Bryan1998

Pine Forest

15 posts in this topic

CHAPTER I: INTRODUCTION

I've been working on a region for a couple of days now, called Pine Forest.  It's a modified version of a region i downloaded awhile back.

SECTION I: SHORT BEACH

A nice, sprawling suburb...

5tI4RqK.png

Looks good so far...

TxAt8dV.png

... it's being abandoned in droves

5tI4RqK.png

There's some abandonment going on around Short Beach, which can be fixed by relieving some CO demand.

 

SECTION II: LONGSIDE VIEW

A nice, open highway...

kkWFoVC.png

... ripe for building a CBD  another suburb, but what about that old, crusty interchange? This interchange shall do it.

 

STAY TUNED FOR NEXT CHAPTER!

 

Share this post


Link to post
Share on other sites

Bryan ,

it is great to see you starting up a new active SC 4 CJ here om Simmania..

1) On the suburbs...

     they look good for the most part...You have a couple curvy streets in there. But I would like to see a bit more variety in terms of your street layout..It is still a bit too Grid- oriented for my liking...

2) that was quite informative how you showed your abandonment can be solved with the extra zoning for jobs...

3)

19 minutes ago, Bryan1998 said:

. ripe for building a CBD, but what about that old, crusty interchange?

Well the interchange might fit in with the CBD plans quite well.. You need some larger means of bringing in workers to such a dense area of course.The only issue i see is normally you want the CBD more central map oriented, But here it looks like things have already been set up near the edge of the map tile.

Share this post


Link to post
Share on other sites
1 minute ago, bben said:

Bryan ,

it is great to see you starting up a new active SC 4 CJ here om Simmania..

1) On the suburbs...

     they look good for the most part...You have a couple curvy streets in there. But I would like to see a bit more variety in terms of your street layout..It is still a bit too Grid- oriented for my liking...

2) that was quite informative how you showed your abandonment can be solved with the extra zoning for jobs...

3)

Well the interchange might fit in with the CBD plans quite well.. You need some larger means of bringing in workers to such a dense area of course.The only issue i see is normally you want the CBD more central map oriented, But here it looks like things have already been set up near the edge of the map tile.

1. I know how grid based it is.  It's kinda supposed to resemble an old town that has grown over time, with repurposed zones and such.

2. Thanks

3.  There's a hill in the middle which would make things slightly more difficult.  Cloverleaves tend to be lower capacity due to weaving.

Share this post


Link to post
Share on other sites

CHAPTER II: ANOTHER SUBURB

SECTION I: LONGSIDE VIEW

After careful thought, I decided i was getting WAY ahead of myself with the CBD.  I simply don't need it.

So, i built (another) suburb.

7ptinO7.png

Here's an overhead view of Longside View...

qDwIe0O.png

... Remember this ...?

qDwIe0O.png

... a few additions to get on and off ...

kq3J6Yi.png

... this too ...

SLSwLAU.png

... is that an industrial (I-HT) zone i see ...?

f0UQMls.png

... yes it is... but it's not growing ...!

k3v5YWJ.png

... moving on ...

USJylLZ.png

... more stuffs ...

QCePith.png

... and more ...

tu1QFPO.png

... and that's it!

 

STAY TUNED FOR NEXT CHAPTER!

Share this post


Link to post
Share on other sites

Great start, I can't wait to see how you handle the development of this as well as fixing the abandonment.

 

And lastly, INDUSTRIAL ZONES :wub:

Share this post


Link to post
Share on other sites

Bryan , great set of pics here !

And also I agree with you thats its a bit too early to worry about the CBD quite yet..

Just keep developing as you have been.. it looks great so far what you have done my friend..

Share this post


Link to post
Share on other sites

CHAPTER III: MORE SUBURBAN SPRAWL

Sorry for the lack of updates, i ended up playing the region more than documenting it.

SECTION I: Longside View

viIOVVB.jpg

As you can see i ditched the industrial zones in the north-west...

BN1MtFJ.jpg

... a closer view...

niwmpsZ.jpg

Here is the newest development in the north-east...

zPrDjjo.jpg

... a closer look...

lt3BmUU.jpg

Here is some rail development...

siSRslP.jpg

...and some more!

SECTION II: NEWPORT BRIDGE

Here's a city you haven't seen yet... it's been the backbone of my region even before i started documenting it.  It just wasn't "ready"...

LARGE image:

FyIRgiu.jpg

 

That was a short section... zoom in to see it's hugeness :P

SECTION III: SHORT BEACH

This suburb is pretty stagnant... it has no more room to grow.

cpKER4c.jpg

 

More rail...

4byU3uX.jpg

That's it guys!

 

STAY TUNED FOR NEXT CHAPTER!!

Share this post


Link to post
Share on other sites

really a superb update here Bryan..

nice variety of pics showing various aspects of the growing city...

I had no idea you were this good at this game man !!

well done..my friend..

Share this post


Link to post
Share on other sites

'bben' pointed me today to your CJ. Congratulations for all your updates sofar!

How many region tiles have you developed sofar?

Keep up that good work!

Share this post


Link to post
Share on other sites

That suburb reminds me of the Money Making Tutorial when you first started out in the Timbuktu region. :) Still you have some nice curvy streets

Share this post


Link to post
Share on other sites
Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...