth County!

     Gorgoroth County is the region of an unnamed state/country/principality/whatever. The big picture doesn't matter here, only the local politics of the (hopefully) happy Sims of the Gorgoroth region. Gorgoroth County is governed within the small town of Nurn. Nurn currently oversees a few farming townships on its outskirts, along with a vast wilderness spread across the multitude of bays fjords and islands around and to the west of Nurn, and the stout but rugged western slope of the Ephel Dúath mountains, to the east of Nurn. Nurn is on the western edge of a large bay,  the bay being on the western edge of an even greater body of water. Let's call it an ocean, and leave it unnamed to further disconnect ourselves from the troubles of the world. This picture is about the local affairs of the many rugged opportunists living on the edge of an uncharted wilderness.

     Let's see how this small town grows, and as a primary influence to the people of Nurn, let me know your thoughts on the happenings of the town and how it should grow. Wherever Gorgoroth is, it is in some sort of democracy. So don't feel afraid if you feel something should change or want something to happen yourself!

 

I'm going to reserve the rest of this first post for stuff like region views like I always do, stay in tune for a real update in a second!

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(If these images are too large or anythings wrong, tell me and Ill fix it right away(maybe 1024w would be better?)

I'm not going to delve too deep into stories and walls of text, I'm no writer. I just want you to see the lives of these cities. If you expect anything expect many short updates.

Here we begin in central Gorgoroth County. As you can see the land is mostly uncharted far past the small settlements dotting the landscape. However the slowly growing urban landscape will soon delve into the great beyond.

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The central city is small now (this picture was taken before the above region view) but has all the necessities. The largest project undertaken was the 4 building schoolhouse located at the highest point on the island, education staying a step ahead to accommodate the rapidly growing township. Most of the land in Nurn is too soggy ordry for farming, two extremes with no in between, so other economic opportunities are being brainstormed. 

YQp3j0O.jpg%20

Short update to begin with, but stay tuned to the rapidly growing region. Let me know whatever Im doing wrong, or right!

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Happy to see a region from you. That is one challenging hilly region to build on and it'll be great to see how you develop that.

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Marsh,

 

this is truly amazing that you have returned to the game..:o

I am expecting new and creative content from you my friend !

Looks like a nice region map to return to the game too..

You seem to start cities somewhat similar to myself, in that you use farms to jump- start the economy

in your starter - cities,,

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Hi Marsh,

Brian informed me about you starting a CJ on this site, and had great praise for your work with SC4 in general. I will be following with interest the development of your region, which looks beautiful, and challenging at the same time. I hope to be able to contribute with suggestions, and I'll probably also ask many questions about appearance and eye candy elements, about which I am never quite pleased in my own cities. I have my own CJ on this site (Talaran), which is unfortunately being updated much too infrequently.

I'll be particularly interested to see how you deal with hilly terrain, This is something that I have never really used properly, this is the reason why the region I am currently using is essentially flat.

By the way: Gorgoroth, Nurn, Edun, Waith... from the sound of those names, may I infer that, aside from being a strong SC4 player, you are also an amateur of fanatsy?

I look forward to fruitful exchanges about your region and its CJ!

Pierre

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TC and ben: Thanks guys! This region is developing very fast due to it's small size atm, I already have more pics lined up. :)

pierreh: thanks for commenting! I also always built in mostly flat regions along with past cities being mostly eye-candy while now I'm just trying to play the game and have fun, so this is a learning experience for me too!

And yea, I usually take names from the real world, though this time I have a map of Middle Earth and Beliriand I've been taking names from. :P (Look out for other references too later on!)

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Marsh man! I love this! Inspiring stuff, I like how you are starting this out and I am super glad to see you back with more content, I always admired your eye candy on ST.

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Thanks frex :)

Update 2: Waith Townships

So if you refer to the image in the last update, you can know this area is south of Nurn down the coast. Waith is not one town, but three towns and the rural areas on this coastline. Instead of registering themselves as three separate towns the residents almost unanimously decided it'd be simpler to just incorporate a whole area rather than clumps of houses. Lets take a trip down and visit these collections of hovels.

First we arrive at Waith One. This town has developed into a nice retreat for the wealthier citizens of Nurn to visit on the weekends. Now aside from the occasional matrix glitches the beach is usually a nice place to go. (Sorry about the mini-maps and other crap, Ill try to be more professional in the future.)

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Waith Two is the largest town in the Waith area. Due to its central location the the school and church are located above this town.

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Finally here is Waith Three, the southernmost village in the whole county. There is currently a bill going through the government offices to have the monopoly kown as Pedrina Agricultural Business Conglomerate LLC   banned, or at least severely limited in the region put forth by YIMBY advocates. 

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The whole area is proving very provocative for farmers and ranchers immigrating into the region.

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The region is being mapped more and more by explorers sent into the wilderness. After viewing the windswept near Tundra like region to the NW, and the rugged fjords of the east, it seems this treed peninsula was the perfect place to set up a colony.  

(Full 4800x3000 image > http://i.imgur.com/LkU6yxr.jpg )

8vyuLLP.jpg

That's it for now. Be sure to tell me what I'm doing wrong, right, or what you want to see more of in future updates.

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Amazing work from a sc4 legend...

You are quickly approaching the level you left off at here..

rarefied air, really that few other players have approached in terms of quality eye candy content, creativness,

and realism ..

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Beautiful, and as Brian said just above, amazing. High quality work!  It will be very enjoyable to follow the development of this region. I like the narrative too.

