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adjiebrotot

NAM El-Rail-over-Road Station.

8 posts in this topic

There's nothing that can be done code-wise about station lots crashing to desktop.

You have to be careful to not drag the station lot over a road/another transit lot or it will crash.

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If you go to BriPizza's transportation BAT's and scroll down you can get some. They hang over the road, you don't plop them on the road, so you shouldn't ever get a CTD from them. They are "universal stations" that can fit any network you bring near it.

Here's an example of what I mean. The 1x2 concrete area is the ONLY part of the lot you can plop. The rest is all overhanging. It fits perfectly for the El-Rail over Road, Elevated rail, Viaducts, Roads (like a bus station), etc. So since you never touch the actual network the game doesn't get confused 26721.gif

RK.jpg

As far as an official RTMT one, they don't have one, and as Cheezy Sam said if they did and it wasn't this "universal" kind of thing it would have the same kind of crashes because the game would get confused :P

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Actually we do have those stations.

But they will be a part of the next huge RTMT release.

We have even modded them to be functional as flup

stations as well. So you would be able to plop them on top

of underpasses. Some flups cannot be functional because

of the complexity involved with the transit modding. But

we have a helpful chart for the user to let them know which

flups are fully functional with which station types.

I can explain more about all this if anyone is interested

in the technical aspects.

I will tell you i have already tested these stations and they

are fully functional. But i cannot release these stations as

a separate entity, sorry.

We are currently working hard at RTMT and the pace seems

to be picking up some this summer as more team members

are finding time. It is just that it is such a huge project

( about 200 new stations),

that something this massive takes time to produce and

fully test. I will keep everyone posted on our progress in

the other RTMT thread.

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Ya 200 364988687.gif

We are still slowly plodding along with the modding

and batting of them. perhaps by the end of the summer or early

fall this year , we will have some exciting news for you .

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Just a quick update on RTMT

Right now all the team members of RTMT are still helping oput with the testing and improvements of the new NASM transit stations. We still plan on returning to RTMT at some point so we can finish version 4 and get it released.

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