I have a comment/question about the beach that is shown in the first picture in your post, Marsh. I have given up on placing beaches alongside my waterways, because they never look right. And I see that your beach shows the same unsatisfactory appearance: a perfectly straight line separating the sand from the water (to which you added some rocks, nice touch!). Is there no better way to 'blend' sand and water, to give it a more natural look? My own attempts in that drection have been unsuccessful, and therefore, my Sims are deprived of beaches in their cities; I give them swimming pools instead...

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Appreciate the comments! 

pierreh, I know what you mean, what Im going to end up doing is probably get some mmps to make my own beaches, and I haven't figured out a way to fix that glitch either...

Nurn Lighthouse

 

      Let's visit Nurn's first lighthouse on the edge of the central island. It's home to some fantastical trees. The trees are a critically endangered species due to tree poaching for black market furniture. The island is the last place on the planet this peculiar species exists, and will probably be extinct in the wild within the next few years. Scientists took seeds for preservation however, in hopes to revive them.

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The coastline of the region is rocky and rugged, trashed through the ages by countless tides and ocean waves.

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The wealthier residents enjoy their leisure time. More and more moor their boats in the tiny inlets and bays that dot the coastline.

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A lot of snobs live here...

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Nurn's growth rate has tripled in the last year. There's much to be done in order to upgrade Nurns infrastructure in the coming years, and not enough money to do so. 

D0wat6F.jpg

That's all for today. Tell me what you want to see next time!

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Ya I know what you guys mean about sc 4 beaches..

i guess no mods have ever been created for the game that show really good quality realistic beaches..

But Marsh, i really like the light house bat there.. adds a nice touch to what your doing so far in the city..

And yes the growth rate is really picking up in this city now so its nice to see..

And well marsh you already know what brian 's wants to see right...

its growth, Growth, GROWTH !! and more urban growth !!! LOL

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Nice update! I too like the lighthouse a lot. And I would enjoy having a house near one of those beautiful coves, and a boat. However, I wouldn't enjoy being surrounded by snobs. Then perhaps something a bit farther, on a remote island...

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The scenery and terrain are all really exceptional as is the city building! Great work!

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I would like to see some development perhaps closer to the mountains maybe. Excellent work here, as always. That area indeed looks to be full of snobs : monkey:

 

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Brian and donut, don't worry, more growth further inland and near the mountains shall come soon.

Thanks frex and mayor M!

Pierreh, an island eh? Well lets visit lake Linnaewen then!

Lake Linnaewen

Lake Linnaewen is pretty far off the beaten path. But there's almost two whole islands in this lake!

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In the treeless tundra of the NW, very little action occurs aside from the usual Caribou migrations. and yet here lies a curious little place.

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Some little abandoned settlement leaves its remains on two islands.

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The lost village has no vestige of its past.

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Nor any memory of the adjacent island. Both remain shrouded in mystery, as any evidence of what happened to this colony was lost long ago. However the towering stone monument has a strange ancient aura about it...

l75wue3.jpg 

Thats all for now. Let me know what of Gorgoroth you want to see in the future/

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Marsh,

again i just love your region map man !

so much variety and the lovely terrain features..

very nice story line here with the 2 islands..

I would say i prefer to keep things quiet here in terms of any future development..as to keep the mystic

alive of the lost and found aspects..

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Very nice. I would certainly preserve the 'mystic' island with its obelisk, by declaring it a national park or something. But I wouldn't mind acquiring (or leasing) the other island with the lost village, where I would rebuild one or more houses as an estate for my own enjoyment. And by the way, if the village is abandoned, who tills the pieces of land that seem still very much taken care of?

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Brian, thanks, eventually urban land and roads will spread, but this is such a rare sight development probably wont touch the islands ;)

pierreh: Yes a park is what I was thinking. The fields are tilled by the gnomes. No one's ever seen them though...

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Nurn Grows Day by Day

As everyone probably wants to see, here's some growth... just a little though. Can't let anyone get too excited now.

Wow, what the hell is this? These farmers are funny, thinking they can last much longer as the pollution and noise interrupt their day to day operations. 

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Their crops yield less with each passing season, the dirt farming a plight upon the ritzy wealth of central Nurn. ..

...well would you look at that, they've already abandoned their homes! Not looking too bright for agriculture. Immigrants want some of that prime downtown land before this place gets too populated! Some of them see the potential. 

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Finally they sold out...! It's about time too, marina expansion propositions are starting to pop up down at City Hall. Residents are starting to wonder why agricultural zoning and those nice down to earth farmers still think they have any business and gall trying to operate on Nurn island. 

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While it's not a farm, many agreed to keep the rare block of redwoods that still grow this far within the city limits. It's a miracle they're even still alive! As Nurn's first official park, residents are appalled to see unused land fall into government hands under the premise of... ugh... "beautification" as they call it. Although once the planned paths and parkland is built the others will be happy to have a place to sit read books like Atlas Shrugged in public so that they can prove how intellectual and informed about capitalism they are to all the other sims. 

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Despite their differences the Sims will have to learn to deal with each other some day. They all live on the same island (not "technically" an island) after all. 

vIdJfCu.jpg

That's all for now! Tell me what you want to see of Nurn and Gorgoroth in the future.

 

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4 hours ago, gafibla said:

Tell me what you want to see of Nurn and Gorgoroth in the future.

Well you know what I want to see LOL.. this big sprawling urban metropolis of course right !

However I would like to see you continue to play to your strengths..

Which are moderately population density, agriculture, and great creative eye candy play...

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I would like to see more mountain themed stuff, with cabins, trails, abandoned mining site, and waterfalls. :P  :D

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